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GIMN

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Everything posted by GIMN

  1. For the event when the click button A, have these actions: Open whatever button A is meant to open Replace button A with it's close button equivalent Replace button B with a dummy button, perhaps with a hint to close the previous thing Then when you click close button A: Close whatever button A is meant to open Replace close button with normal button A Replace dummy button B with real button B Not too painful for just a couple of buttons. Maybe a little more confusing with multiple, though.
  2. This is not a skin related issue. Try restarting FM and if it persists report in the bugs forum.
  3. Some phrases were missing entirely, as the translation id had changed between FM23 and FM24. These were things such as "Dribbles Made" and "Rushing Out".
  4. You confused me because you quoted a reply about fonts and squad view and then posted a picture of a player profile. As explained before there is no text for the percentages because they are directly related to the metric above them (and that is also why there is a smaller margin between those two values, and other values).
  5. This might require a bit of persistance on your end. The file you need to edit is: panels/team/mustermann/dynamics/support panel.xml I didn't change anything here other than to add the boxes, so the file is otherwise as per the original SI code. Which might be quite overwhelming. I believe you may need to find the widgets labelled "table". Possibly add size="#" (try different numbers to find a size to your liking) into each of those table widgets.
  6. You will need to add the files in the original post - the main download is the original version prior to these fixes. I will collate and publish a full update at a later point.
  7. Khand was my preferred choice, but I wasn't unhappy with Montserrat. I chose the shortlist after all. The Khand font is still in the fonts folder so an easy fix might be to do a find and replace in the fonts folder changing "Montserrat" to "Khand" using a text editor like Notepad++. For views, they are notoriously annoying for adjusting. Right click and auto-size all columns has a tendency to try and make every column the same size. If you choose "auto-size this column" it tends to do a better job, but you need to do it on all of them individually, and you'll often find yourself bouncing back and forward as changing one column might end up making another column hilariously large or small. You can also manually change the width, by hovering between the table headings. Your cursor will change to <-> and you can then drag to the size you want. This will still have moments where it then transfers the space taken or given to somewhere you weren't expecting. It's a battle of patience. When you eventually get it to what you want, you then never touch it ever ever again our of fear it will go wrong (or you give up and just use the default game views)
  8. The font is a little wider (but the same height) than the default game, and the row height has been increased marginally on the squad panel. I have made the text slightly smaller for the subtitle on the title bar. The sidebars are exactly the same dimensions. In terms of the actual squad view in your screenshot, that looks like you need to adjust the sizes of the columns. The destination for each file is there with the files:
  9. You can't set it as different for each player. It is a DNA visualisation, which is for universal attributes - e.g. shared attributes you want ALL players to have. There are plenty of great threads over in the Careers Forum which go over the concept, and most people tend to prioritise mental attributes here, but the idea is that it makes it easier to make sure your squad all share a common philosophy.
  10. Just do the opposite of what the user earlier did. Set Landing page in preferences to "Attributes"
  11. The fix has addressed the missing strings - such as "Rushing Out" on goalkeeper profile, and terms like "Dribbles Made" in the stats section. These are phrases that were linked to the translation file but the key had changed between FM23 and FM24. The section called "Command" appears to be a game issue. This is the string that is present in the translations file (which is the only thing I can use that will then auto translate), and there is no alternative available. I am still considering a solution for this. That's also why I called it Missing Text in Stats and GK Attributes in Player Profile Fix, instead of Missing Text and Translation in Stats and GK Attributes in Player Profile Fix
  12. Can you confirm that your cleared cache and reloaded FM entirely? Could you then share a screenshot, to help me identify exactly where?
  13. Minor Fix Files have been added to the opening post for all these issues.
  14. Just deleting a panel will just revert that panel back to the default skin - which won't have player images. You'll want to do what I mentioned previously, which is fine the corresponding panel in another skin that is set out the way that you like and then copy that file over into the same folder within this skin. widgets/match players bar widget.xml is the one for the player bar in the game. For the tactics screen, this will be tactics/tactics icon info panel overview.xml. Absolutely, and I don't consider it an attempt to diminish. Everyone has personal preferences! I'm open to suggestions, but I will also try and be as transparent as possible. As mentioned in the video, even if I think a suggestion is good, that doesn't mean I will implement it. Additions will ultimately come down to what I decide I want to add and fits in with what I'm trying to achieve, whilst also prioritising management of my own time. I'm happy to try and point people in the right direction for customising to their own liking, however.
  15. 100% intended, assuming you are managing a team who plays in white. It both fits in thematically with the skin, and is far more adaptive to different resolutions
  16. Someone else raised that to me earlier, I am investigating.
  17. All feedback is welcome. I considered a substitution button, but as quick substitution is already part of the base game bottom bar this feels redundant. I will reconsider this, but chances are I come to the same conclusion The matchday tablet otherwise is as it comes. The only changes made are to add team and player analysis tabs at the end. I am unlikely to change this for future releases, but you are more than welcome to try and make changes yourself. The file you want is Mustermann Iconic/panels/match/touchline tablet panel.xml - you would probably want to consider splitting it in two with the stats static on one side and the tabs on the other side. To do this, you'd want to try something like the attached file. Depending on your resolution, this might make some of the information unreadable, so you adjustments might be needed in the corresponding files. You can see which file controls which by looking inside the xml. For example: <container id="poSE" hidden="true"> <translation id="title" translation_id="296560" type="use" value="Teams[COMMENT: continent team count]" /> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <container id="tttp" class="touchline_tablet_teams_panel" file="match/mustermann/tablet/teams"/> </container> This is for the Teams tab. The file you'd need to edit is match/mustermann/tablet/teams.xml If you want player images in the bottom, I would recommend finding a skin that has it as you desire, and copy over panels/widgets/match player bar.xml touchline tablet panel.xml
  18. You would need to add transparency="##" and your desired level as the number into this line: <widget class="bordered_box" appearance="mustermann/background/background" red_replacement="bg" scale_picture="true" keep_aspect_ratio="false"> Word of warning, it's probaby going to look pretty bad!
  19. The stats on the match report should remember sorting - I've not had a problem with it forgetting after a match, but unfortunately it won't respond to autosort in the xml files, so you do have to do it once after the first match. I'll see if I can replicate your issue. I will look at the second issue later today as well...not something I had noticed - and I've been using that tactic screen personally for nearly a year now (also by later today, I mean evening. Work is nearly over and I'm going for a nap - not that you needed to know) Whilst you cannot see values on the axis in the reports-progress graph, if you select the comparison time (e.g. last x months, all time, etc...) it will show you integer increase decrease for attributes. Doesn't help a great deal if you're looking to export the data, but is useful if you just want to be able to track it. Also, if you wanted to be super nerdy about it, you can probably work out players actual attribute values through this, but if you're going to go to the effort of calculating exact attributes this way, you're probably better off just switching to a different skin when needs be
  20. No, it was an oversight on my behalf. I have disabled the attributes screen, so if you go to a player's profile now you won't see an option to see the attributes screen in the overview menu. I didn't think about the fact you could set it in preferences and it would still work! Completely my fault!
  21. You will need to change the player landing page in preferences to profil.
  22. You'll need to edit panels/client_object/client object browser.xml: <!--replay controls--> <widget class="match_replay_controls_panel" id="mrcp" disable_layout_attachments_when_embedded="true"> <layout class="stick_to_sides_attachment" alignment="horizontal,top" inset="0,0,0,222" /> <record id="object_property" get_property="objt" set_property="objt" /> </widget> The inset here will need to be reset to whatever the default was (I can't remember off the top of my head). You will then need to delete panels/match/match replay controls panel.xml XML is just a mark-up language, so I'm sure you'd find it very easy. I have annotated throughout panels/player/player overview panel.xml, so you should be able to see how the screen has been laid out and make adjustments, although as it is split in sections vertically, you might need to get creative with how you put things in to the right of it!
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