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Marc Vaughan

SI Staff
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Everything posted by Marc Vaughan

  1. This update will be primarily stability related fixes for people who are having issues - gameplay tweaks (in the main) will come in a later update. (and so long as your tactic is 'sensible' you shouldn't be overly adversely affected by match tweaks ...)
  2. The next update should be within the next day or so all being well, sorry for the delay.
  3. When you are in the 'start menu' (with the 'New Game' option) go into settings and you can switch to the EME, then start a new game and you'll find its using that option.
  4. Go into the settings option from the games start page (before you load a save game) and go to the 'User Interface' section - there is an option 'HD Mode' that will enable the side menu on a small screen device such as the iPhone6. (when you first started the game for the first time you should have had an option to choose the skin style and opted not to use this btw)
  5. Football Manager Mobile doesn't support controller input because it was designed for use as a touchscreen game.
  6. If you look in here it has detailed explanations of how to do it for both platforms (iOS/Android) - https://community.sigames.com/support-games/
  7. I'm testing a tweak where they'll stay a little narrowed when you have the ball and then make runs more frequently .. bear with me, I will admit that the aim is NOT to make them over-powered so if your tactic was over-reliant on them in the last few versions you might never be happy with the tweaks Ok I'll see if I can reproduce that - that isn't something I've heard of happening before. If you can't send via. this then PM me and I'll figure out another way to recieve your save.
  8. Have you reported this on the bugs forum and sent us your save game? - if you can do so then it'll ensure it gets addressed as soon as humanly possible. Sorry for any inconvenience.
  9. One hot-fix so far which addressed a couple of issues - next one will still be considered a hot-fix and is addressing mainly crashes and such, a few weeks after that we'll do the first 'proper' update which will include more tweaks and gameplay fixes as well as any remaining stability fixes.
  10. Don't suppose you have. a save game from say a week before that match do you? - as I'd like to take a look and fix this if possible
  11. Next update should be in the very near future - sorry for any inconvenience. PS - It might help us ensure that we help you if you can give more information to us via. the bugs forum (ie. exactly what happens, what phone/OS you're using, where you purchased the game and the region you're in/language used etc.).
  12. That sounds wrong - any chance you can send me the save game and I'll look into it.
  13. Thanks for uploading the save as soon as we get it we'll try and ascertain what is going on and get it fixed (its purely a display issue as you're already aware).
  14. I can look at it, but as in real-life taking a free-kick comes with risks so it is very unlikely a goalkeeper would always take them? (ie. taking them when he's fairly confident that he'll shoot and it'll be fine versus always taking them) ... bear with me on this, for rather obvious reasons (ie. potentially messing up the game ) .. this isn't something I'll rush.
  15. Thanks for uploading the save as soon as we get it we'll try and ascertain what is going on and get it fixed (its purely a display issue as you're already aware).
  16. In the Premiership I've used 3 at the back and then wingbacks in DML/R (sometimes inverted wingbacks depending on players) positions, two central midfielders (sometimes two DMC's if I'm outclassed) and two inside forwards ahead of them and a single forward. This 5-2-2-1 seems to be fairly reliable, for the central midfielders I have one Advanced Playmaker and one Ball-Winner, my sole striker is normally a Target Man and his job is to score (when possible) or to lay it off to players who come up in support ... As far as mentality goes I normally use balanced or counter attacking - although now and again if I'm feeling confident I'll play attacking. Your milage may vary as my Eastbourne team probably isn't the same as your side.
  17. The behavior of IF"s have changed somewhat this version - a LOT of users complained that in previous versions IF's tended to move to the front and then 'sit' like a standard striker rather than move like a real-IF, in this version IF's should make more movement and not be quite so static. This does mean that some old tactics might not work in quite the same way they used to (ie. if you had a 'cheat' tactic using IF's you might need to tune it slightly) - however it should be more realistic (time will tell and I'm open to tuning things) - at present you'll find IF's most attacking if they are also attackers (ie. players with those positions will tend to get into the box quicker than an IF who is just an AM who will most likely make slightly later runs into the box to receive the ball). I'm listening to feedback about this - but beta testers seemed very happy with the changes so I want to make sure I get sufficient feedback from the wild before making further tweaks (and I also realize that some complaints will be based around their old tactical style not being as effective).
  18. That sounds wrong - any chance you can send me the save game and I'll look into it.
  19. Would you mind posting some details about the players you've tried in these positions - also can you try playing players who are also natural attackers in this role and see if they play more aggressively (and suit what you expect more).
  20. That sounds like a potential issue - would you mind forwarding me the save so I can check?
  21. An injury that length for those injuries is right at the maximum possible - what Physios do you have at the club as a rehab physio will help ensure that you get fewer 'max' length injuries even for injury prone players.
  22. Mobile doesn't have an instant result button at present, there are a few reasons for this: * The matches are very quick to play out if you crank up the speed and go 'commentary only' with 'key events' * If you allow users to effectively 'skip' matches when things go badly then they tend to lose interest in a season and the connection with their players, which actually hurts enjoyment in the long-term. PS - That being said I'm open to potentially considering such an option in a future game if lots of people request it.
  23. This is on our radar now and we'll try and ascertain what is happening and how to speed things up for you chaps (although some of these packs are ... well ... rather huge which is probably contributing to the slow startup).
  24. Thanks - one of the things I'm continually trying to do is make sure that people are 'informed' so they can make the best decisions possible and not be 'surprised' when something happens (we're not where I want to be in this regard yet, it'll probably always be a work in progress) PS - When someone is 'over-confident' they'll try more things, hence the increased creativity .. thus you'll see more ambitious passes, dribbling, shots etc. from them ... sadly it doesn't mean that those attempts will always come off ... increased creativity in central defenders can lead to somewhat embarrassing mistakes, but an over-confident attacking player is less risky
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