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DementedHammer

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Everything posted by DementedHammer

  1. What I believe you need to do is add regional boundaries to each league, so that teams will be relegated into the correct region. You'll probably have to add GPS coordinates to the top division teams, and some of the regional Premier teams as I may not have done that for the teams that already existed in the game, but I did do it for all of the new teams Then, for each regional Premier division, you'll have to change the number of allowed teams max and min values, so that it accepts a range. There's probably other stuff that I haven't thought of, but those are the main things as I understand them.
  2. I've just got back onto FM20, after going back to my FM19 save for a bit. It's hard to describe the changes, but the FM20 match engine just feels more fluid. It just seems to flow better, it's really hard to put into words though.
  3. I still play FM2006 on Windows 10. But, I don't think I can post how I got it running without breaking the rules of the forum.
  4. Cheers mate. And apologies to everybody for the lack of news and updates. It's hard to explain how busy and stressful the past few weeks have been. I hope you are all doing okay, and your family and friends are all happy and healthy. Now that I'm working from home for the foreseeable future, there is a small chance that I might find some time for future updates. I don't want to make any promises though, as I still have a full time job and three university papers to keep on top of. (My university has closed for a month, so hopefully I can get ahead in my study which will give me more free time for updates.) Yesterday, for the first time in ages, I actually started up FM19, and played a couple of matches of my Clevedon save.
  5. I should work, as long as you choose the original database version when you start your game.
  6. On a good week I'll manage a couple of games. I play full matches, so I usually only get through a couple of seasons in a calendar year.
  7. The most unrealistic part of this whole episode is that it seems that the OP managed to sell Mark Noble without causing a major riot. This whole thing reminds me of when we almost went into administration a few years back when our Icelandic billionaire owner went bankrupt.
  8. Actually, when I switched over to FM2018, I was still on my original save.
  9. My first football management game (except I played it on the C64). Ahh, the joys of getting home from school, loading a game, then watching TV for half an hour while the game loaded!
  10. I remember a near unbeaten season, where I woke up one morning, hungover beyond belief, to find out that I'd lost 4-1 to the bottom-placed team with no recollection of the match ever taking place.
  11. I haven't played the updated version yet, but that's what I'm hoping for. In the beta (with my system at least) , even a pacy defensive line on the deepest setting was conceding several one on ones a match. If, in the current implementation, teams that play a very high line and press aggressively are getting hit more with balls over the top, but teams that play a low block are not, then I'll be a very happy chap. It's these sort of real world pro and con balancing acts that make coming up with the best tactics for a team, and for an individual match, such a challenge and such a joy when done right.
  12. Thanks. I'll take a look at your files when I have a chance. In the meantime, I've uploaded v599 of the editor file. This has the updated NRFL Premier, and Division One teams.
  13. @ratio1618 What problems did you experience specifically? Last year, the NZ league winner and runner up were added to following season's OFC CL. (That was the limit of my testing.)
  14. @Parkera I'm presently testing a file that's updated the NRFL premier and first divisions. The second division currently has 15 teams, as it's a non-trivial matter to move the extra teams to their correct divisions — it cascades, as each league's relegated teams also have to be moved, so I'll have to draw the line somewhere.
  15. Correct. The teams and leagues are currently just last year's file ported to FM20 with a few playability improvements. I won't have time to update all but the highest divisions this season due to time constraints. (the NRFL divisions will be updated at some point in time thought as they're high enough up the pyramid). Regards the OFC qualifications, it worked last year, but I haven't specifically tested it this season.
  16. @benw71 Have fun. Clevedon was the team that I used last year, and it was a very fun save. In reality, the majority of the under 19 team's players would come from the NZ regional teams, so I'd be interested to see which teams your under 19 squad is made up from, and how this is reflected in FM.
  17. In the long run, those are often the most enjoyable and memorable games.
  18. Full-time work, part-time study, football, football training, training for a 2000km motorcycle ride, and working on FM editor files, plus occasionally trying to fit in time for a sleep.
  19. Hey @Dan BHTFC: I've recently released my FM20 version of the NZ league system down to level 11 (your level 24 editor file a couple of years back inspired me to try to do the same sort of thing for the NZ system). Anyway, one thing that I've noticed as being different this year, is that, by default ALL clubs in the system sign youth players on paid youth contracts. To stop this for amateur teams, I had to select all of the amateur teams, and manually apply set the contract type to amateur for all of the allowable squad statuses. This may be an extra step that you'll need to do. Keep up the good work by the way. I'm looking forward to using your editor file again this year when it is released.
  20. v594 has now been released. The main aim of this update is to try and make a more noticeable difference between the top teams in the country and the lower regional divisions. In particular Competition and team reputations have been moved upwards for the top three tiers, to allow for a bigger difference in reputation between the best teams in the country and the rest of the lower reputation regional teams. Note: A-League team reputations were also increased slightly, so that there is still a reasonable reputation gap between Wellington Phoenix (the highest reputation team in NZ) and Auckland City (the next highest reputation team). Higher reputation regional teams can now sign part time and non contract players. Fixed an issue where all teams in the pyramid could sign players on paid youth contracts. All teams now have a positive bank balance at the start of the season, rather than starting the game with $0 in the bank and having to wait a season for additional income streams, such as player subscriptions, to come in.
  21. Just to be clear. Did you change the ratio of all injuries by 20% or just selected injuries? The reason I ask is that, as quoted above, if we only have control of how likely a specific injury is to occur compared to the other injuries, and not the total injury count, increasing all injuries by 20% wouldn't change the ratio right? (1/2 and 1.2/2.4 are both 0.5 as an example). What you potentially could do is increase the time of recovery by 20% across the board, so that the same number of injuries occur but, overall, players are out for 20% longer. Great work by the way. This is definitely something that interests me.
  22. No worries. It's a good way to start the new series and get used to FM before starting a serious save. I've made a start on my next round of changes based on experience from playing this save last year. The first change will be to try and make the upper and lower leagues feel a bit different from one another, with a few teams at the top regional leagues allowed to sign part time players, and the top couple of divisions allowed to sign non-contract players for the more important positions within their squads. I'll also add some money to the bank balances - every team starting with $0 in the bank wasn't the best of ideas, as it took a season for the first sponsorship money to come through, causing teams to end up in debt.
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