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Blancos

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Everything posted by Blancos

  1. Blancos

    Can't Renew

    I did. I see this screen after: You got it? If you did, while you have my save file, could you please check this bug I've posted recently also: https://community.sigames.com/bugtracker/football-manager-2024-mobile-bugs-tracker/gameplay/players-role-shown-doesnt-suit-my-chosen-setting-r20695/ Thank you 🙏.
  2. Doesn't matter. Having coaches whose preference is different than yours, is still far better than not having any coach at all.
  3. Blancos

    Can't Renew

    Why can't I renew players' contract? It shows that I don't have enough money to spare for his new wage. While in fact, the club can certainly afford him:
  4. There it is. Thank you for shedding some lights into that 🙏. Well, how can we know? I mean, we have indicator of how a player feel about particular positions on the pitch, but we don't have one to check how they feel about their Role. All we have is "Recommended" note. Ah, while we're at this, did you guys check the bug out I've reported here: https://community.sigames.com/bugtracker/football-manager-2024-mobile-bugs-tracker/gameplay/players-role-shown-doesnt-suit-my-chosen-setting-r20695/ It would be nice to read straightaway from Profile page about how my Focus Role training doing to the players.
  5. Is there any chance that you guys have plan to give us Player Instructions? Or has it always been like this for mobile version?
  6. It's just like bargaining in real life: "You think you really want this? Let's see how much you want it!" On the other hand, if you wanna get rid of something you don't need, it's so normal if other parties expect that you would lower the price, or at least not mark it up too high.
  7. Let me be honest: I don't want to. But so far, I did 🤭. Most of the time between Control - Attacking back and forth, and sometimes Balanced. I did it because I feel that my current tactic didn't hit the sweetspot where I can attack safely and defend fruitfully without changing the mentality. Changing instructions, is a must for me, because there are some instructions that I've never understand completely (sometimes I miss "sliders" era. The instructions were less abstract than they were today). I like hands on approach, and I always play with the longest speed available that's not a full match. I like watching them play, learn how to counter opponent's strengths, or exploit their weaknesses, etc. I don't know, I just don't enjoy "sit back and roll the dice" type of playing 😁.
  8. In reality, mentality is "how do we approach this game". It acted like a vision, with set of goals, when most are instinctive, unlike in the game. What is expected, for short. It's said before the match starts, probably long before. In a match, we're no longer controlling players, we UNLEASH them. What we do the next is basically just balancing act (hold them back when they're excessive, pushing them when they're too laid back (not doing or misinterpreting our vision). If they're expecting winning, a draw score would push them forward instinctively. Unlike in the game, when we have to "tell" the players by moving sliders or pushing buttons. Expecting comfortable winning, we don't have to tell players to keep pushing when they've 1-0. And so on.
  9. Nah... I wouldn't have problem with it if that's how it worked back then when the mobile version weren't even exist, yet. I've seen similar complains, quite often long time ago. I remember, because I agree with those. They might've fix it at the time I'd been in FM hiatus, I wouldn't know about it. But the "tactics embedded with selection savings" there, certainly isn't an exclusively new thing. I want the same thing as you. Now, just like I wanted it more than a decade ago. That's the point.
  10. What's it do? Is it the special training regime to train specific players the specific attributes we think those players need in the role we've assigned them to? Or, Is it just about training those players so they can get more comfortable in that specific role (like when we wanna introduce a player to a new position so he simply feel natural in it) and nothing more? I can't find any guide about FMM's training everywhere, especially the 24.
  11. How many is the full capacity of B teams? It wouldn't count the loaned out ones, right? I think I'll be dead next season (signed so many players for B teams using Bosman recently) 🤦‍♂️.
  12. Iirc, that's always been how Selection saves work since the beginning. I personally want it differently, like you (only the roster get saved by the Selection saves, separately from Tactics saves).
  13. Happy and really hopeful for it. It can help players to easily track individual training focus they've set.
  14. I take reputation as "fame". It might gives the staff more media exposure, higher level of wages, more temptation from other clubs, etc.
  15. I've set Attribute Highlighting on "Trained Role": This is his original/suggested role: Then I change his regime into different role: The profile is still highlighting the attributes of his original/recommended role: It happens to every player in my team. It must be a bug, because that's not my preferred option in the main settings. Thank you.
  16. I knew that. I mean, the detail of it. I was just wondering because some media nowadays like to accumulate the bonuses into the actual transfer fee. But up there it's confirmed as a bug by the developer. So we can hope everything will be back to alright later 👍.
  17. Wait... WHAT? Do you happen to record the original offer?
  18. I understood that. I'm just making a point to the pros of making dots smaller, outside of mere cosmetic or OCD reasons. Right now, a player passing towards 4 dots in front of the goal made me "He's CLEARLY marked by 3 opponents, and you still make a pass to him instead of shooting. ARE YOU BLIND?"... while there might be some understandable spaces between those 3 markers for the striker to exploit in the real scale. Yeah... But those guides would still be USER's guide, and by that, I meant non official/uncertain/unconfirmed/can be right as can be wrong. In fact, if we retraced my assumptions of tactics we've recently discussed (mentality & instructions, IF, etc), most of those assumptions came from "comprehensive" guides that were around FM forums for decades. Little example: iirc, my "mentality affects my team instructions" assumption, came from once famous TT&F guide, which indicated that turning the mentality slider up PLUS turning the tempo slider up, would result in the on-pitch tempo being too fast than what we really wanted (because of the double adding), which is not true according to your interpretation. I sincerely don't mean to contradict anyone against each other, pardon me. This is just my "journey to seek for the truth" 😄. Edited: I just found something that can make my point clearer: In these photos, we can see there are some gaps, so we won't hold it against the player if they decided to pass through (FM scene) or took a shot (Rodrygo vs Napoli). In FMM, the scene would show how crowded the defender dots are in front of our player. Yet, he still decided to force a pass or a shot through, and we thought he made bad decision. While in fact, we're the one who looked at wrong presentation 😁.
  19. While we're at this subject, can we have a bit smaller dots representing players? Not for scale or any aesthetical reason, but tactical. With dots and ball that big, the penalty box seemed too crowded most of the times. It basically suffocated me, or even feel a bit claustrophobic, especially with instructions that resemble maneuvering inside that crowd (I don't feel the same way when watching FM in 3D, because I could still see gaps the players could use). FMM doesn't have to have 3D in it, or doesn't have to have perfect scale. Just be reasonably smaller would suffice. Hahaha... That means your game successfully "bringing the Pep out of you"... There it is, your FM25 official tagline. Patent it for me, please 😁. I see. We are just the players, who demanded too much from you at times, while we often forget that to you, that game is a job, a living, not an entertainment like to us 😁. No worries, man... I'll try to look around for some good ones. Thank you!
  20. Ow really? I see. We can't see the height of passes/crosses in 2D. I think I just get frustrated by my incapability to tell my players what they should/shouldn't do. If I can, all I wanna say to them is "YOU'RE TERRIBLE IN THE AIR, ****ERS! KEEP THE BALL DOWN, GOD DAMMIT!" 🤣. Just curious... Do you guys have a plan to make an comprehensive official guide specifically for FMM24? Something like TT&F, maybe? 😁. Maaan, how I love to read that guide, even on this days 😍.
  21. Cristiano, in the first time when you introduced Inside Forward to be a feature in FM, is the first thing to come in my mind the second I read your comment there. God dank... I did the opposite back then: how to reduce the amount of ambitious (if not mindless) shootings that guy did 🤣. That's my mind processing also. The tactics I've showed you is the basis, the match starting one, because I think it's better that I do the "possesion and probe" first so I can see how much room I can get if I need to take riskier options later (such as tick the WIB off, or turn Shoot On Sight on, etc). Unfortunately, the IFs were still act more like Wingers than Forwards when I turned WIB off...even when I desperately turned SOS on. Ah... With this question, I think I wanna clarify what bother me the most about this IF topic. Yes, I didn't ask because I desperately need goals. I asked because I love to fully understand FM's intricate tactic buttons, in hope that once I understood how those work, I know how to translate "what I have in mind" into "which buttons & sliders I have to manipulate". So yeah, it's not the goals I directly need from those IFs. I need to them do whatever I want them to do! In my case, I just want them to: 1. To cut inside like IFs, not hugging the lines. That's my Wingbacks' job, not theirs. 2. To get near and do short passes like the others if they need to, not uselessly do crosses from out wide. Crossing is not my style, plus I think most of my forwards are not good in the air. 3. To shoot more like forwards. I set them that way from the start so they can SHOOT with their better foot, just like I set my Wingbacks up for CROSSING. Give me plenty of shots, because I can see obviously that in my team's current stature, almost every other teams bring their bus on the pitch! To continously force the passes towards lone target between swarm of desperate bodies is an ignorance (if not dumb) thing. Just so you know, these mental exercises are why I LOVE CM/FM. So I appreciate every efforts you developers made to show that you wanna help us out of our frustrations! Thank you👍🙏
  22. I answered your question in the other thread. Sorry 😆. Here it is: https://community.sigames.com/forums/topic/579769-its-a-brilliant-game-but-is-it-a-mobile-game/?do=findComment&comment=14245534
  23. And what/how is "good formation" for IFs to shoot more while cutting inside?
  24. WOW... I've never thought of that 😲. I was always just assuming that because football is a team sport, the higher the Teamwork the better. 13 is the lowest Teamwork in my team's first XI. Hmmm... I see. Only 2 in my team have that: Joselu and Rodrygo, and only Rodrygo had positioned in flanks. Still, his goals came from his time in FC slot, not in FL/FR/AMR/AML. (Side topic: While I can agree with that "the lower the teamwork -> he's selfish -> wants the glory for himself -> shoots more than pass" concept, I also must argue that putting low Teamwork as one requirement for IFs to shoot more is just too harsh, imo. They're forwards, it's their main job to finish the team moves with shots. TW can be a factor, I agree. But it should be a very small one, especially for forwards. Or at least, give us the capability to give instructions for specific individuals to shoot more, like in the main version). These are my current, basic tactic settings. But I've tried many things to force my IFs to cut inside and shoot more, including positioned them in FL/FR slots with IF role, or even switch on the Shoot On Sight, etc... just to see if those made them do what I want. No luck so far. My main problem is I set them this way (right footed on the left, left footed on the right) specifically because I want them to shoot when they cut inside, instead of wasting crossings to my often-surrounded lone striker. I want them to be finishers first (share the load with the spearhead), providers later. If I want them to mainly cross, I would swap them around.
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