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Blancos

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Everything posted by Blancos

  1. Is it a bug in FMM24? I experienced this thing happened when Roles get introduced in the early days of FM. IFs keep crossing like common wingers and not providing any second line shootings like they're supposed to. I've tried so many ways, just to see how the tactic settings work, including something as desperate as Shoot On Sight, etc. But no, my IFs are still acting like providers, not alternative finishers. Anyone experiences the same thing?
  2. But... HOW??? My IFs are almost always end up crossing the ball to the hopeless lone striker, when I hope them to be my alternative outlet of goals in case my striker got bullied in the center.
  3. That's what I meant. I finally got that, only after years of playing in the past 🤣. Btw, since we're in the subject, maybe you guys should consider to change the term into something more clearer in the future, since "Tempo" term is easily misinterpreted as "how quick the team moves when attacking or defending", and not "how fast the ball when the team circulates it around". A term like "Passing Speed", maybe? Therefore we can use "Tempo" term to represent what it commonly means, "the speed of the game" (should we rush things, or take it slow). Just an input to avoid further misinterpretation 😁. I think I got the rough idea from your point. So yeah, changing Mentality doesn't change the tactic I've set before into lesser or more level (e.g: what was slow before, is still slow after Mentality change). I'll re-read your explanations and take them in later. Thanks a lot, keep up the good work! 👍
  4. I understood that, but "OVERALL behavior" itself is what makes it very abstract. Because in my thinking, all setting slider in Tactics basically also determines how we want the team to "behave". What I'm curious and asking is: does applying any change on the behavior X (mentality slider), affects the behavior Y (current tactic settings)? Ok... So what you mean is that changing Mentality doesn't change our current tactical settings at all. Do I get your point right? Let's talk hypothetically so I can come into the right conclusion... I currently set low "Tempo" in "Control" mentality. If I happen to change the mentality to "Overload" but leave the "Tempo" on low, you're meant to say that my team will swarm forward but still doing it in slow manner, not fast?
  5. I just want you to know, that some other long time players appreciate SI & Netflix cooperation. Now, I and some friends can play FM again after decades FOR FREE, because we can't afford PC/laptops, and we happened to have Netflix subs. We also think, if some people don't have/don't want Netflix but wanna play FM game, they still have the option to buy the original PC/console/etc versions. With having that many other options, taking away our only option to play the mobile version for free is very rude (if not greedy).
  6. Finally, I play FM again after more than a decade hiatus because I don't have any PC/laptop anymore. Thank you SI & Netflix for making it happened for me 🥳🥰. I have a lot of questions. But since this is my first post about FMM24, I'll make it simple: I think I can grasp about what Mentality is. But I don't really sure I understand how it relates to other aspects of tactics. I mean, in this case I attached, I'm on Control. Now, what will happen when I tweak it towards Attacking/Overload? Will my on-pitch width gets to Wide (even though the Width slider doesn't move)? Will my players get to expressive in creativity? Will my team's passing styles get to long/direct passings? I think it's a very important knowledge. Because not knowing how the correlation works, we might make things worse by over-compensating (changing the Mentality to Overload, AND setting the tactics to Wide - Expressive - Direct pass - Direct GK Distributions - and so on), which will not helping our performance on the pitch.
  7. Does this mean that the relationships connection in tactics exists/non-exists because a player's playing style compliment/doesn't compliment the other one? I guess my main question is how to get those lines intertwined across the pitch?
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