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DementedHammer

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506 "Wax on, wax off"

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  1. I think my first game was Kenny Dalglish Football Manager on the C64. But it's hard to be sure, as I must have had at least 10 football management games at the time, and just as many football games too. I also remember Football Director, Multi Player Football Manager and The Double as being some of my favorites from the bunch of management games that I had at the time.
  2. I'm sorry if this is covered elsewhere and I've missed it, but is there a way somehow to tie your set pieces to your tactics at some level so, for example you keep more players back if you're defending a late lead / throw everyone forward in the last minute of a cup game etc.?
  3. I'm very excited by the prospect of being able to continue saves across versions. As someone who plays full matches and has very little free time, I'm lucky to get through a season a year these days. For the past couple of versions, I've used the editor to manually recreate my (lower league generated) players, so that I can continue my save in the new FM version.
  4. If the game went down the path of explicitly outlining the changes like that, it'd totally break the immersion for me. The same thing with training. I prefer that they are somewhat opaque. I can't deny that the player responses need some work to make them more logical and less prone to overreacting though.
  5. Here we go! Many thanks to SI for getting this out in time for the NZ Labour Day three day weekend. My first complaint.... Every year, I have to scroll down further and further to enter my birth year!
  6. Does anybody know if those two blokes and Miles are going to do their annual match engine preview this year, or has that also been canned? It's getting mighty close to that time of the release cycle. I'm starting to get quite excited about getting my hands on the beta.
  7. I just watched Lollujo's video. It's way too early to form any concrete impressions. But, my first impression on the match engine is that first touches appear to look more realistic.
  8. If you're 45, you're probably around the average, if not slightly to the younger side of the bell shaped curve of the FM player base! If it still brings you joy, then there's nothing to worry about.
  9. Thanks for the heads-up. I'll have a listen later today when I get home.
  10. The graphics aren't particularly high on my priority list, as I mostly play on 2D. The thing that is most important, for me personally, is that the players decision-making and positioning looks authentic, more than the match graphics themselves. In that respect, I think things are very strongly heading in the right direction, as (in my opinion) FM22 has by far the best match engine so far. What I will say, regarding graphics, is that I played FM06 for years, right up until I switched FM18. I kept going back to FM06 as I was enjoying my save, and I found the earlier 3D engines unbelievable and immersion breaking. So in that respect, I do have sympathy for those voicing their frustrations. I don't think anybody would complain about a major graphics upgrade, as long as it wasn't at the expense of the other functionality, and you didn't need a $5000 PC to run the game. From FM18 onwards, I've been happy with the 3D view. Albeit, I only use it for replays. I prefer watching matches on 2D most of the time anyway.
  11. This reminds me of one team that I once played for, where the injured or suspended players were asked to scout out future opponents, rather than getting the Saturday off.
  12. My one wish about LLM is that they'd sort out the amateur and non-contract contracts. In reality, the players are less demanded and have some form of loyalty. It's a tad annoying to have to offer the majority of the first team a new contract every couple of weeks to keep them at the club. That's the one thing I'd like to see addressed in FM22. If that was done I'd be a happy man.
  13. Just to confirm, I had a guy sent off in FM22 for throwing an elbow, so it can happen.
  14. I can totally relate to that mindset. As someone who works at a software company myself, I'd be soul destroying to put my heart and soul into something that I loved, and then have to deal with unwarranted, entitled abuse. Heck, it's bad enough just having to wade through the threads as a user. I just wish there was a stickied thread where all the official announcements went, so I didn't have to wade through pages and pages of negativity this time each year. Personally, I fail to understand the outrage and anger over a game that literally costs a couple of hours salary. I can understand people wanting things to be better for sure. But I can't understand the deep anger that some people are expressing on here. I want a set piece editor improvement as much as the next guy. But I see no reason to throw my toys out of the cot if I don't get it. It's not like SI owe me anything. For what it's worth, I do think that SI may have some interesting issues to deal with in the future. Only they know their user specs and demographics. But, my suspicion is that the average age of the user base is increasing. It's a bit like the Harley Davidson situation in that respect, where they ultimately needs to be an approach that brings new blood on board before the existing user base dies off. I can see that being a real balancing act to get right, as you don't want to risk alienating your existing user base, but it's still critical to get fresh blood on board from somewhere.
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