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Blancos

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Everything posted by Blancos

  1. Depends on the attackers, I think. I can try to tell Vini or Rodrygo or Joselu to press all I want, and they will ignore it most of the time 😄.
  2. I've once thought that, too. Turns out it's just what it is: basically some kind of warning "Don't mess with this guy" 😄.
  3. @Marc Vaughan I've just came across this very beautifully crafted guide: https://www.footballmanager.com/the-byline/mastering-positional-play-football-manager-2024 Can we have, at least, something like this but more in line with roles that we have in mobile version? Pleeease 😁🙏.
  4. I'm perfectly fine with letters, fonts, sizes literally 👍. It's the content of descriptions in every role or tactic settings etc that I need to be more concrete.
  5. Ah I see... I can understand the reasonings. In the end, all I need may not more than just clearer ways to "translate" what I have in mind, into correct sets of notches and options. I'm sorry, but I think the current descriptions of settings are just not cut it. Maybe I'm just being too spoiled with numerous ways to learn the "language" in PC version I've played years ago, so anything in mobile version feels inadequate. Sorry for that 😄.
  6. I understood what you're trying to do. "Clear cut" descriptions could feel so inhumane, overly mathematics. But I also think that mobile players need much better "manual" to operate your "factory presets" properly and more precisely. You mean, customizations similar to what we had in Sliders era, where some people can choose to use simplified "presets" (roles/instructions/etc) if that's what they'd like, while some others can use the more precise, but more complicated "sliders"?
  7. I simplify the understanding by imagining that every player has circle around him, and that circle is his zone of responsibilities. The lower the press setting, the smaller the circle would be. With that picture in our mind, no... your players won't always just watch the ball. They will still do something to harass the opponents (pressing/tackling/contesting/etc) AS LONG AS the opponents are INSIDE their zones.
  8. Could we expect to have more literal descriptions of roles, instead of current, unclear, abstract descriptions before FMM25? I mean like in original FM, where we can see that role A shoots more than pass, and B pass more than shoot, or role C more likely to pass than cross and D more likely to cross than pass, or role E more likely to dribble while F more likely to run into space to receive through balls... And so on, you name it. Or better, could we expect to have detailed personal instructions, instead of more general, team based ones?
  9. Well, I exclusively play with Real Madrid, and having 200M in season 2 still gave me only one or two great players (I don't consider Hakimi or Araujo a Galactico, btw) if I'm lucky. So, nah... Building Galacticos in just 3 season is a nonsense.
  10. Bellingham is one of the players who like to train more (many times, he even wants hard intensity training for him). So, he would negatively respond to any "softness" you offer to him.
  11. In my case, the slowest played out like "normal" speed. So I just assume that there's no slow motion in this game.
  12. Try it. I get deeper comment from them. It feels more professional, at the very least 😁.
  13. I don't know if it's a bug, or something with the regulations. I have loanees that existed from the start. They're in B team, but contracted by the A team before my time. So I can't promote him (because they're loanees), and they can't play in B fixtures (because they're in contract with the A).
  14. Oh, I mean I don't need to transfer anything to anywhere at the moment. I just wanna know if I really can to save my game up in the cloud, just in case someday I need to. I'm Android user, so it would only happen between older Android device to newer one.
  15. You mean this page? I don't see one. Only iPhone have that? Mine is Android.
  16. In game, you mean? Iirc, you can look at the player's training page. The description will show what attributes your player needs to shine in that specific role.
  17. Yeah. Mainly because we don't have personal instruction in FMM24. If we have it, maybe I don't need (for example) "cuts inside" trait, because I could simply tell them "cut inside more". Or the other way around (they have one trait, and I tell them not to do it too often with specific, personal instruction).
  18. I understood. But YOU are basically the tactical coach here. It's YOU who teach the team about what you want them to do, not the other coaches. To my understanding, the preferred formation is just a note, about what formation the coach will likely choose IF he/she is in your shoes. It's merely about preference. Having one preferred formation, doesn't mean that the coaches don't / can't teach another. I, for example, might have two preferred formations a season (based on who play; the 1st XI or the 2nd), and another different formations the next season. Which one do I prefer, doesn't say much anymore. Moreover, don't forget that having SIMILAR preferred formation doesn't mean that you both will teach the SAME things, since there are much more things to implement for a tactic to work, outside of formation diagram. YOUR formation is the key here, not your coaches' preferences.
  19. I saw a thread that we can't do that in FMM23. I just think that maybe SI somehow can give us that capability in the 24. Maybe through Focus Role training, or Mentoring, I don't know. But I certainly like to have the way to train-in some traits we need, or train-out some we don't need according to our specific tactics.😁
  20. That's my assumption. That's why I try to train all of my Forwards in CF focus role, even when I mostly put them as AF in the actual matches, because CF focus training is more diverse than the AF one 😁.
  21. Blancos

    Can't Renew

    Yeah... The first season, it also happened to Kroos' contract. As great as he was, he's old, so if I lost him to another club's bosman deal, I could live with that. But when it happens to my main young scorer with 9+ performance rating, you understand how panic I'll be when the December comes nearer and nearer in every tap of the "Continue" button 🤣.
  22. Blancos

    Can't Renew

    And that's the problem. Because we also can see that I still have 130M margin of wage budget (394M total wage budget - 264M total current wage), and I could still add some extra M to that number from the transfer budget. I mean, where does the 24.5M limit came from, when I still have 130M+ to spare for wages? And, check out the (again, different) Maximum Wage in the first screenshot. I mean... 475K maximum wage? Where does the math come from?
  23. As far as I remember, we have way to learn role traits we need (or take what we don't need out) in FM. Do we have any way to do the same in FMM?
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