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GIMN

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Everything posted by GIMN

  1. Mustermann Iconic/panels/player/mustermann/overview/player performance stats.xml
  2. Put the file in the Mustermann Iconic/panels/dialogs folder. Reload the skin with caching off. tactics position instructions dialog.xml
  3. The keeper has very low figures for; and so the bars are very low. Goalkeeping visualisations are only available in pizza chart form currently. Percentages are relevant to the stat above (e.g. 6 tackles won, at 67%). There do appear to be some translation strings changed, though, so I will look to rectify this. In the meantime you can hover over the stat for clarification. The circles below, there are only 2 attributes in that training category.
  4. Thank you for the kind words. 1. I had considered this previously, but decided against it as it's more clicks than clicking on the player you want to substitute at the bottom and using the quick substitution menu item there. I will consider again. 2. Oh, that's interesting. One is my mistake, the other seems to be an SI issue - as "Command" is pointing to an existing translation string in game. I will look into this for the next update. In the meantime, you will want to go to Mustermann Iconic/panels/player/mustermann/overview/attributes graphical.xml. For rushing out, you can change translation_id="252487" to translation_id="227890" For Command, try changing: translation_id="255275" to translation_id="561006" Thank you very much! Please do send screenshots. No, it will remain as is. Whilst it sits in the possession section, I would contend that Possession Won is a defensive stat, and and is the closest analog to the Ball Recoveries metric used by Smarter Scout/The Athletic.
  5. What I mean is that your in your screenshot, the button is showing as the base graphic - it hasn't adopted the rgb values you've input: Good that it works for what you want, but if you end up wanting to change to something different down the line, you'll need to define a colour in the settings file, and then reference that in the button.xml. For example, let's say you wanted the background to be turqouise, you'd add something along the lines of this to the settings/[skin] settings.xml: <colour name="jellicosturquoise" value="rgb(0,188,212)"/> then inside button.xml, you'd change: <colour id="red_replacement" name="jellicosturquoise"/> I really wish I chose an easier word to spell than turquoise. Also, this is kind of meant as a generic response too for anyone else wanting to know.
  6. That's just showing the base graphic without colouring. Did you put values in as rgb (I think for graphic xmls you might need to use colours already defined in the settings file)?
  7. Mustermann Iconic\graphics\buttons\custom\interface\notification\button.xml Change the red_replacement value
  8. If you just want to change the colour of the attributes, change to <colour name="low attribute" value="rgb(211,47,47)"/>
  9. There's a few extra metrics that I thought I might need, but generally tried to trim out anything unnecessary to avoid lag. I mean, player names ended up being uneccessary so they got axed pretty much straight away! Here's a view only copy (you should be able to make an editable copy from it): https://docs.google.com/spreadsheets/d/1WhCrw0L2V-zMyVA9JNT9hvvrq7joKvn2lqKHhgG3s04/edit#gid=1517054106
  10. If you want to change the colour scheme - so all elements of claret & blue in this particular example, that will be the bits labelled "mustermann#" and "gimn#" in those rows. If you just want to change the colours for attributes, then rows 275-285 are what you're looking for, starting from "low attribute".
  11. That is correct! Percentile analysis is, thankfully given the size of the data set, a relatively easy thing. Run loads of holiday saves on full detail, export at the end of season (for the respective leagues - so an extraction around Christmas for Summer leagues, and an extraction around end of May for Winter leagues). Chuck it in a spreadsheet, let formulas do the work. Archetypes was a bit trickier. It's based loosely on the article by The Athletic, so I know the metrics, but then needed to refine as to which percentiles a player should appear in to be considered elite - aiming to have between 10-15% of all players from the expected positions to match the criteria, and as few players from other positions as possible. Had to put a little Google Apps Script together for that.
  12. In the example of Bakari, I would compare him with Attacking Midfielders. It is based on players Best Position with MR & ML considered as Attacking Midfielders alongside AMRs and AMLs. CMs are largely considered as Defensive Midfielders. If the Winger was a hybrid forward, and had a preferred role of Inside Forward or Raumdeuter, I would probably choose to compare them against Forwards. Correct. Bigger is always better. So for possession lost, that would mean the slice is bigger if the number is smaller. It is worth pointing out that Bakari is around the 60th percentile. Meaning he is performing better than 60% of other players in that position group, so he's not doing too bad in that respect (even if it's not as impressive as some of his other areas). That's nothing to worry about, I'll see if I can disable the popup hint. Basically the way it works is each image is actually layered on top of each other, with the selection in the bottom left being on the very top. So when you hover over it shows a hint that says what the attribute is for the top layer.
  13. The default range with the game, which is outlined in the key in the video. The colour depends on which colour scheme you use, so in terms of size from smallest to biggest: Poor 1-5 Average 6-10 Good 11-15 Excellent 16-20 B*gger. I'd fixed this for FM23, too. Then completely forgot. Damn German language and it's long words I'll see if I can find what I did to fix it, and let you know. Might not be until tomorrow.
  14. How about that for timing. You don't even need to wait!
  15. I needed the thread link for the corresponding video That said, there may well be a chance that it's released a little earlier, if I can get everything sorted.
  16. Mustermann Iconic 1.1: Download Installation Guide & Feature Overview Credits Quite a few to mention, and I'm sure there will be some that I've missed. If I've inadvertently used something you believe I haven't credited please let me know! tcsskin - An elder statesman of skinning, taught me a lot and been a wonderful sounding board. All round solid fella. keysi - For all the assistance to my many skinning queries. Wozzie - Tad Twenty was the first skin I used. Arguably to blame for me going down this rabbit hole! Michaeltmurrayuk - For those base skins all those years ago. wkdsoul - For all the assistance to my man skinning queries. sebastian_starttrbts - For setting me down the path of pseudo-attributeless skinning. Tyburn - Also for setting me down the path of pseudo-attributeless skinning. _Ben_ - For being a fabulous sounding board and helping to push new ideas over the last 18 months. Just Howie - For entertaining late night conversations on completely inconsequential skinning related nonsense. Groot - For building my ego and helping me with various skinning queries. Snowofman - For all the assistance to my many skinning queries. a31632 - For being a master of buttons. Jellico - For his consistent and constructive feedback. VonTrips - For his consistent and constructive feedback, and providing Czech translations. FERIA - For providing French translations. Herr Jones - For providing Portuguese translations. thebuildupplay - For providing Russian translations. FAQs What is a Pizza Chart What is an Archetype? How Do I Change the Colour Scheme? How Do I Change Just Attribute Colours? Where is Light Mode? Some Words Are in English. How Do I Change This? How Do I Change Attribute Ranges? Will You Make a “Normal” Version with Numerical Attributes? I Want [feature]. When Will You Add It? Changelog v1.1 Added scouting knowledge indicator to player profiles for scouted players Restored "Attributes" page - this is now the same as the "Profile" page, but with player's ability/attributes above performance Added match preparation summary to training overview Added contract end date to header on player profile Added Russian alternative files (thanks @thebuildupplay) Updated player dot icons in tactic screen during match to fit rest of skin Increased width of player tactical instructions dialog box to better support non-English languages Fixed missing text for stats and GK attributes in player profile Fixed aggregated attributes erroneously showing as 5 stars for groups that should be 0.5 stars in training reports and player comparisons Fixed missing team and competition filters from player form page Fixed goalkeeping stat labels missing from form selector on player profile Fixed home form showing up in match lineups for both teams Usage Rights This skin is completely free for personal use, but may not be sold or placed behind a paywall. If you plan on using the skin publicly, or repurposing a unique element for your own released skin, you must provide credit and a link to this post. Donations If, for whatever reason, you are so enamoured with this skin you want to send me a coffee, feel free to donate via PayPal. I would like to stress there is no obligation whatsoever! Download Mediafire: https://www.mediafire.com/file/xq6wkzm16vrxo16/Mustermann_Iconic_1.1.rar/file
  17. Yes, the skin will be released this evening after I finish work.
  18. I had absolutely no joy in changing the information in the panel whatsoever. The only thing I could do was rearrange how the table displayed to help it fill out the screen a little more.
  19. I migh be wrong, but I think it is this line in human/recruitment focus widget: <widget class="info_icon_hint_text" id="fcNM" height="20" size="xlarge" colour="text" widget_type="recruitment_focus_widget_tooltip" /> I think that is team/squad planner panel: <!--general props for birds eyev view pitch columns--> <list id="bipV"> <record id="plyR" auto_hide_priority="1" colour="faded text" alignment="centre" width="25" /> <record id="Pers" auto_hide_priority="10" colour="text"> <boolean id="person_is_player" value="true" /> <integer id="minimum_width" value="50" /> <boolean id="info_popup_enabled" value="false" /> </record> <record id="Remp" width="10" auto_hide_priority="0" sort_disabled="true" alignment="centre" /> <!-- Hide/Remove --> </list> No idea on 3. Again, not sure, but I found that these were often one of the widgets/player picture name...blah blah blah... files. To the extent I just added colour="text" to basically any of them that had a person_button. There were also ones that I could never find. So it might not be that at all I will also temper this with I haven't looked at light mode on FM24 yet, so some of the above might've changed since last year.
  20. You need to extract resources. The path is resources/panels/player/player history stats panel.xml
  21. player/player history stats panel.xml, I believe. It's a bit of a crappy panel to try and edit from what I recall.
  22. I couldn't when I tried last year. But instead I'd just layer the link button on top of the icon I wanted to use.
  23. Do I now have to include them so I can give credit?
  24. Time to boot up some old versions of FM, then...and hope some of these skins are still hosted. Appears Steklo for FM12 is still up.
  25. Hello lovely folks, I'm wrapping up the final changes on my skin, but was wondering if anyone (especially those who have been involved for a few years) would be able to help me source the first person responsible for certain ideas/panels. The areas I'm specifically looking for: 1. Bringing the pitch through into the club overview page (yellow) 2. Bringing trophies through into the club overview page (blue) 3. Bringing through the formation into the staff profile page (orange) 4. Bringing the staff team table through into the staff overview page (pink) Or...if no one has the answer and you want to sneak in and claim credit, by all means give it a go Joking aside, if there's anyone who is reading this and believes I have used their work in my skin (or previous versions) without credit, please do reach out.
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