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GIMN

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Everything posted by GIMN

  1. You will need to start by reverting every instance of "attribute_circle" to "attribute_label" across all the xmls it appears. Then you'll need to change the colours in the settings xmls so that they are readable. You may also need to delete various panels where attributes have been removed from, but I don't keep a list of every place that is, so it'll be a bit of trial and error on your behalf. You'll probably need to add ranges to the DNA classes so that it can show at each value. For areas where attributes are aggregated across multiple values, this will need to be entirely redesigned to however you prefer.
  2. Even after continuing? I often find that if I make changes, save the game, but don't click continue at any time it doesn't recognise the changes. But as long as I've progressed the game, it works fine.
  3. I use the competition stats page of the youth competitions they're in. But even then, statistical analysis isn't actually that useful for u19 players, because the disparity in competition makes it exceptionally difficult to standardise.
  4. Mustermann Iconic\panels\player\mustermann\overview\attributes graphical.xml - for the player overview page Mustermann Iconic\panels\player\mustermann\profile\attributes graphical.xml - for the player "attributes" page Mustermann Iconic\panels\player\mustermann\popup\attributes graphical.xml - for the player popup And so on...
  5. No, detailed data from past season's is not stored, and you need to just make a save point before the year rolls over.
  6. I'll see if I can replicate. Obviously it requires me to have a game go into extra time to test first! You can copy over panels/player/player overview panel.xml, the whole panels/player/mustermann folder, classes/attributes_circle.xml, graphics/mustermann/attributes, and then define the attribute colours you want in the settings file. That will only do the player profile page, though, so you'd end up with numbers and regular attribute layouts in a lot of other places.
  7. Assuming equal quality between the two variations, then I'd prefer IWB + whatever form of centre back. When recovering back into our defensive shape, only 1 player is starting "out of position", and I prefer to have a player having to get back in wide positions than central positions.
  8. Yes, change the bit that says default_height="650" on row 9, and the bit that says default_width="1344" on row 13. Exactly as @gmrkc posted The file in the opening post should address this. There will also be an update released later this week which will address a similar issue in the comparison screen.
  9. The short answer is: when it is ready. The longer answer is: Work is busy up until a code freeze for Christmas, so I've only had a limited amount of time in recent weeks, and I am currently prioritising getting some content out for my YouTube channel first. Once that is done, I will push out the next update. I expect that to be this week.
  10. That looks to me like it would be one of the never ending selection of player/person picture and something widgets.
  11. I know this doesn't help, but I remember when I tried last year I couldn't find the answer, and settled on changing the background darkness instead
  12. There is no dynamic third colour, unfortunately
  13. This appears to be working absolutely fine for me. Auto assign has worked by selecting the Squad Numbers menu on the Squad page, when being prompted prior to a game when a player is in the squad but doesn't already have a number, and when being prompted immediately after signing a player. Don't have a save currently available with the submit your squad numbers for the season prompt to check that at the moment. I don't know if there's a specific circumstance which is causing this issue. What league are you in? When exactly are you trying to assign a number? I'm not sure what else to ask to try and replicate this
  14. I don't believe you can set primary/secondary that way in the settings. Think of it in terms of order of operations. When you start up the game/load the skin, it is loading the settings file at that point - so it has fixed values to reference to. It can't know at that time what the primary/secondary colour for any given screen is, because it doesn't know what pages you are going to click on. The solution would therefore be to either: Go through all the xmls and change things to primary and secondary where you want them, or Come up with a colour scheme that matches your club, then change the mustermann and gimn values in the settings file to represent that mustermann3 and gimn2 are the main colour and accent colour - lower numbers are darker shades, higher numbers are lighter shades.
  15. Change line 194 of panels/game/intro panel.xml <attachment_group class="horizontal_arrange_vertical_centre" horizontal_layout="-1,1344,-1" horizontal_gap="0"/> If you change the second "-1" in horizontal_layout to a positive value, this will be how many pixels from the right it will be offset.
  16. Some bad news - I don't believe there is a way to inherently change the picture's corners. There are two options: Find or make your own stadium pack with rounded corners Create an image that is just corners, make it red, then layer that image over the top with red_replacement="bg" in the code.
  17. Yes, this is a bug - it has been reported and will be addressed in the next update. I don't believe there is a way to change the unoccupied dots, or certainly had no luck last year. Can you see them clearly in the below screenshot? (I ask not to be stupid/offensive, but if they're not showing up in the below screenshot, you might need to consider increasing your monitors brightness)
  18. Clicking on the map doesn't change it, but it should work if you click on the drop down menu above (which is the same way it changes when using the default skin)
  19. If you are looking to change just the pizza charts and attribute circles, you want to define the rgb colours in those respective lines. If you want to change the colour scheme entirely, then you define the RGB colours on the lines with mustermann1, mustermann2, etc...
  20. For the pizza charts, lines 244-251 - the ones named "pizza_[category]" For attribute circles, lines 275-282 - the ones named "[range] attribute"
  21. Ironically, that's the default behaviour of the widget. But, like a lot of things both in this skin and FM in general - there's not always anything that makes it obvious. No apology needed, I haven't put the fix out yet, and I don't expect people to read every reply before posting.
  22. Yes, this has been raised before and will be fixed in the next update - which will probably be about a week away. Or follow the example provided above! (thanks @hoangbaotrung129!)
  23. Maybe I hit reply too early, as the fix might be super easy: Just pop the following file in the panels/player folder player form.xml
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