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Neil Brock

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Issue Comments posted by Neil Brock

  1. 20 hours ago, Digijustin said:

    Any updates on this @Jimmy Wong or @Zachary Whyte?

    We believe it's an issue specific to North American - The North American rule group was being disabled due to a requirement of 24 MLS teams but the competitions were still being created without fixture rules. This is something we're looking at internally with the aim of providing a fix in a future update, but is something with wide-ranging potential knock-ons, so needs to be thoroughly checked internally first.. 

  2. 36 minutes ago, alian62 said:

    It doesnt resolve the issue at all . It just disables it . Please get your terminology correct . 

    Just to be clear, the user came back and confirmed that by using the launch option it fixed their issue. 

    Yes by running the launch option is disables certain code in game, but the issue itself is resolved for them being disabling this code. 

  3. On 31/12/2022 at 01:48, RomaTheArian said:

    Is that a reply to my request or to Jeble's? I mean we aren't even sure if that is a bug that will be fixed at one point or just a deliberate thing in the game mechanics ? Why a board won't allow upgrading youth facilities when there is literally nowhere else to spend the money? Is there any possible way i can get to 20/20 ( they are only 'excellent' at this point which means  its about 16-17)? What can be done at this point? 

    Yes, we looked at your save specifically so is a reply to you. It's a limitation in how the system works currently. It's 19/20 and you'd only have a board request to upgrade if it drops to 18/20. As said if you want us to edit it specifically to your save we can do. From the game's perspective you do have elite level facilities already, which is why this cannot be upgraded further due to said limitation. 

  4. On 31/12/2022 at 00:09, Corey-1232 said:

    Yep I've looked everywhere and I went back to FM22 and created the same thing and it's working fine so I'm not sure what's happening. I've uploaded Custom Ireland (Save) and Ireland (Editor Data) 

    Thanks for providing, the team will review when they're able to do so. 

  5. To the original poster @-Jef- - we've checked your save and this isn't reproducing for us here. To just check, once the focus ends the findings can be found under the 'Completed Focus' section as it'll then restart. Are you definitely checking it after it has ended in the completed section and not at the point where it's restarted? 

    To everyone else, as Zachary has said above, please created your own thread if you believe you have an issue. Thanks. 

  6. 21 hours ago, HNLFan said:

    Uploaded save file (Fixture problem)

     

    You can see problem with schudeling, 4-5 games in a row teams playing in home or away.

     

    The game is completely unplayable, do I need to talk about that every time. Give us back money or fix it.

    Thanks for the save game. The scheduling issue is with our team who are investigating.

    Appreciate this is frustrating as not being exactly the same as RL. 

  7. 1 hour ago, GOODNAME said:

    I managed to fixed mine but i did a lot of work for it, by the way FM 22 was 100 % smooth.

    What i did :

    --disable_flip_discard

    - Turned aboard black with aboard patch from 22

    - Nvidia control panel : Threaded Optimization - On
    Triple Buffering - Off
    Vertical Sync - Off
    Power Management Mode - Prefer Maximum Performance

    But still i get some flickering of the image in the 3D but its like 4-5 times in the whole match. 

    Would be interested if possible to see any video footage of the flicking that you're encountering now - and potentially even the footage from before if you revert back what you've changed just so we can get an idea of how severe it's been for you.

    Details on how to provide a video here - https://community.sigames.com/bugtracker/instructions-and-notes/recording-a-video-and-uploading-instructions-r12305/

  8. 13 hours ago, iceezze said:

    Hey! I have almost the same problem, but when I start to run the game. It's lagging and I can hear weird noise from GPU (3070 ti). After that, I found out that my video card is 90-100 per cent loaded when I start the game. After I load my career, lags disappear but I can hear this noise and gpu load gets higher while I'm moving my cursor. I fixed it once somehow (just waited for the loading screen to pass and loaded my save) and I didn't experience any problems until today.  I don't think this error is related to the video card drivers because when I first experienced this problem I had a new version of the driver installed. 

    UPD: --disable_flip_discard  launch option fixed it.

    Thanks for clarifying the --disable_flip_discard resolved your issue. Could you please post your DxDiag so we have a better picture of a machine which was affected by this?

    Details on how to do so here - https://support.sega.com/hc/en-gb/articles/9997195057553

    Thanks. 

  9. On 27/12/2022 at 20:55, agoran said:

    again some funny thing..my player has acc 14 and opponent 12..but my player are so slow... please speed up with this major bugs...

    Bristol Rovers v Cardiff11.pkm

    You need to look at the context of things first. It's not just a race between two players which is solely determined by one attribute. 

    The person with the ball - what's their dribbling stat? Stronger it is, the more likely they'll be able to retain possession. Likewise with the acceleration, that's only for the first few yards, then it's the pace. But what was the original positioning of the players? One facing the right way will have an immediate advantage than one that needs to turn for instance. One with more strength would be able to use that to shrug a chasing player off the ball.

    Also have to take into account their current condition at the point of the 'race'. Had either of them done a recent sprint and are still tired from doing so? Are any lacking in general condition/fitness etc?

    So please when providing examples, do not just look at individual attributes and think that one is the only thing being used for these. Also bear in mind the 3D is a representation of football, so won't always look entirely accurate to what's happened. A player may actually be a couple of yards further behind than it appears, which is why they've struggled to catch - or been a couple of yards further in front which is why they've got away.

    We appreciate you taking the time to raise issues and provide pkms, but a lot of what you have raised isn't taking the wider context into account so quite often are not issues requiring further investigation. Please bear this in mind when raising match engine issues again in the future. Thanks. 

  10. Part of the problem here is the fact across so many different setups and systems people are seeing completely different things. We've got a player in this thread saying FM22 was fine, but now FM23 has issues, whilst another saying they've had issues across versions for years. Then you have players who haven't had any issues across versions at all.

    Every element of what is displayed in match adds extra resource requirements. You can say 'well it's digital ad boards', but much like if you take away crowds/stadiums/players, of course that's going to lower the demands on performance. Saying that, it is something we are of course investigating.

    We've profiled our internal systems directly between FM22 and FM23 and results are extremely similar, so would be very interested to see DxDiag's from anyone who is having issues on FM23 where FM22 still runs fine on the same system.

    We are very much aware something we added to make rendering be more efficient in the last update and help performance across the board has had an adverse knock-on for some setups, hence why we have this in our FAQ as a way to reverse what was added - https://support.sega.com/hc/en-gb/articles/11164849702417 So if FM22 runs fine and FM23 runs with issues, we'd suggest doing that as a first step. 

    Thanks. 

  11. Most likely is something related to the editor data, so worth uploading a save game file and your editor data and letting us know the file names. Details on how to do so here - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/

    As it is custom data it will have a relatively low priority compared to other issues, so can't guarantee we'll be able to provide you specific info on this one. May be worth having a closer look at the editor file in the meantime. 

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