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GIMN

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Everything posted by GIMN

  1. Yes, to follow on from @snowofman's post. For translated files you would need to do or arrange this yourself. I would be more than happy to then include them in a future update if you then share them (although please bear in mind I have not committed to any future updates for this skin for FM23. Whilst this doesn't mean that I definitely won't release any updates, it does mean there currently aren't any plans to do so, as I am currently using my free time for other things). The existing translations were provided by the wonderful users on this forum credited in the opening post for their own language.
  2. You'd need to edit a few files, all called "attributes graphical.xml" - e.g. panels/player/mustermann/overview/attributes graphical and panels/player/mustermann/popup/overview/attributes graphical. Then just adjust the layout to how you like. Obviously how easy this is depends on your experience with skinning - but there are posts in this forum about how layouts can be changed, such as this: The files are all annotated, so that should help you understand what is where.
  3. Two separate random events. 1) You have a son in-game. 2) A player comes out. They aren't mutually exclusive. That means that there is a chance that both happen to the same player. It's quite a low probability. It's even an even lower probability yet, that the "manager" it happens to is also a bigot, but here we are.
  4. Top green highlight indicates champions position. Even if they can't win promotion, they still win the league. The green on your row indicates automatic promotion. The blue indicates playoff spot, which doesn't highlight Bodo/Glimt 2 for the reasons you mentioned. Whilst the game is indicating this in the league table, I expect it is going to struggle to incorporate this in press conferences.
  5. It MIGHT be player/player scout reports inbox panel auto sized.xml - not at my PC to confirm. If you have the base skin extracted, then there will be panels/player/player overview panel.sml which if copied over will revert to the original layout, but may not look good in the light version as it needs a lot more work than just inverting colours. You can however, take the snippet of code for the attributes section (something along the lines of <widget class="player_attributes_panel"...>) and replace in this skin accordingly.
  6. Looking at those screens it appears that the zoom level is not at 100% (either in-game or Windows settings). Unfortunately in beta, MPGD will only work at 100% for both.
  7. I think the biggest issue with minimum_height is that to get it working correctly you need to have it defined everywhere basically. And that means calculating which resolution in kicks in at, and what the split will be at that specific resolution, and then adding in any margins/gaps/etc... until you can be absolutely exact. And that's far too much maths for anyone
  8. There might be more than 1 way to do it, but the way I've done it previously in a vertical_adaptive_container is to define minimum_height. <container class="vertical_adaptive_container" gap="0" mode="distribute_equally" draw_horizontal_dividers="true"> <container default_height="-1" minimum_height="200" priority="2"> <!--ALL YOUR LOVELY TOP ROW STUFF--> </container> <container default_height="-3" minimum_height="600" priority="1"> <!--ALL YOUR LOVELY BOTTOM STUFF--> </container> </container> The lower the number, the higher the priority - e.g. 1 means "first". I believe it also does it at a container level. So for example, if you had 4 boxes in the top row, but a 5th one if above a certain resolution, you can still use "1" as the top priority within that container. That was explained badly. Like this: <container class="horizontal_adaptive_container" default_height="-1" minimum_height="200" priority="2"> <container default_width="-1" minimum_width="340" priority="1"/> <container default_width="-1" minimum_width="340" priority="2"/> <!--LET'S SAY FOR SOME REASON YOU WANT THE EXTRA BOX TO APPEAR IN THE MIDDLE--> <container default_width="-1" minimum_width="340" priority="5"/> <container default_width="-1" minimum_width="340" priority="3"/> <container default_width="-1" minimum_width="340" priority="4"/> </container>
  9. No, it's not possible with the chosen layout. Reject tradition. Embrace modernity. (More seriously, trust your own judgement - What do you want your player to do? Which attributes are grouped together because they impact one another?)
  10. I've never had a problem either via "View Incident" or clicking the time next to the red card when going to the match summary page. But, you can always use the rewind button:
  11. This might be a tricky thing to fix, as I've been unable to replicate it, and if it is only happening situationally it is likely to be something underlying with the game rather than the skin (the tactics section is just a single generic widget with very little that we, as skinners, can affect).
  12. Phew! I don't know how long I spent working on font hierarchies and gap/margin consistency. Probably basic stuff for graphic designers/UI experts but I am most definitely neither of those things. Super, thank you for that. That's very peculiar. Was the defensive partnership showing as normal, or did you have to do the same thing there?
  13. Thank you for your feedback Thank you for noticing that, I will address that. There is no goalkeeper pizza graph. There are not enough goalkeeping metrics to warrant it; instead you get the Scisports visualisation that the game decides (either the pie charts you see or the polygon) I will consider adding contract length to the wages string, country is already there, and parent club is down at the bottom with the season statistics. I will not be adding more to the header. You need to clear cache, shut down the game and load back in. Possibly need to remove other skins from the skin folder. Those graphics are not part of the skin. I can't see a screenshot for the bottom. Could you please share - and the same for partnerships; I haven't experienced this, and can't replicate it (but don't currently know what might be the condition for this to not show) This is a limitation of the game; it's the same behaviour in the default and all other skins, unfortunately. Could you provide some screenshots - Montserrat should be in all places, and I have tried to establish a basic hierarchy where possible. It is based on the SkySports interface. In the same way the Social feed is based on Mastodon. There is no commitment to further updates for FM23; as said MPGD is a beta in preparation for FM24, so I appreciate the feedback. I intend to shift my efforts over the summer to playing/enjoying the game.
  14. Awesome. Glad that worked. I should've probably twigged with the graphics earlier!
  15. That's even more bizarre, as 2560x1440 is my native resolution. The other thing that is confusing me is the pointed ends - with the most recent update the graphics, paths and code were all changed to fix an issue caused by the container type and to set things up for future where I'll be able to break it down into smaller intervals. This is what the slices should look like (in various positions, sizes, etc...): That suggests that there might be some conflict with your version reading the classes folder of an older version, and would explain why it only has a quarter (the old version had 3 angles, and then rotated them all by 90, 180 & 270 degrees). If you have any old versions of the skin, are you able to move them out of the skins folder and see if that resolves the issue (after the usual refresh/clear cache). I like this suggestion, and I believe it is already in the game as a standalone string (which means translations exist!). Thank you. Thank you very much. The news that major changes are coming in FM25 has been a huge relief, as it means that hopefully it'll be relatively easy to continue this on for FM24!
  16. Do you have general scaling settings on the Mac OS? On Windows there is a separate scaling option which also needs to be 100%, and I imagine this is what is causing the issue, as the entire area is a fixed sizze. Correct, the top attribute range has the contrasting accent colour. I still haven't settled on what it should be called - as much as I like "Leadership", I'm not as keen on it as it shares it's name with a specific attribute - so as this is v0.1 there might be some inconsistencies That's something I'll look at reintroducing. This is a beta version in prep for FM24, so there may not be an update for FM23. If there is, I will include this and tag you accordingly. In the player overview popup panel.xml there is a container class called "mustermann_tabbed". In there is a parameter called "default_item". Set this to the ID of the ability tab.
  17. Zinchenko is kind of a good example, in so much as towards the end of the season Stones was stepping into midfield to become part of the double-pivot alongside Rodri. Whilst there were some occasions he would defend as a right-back and invert in possession (e.g. an inverted wing-back), he was also deployed in this manner from a centre-back position; stepping up more like a libero. FM is currently a little limited when it comes to recreating this. A libero can only be used from the middle spot of the defence, which would then leave your defensive shape awkwardly lopsided. That lopsidedness also continues in possession, as he doesn't naturally settle on the right of the double pivot. It's also tricky to get FBs to tuck inside to create a back three effectively. Essentially this is how (sometimes) Man City lined up in and out of possession: (also, ignore roles - I just threw this together for the sake of example, not to be fully representative of exactly how they played)
  18. A couple of things to note. There will be a period of adjustment. Existing modders will need to explore what changes have been made and how they can continue to do what they do. That might ultimately mean some stop entirely, as learning something new might be the something they aren't willing to do. It will open up the door for new modders, however - either those who are already familiar with Unity, or those who were previously put off by the limitations of the existing system (or those who are completely new to the game and just want to try something out). As much as an engaged community is vital to a game, development under a new engine/framework shouldn't be limited by trying to accommodate existing modders. Ensure that modding is still possible, but don't kneecap yourself by trying to maintain continuity with the old system. People will learn how to mod. Not all of them (see point 1), but enough will.
  19. Usually there is an icon next to the player name in the squad list as well which will provide the context.
  20. That's a great counter argument. I remember when the Latvian leagues got added. Oh the fervour and excitement here was impossible to contain. Every player, and I mean every single one, immediately played in the Latvian leagues. That was justification enough. And that's good because it's a popular league. According to https://www.european-football-statistics.co.uk/attn.htm (I have no idea on how accurate this is) the average attendance for the most attended side, Riga FC was 806. That's just over half West Ham Ladies average attendance this season, the WSL team with the lowest average attendance.
  21. Depends which version you use. In MPGD it's all combined in one graphic: This player, for example, is 2 stars current ability and 3.5-4.5 stars potential ability. On the regular skin it just shows current ability (according to staff): To add the potential ability you will need to find the relevant piece of code and add it to panels/player/mustermann/performance/player performance rating.xml. Word of warning though, it shares a space with the scout rating and does not interact very well, so might be fiddly to do.
  22. I scoured through this thread looking for that same answer the other week. I think the consensus was that it wasn't possible.
  23. From the opening post: You will have to do the work yourself to compile the data and the statistics you want, then edit the classes in the classes folder accordingly to set the percentiles. The numbers are fixed, so if you'd want to change them each season, you'd need to repeat that process every time.
  24. A YouTube channel bringing a fresh approach to the way that Football Manager stories are told. Active Series: Toumba No. 5 An attributeless career playthrough, starting at PAOK, taking a dogmatic approach with the goal of establishing Greece at the upper echelons of European football. The focus might be on the stories that develop, but we also explore the ideas around tactics, training, scouting and development, all with a healthy smattering of bad jokes. Season 1, Episode 1 DOGMA: Taking Full Control at PAOK Season 1, Episode 2 The DIAMOND: A Tactical Overview Season 1, Episode 3 The PRESSING Trap: Opposition Instructions & Out of Possession Season 1, Episode 4 Nemesis: The Olympiacos Rivalry Season 1, Episode 5 The DATA Episode: Using Stats to Improve Your Team in FM24 Season 1, Episode 6 Collecting Titles: Recognising Your ACHIEVEMENTS Season 1, Episode 7 RIVALRY: A Championship 6-Pointer Season 1, Episode 8 The TRANSFER Episode: Reinforcements and a Youth Overhaul Season 1, Episode 9 HEROES: Greece's Greatest Moment Season 1, Episode 10 FINALE: Season 1 Season 1, Episode 11 Appendix: Is This The GREATEST Game Of All Time? Season 1 Recap PAOK in 2 Minutes Season 2, Episode 1 REVOLUTION: Transfer Overhaul and Tactical Tweaks Season 2, Episode 2 OMNISCIENCE: Preparation & Game Management Season 2, Episode 3 TINKERMAN: Squad Rotation & Set Pieces Active Series: Moneyball Clinic A series of team guides using a statistic-led approach to squad assessment, tactic creation, and the transfer market. Episode 1 Moneyball Clinic: Wolves Episode 2 Moneyball Clinic: Sevilla Episode 3 Moneyball Clinic: Eintracht Frankfurt For other series, and miscellanous videos, head on over to the channel: https://www.youtube.com/@mustermannfm
  25. You can try putting this in the graphics/icons/custom folder. It will essentially just replace the star graphics with a blank graphic. Hovering over a space where a star rating would be will still have a popup though. star rating.rar
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