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Everything posted by TokyoWanderer
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SF1: Argentina vs Croatia, 7PM GMT, Lusail Iconic Stadium
TokyoWanderer replied to Darius1998's topic in 2022 World Cup Forum
I don't want to be thick, but looking at the video I'm posting below, it is hard for me to understand how anyone can consider this a 50/50 play. "He is still on his feet" -- The video clearly shows he has both feet in the air and lunging toward the forward, taking him down. Anyway, I promise not to post about this anymore. Anyone who doesn't see the penalty in this video is just not going to be convinced no matter what. Pen.mp4 -
SF1: Argentina vs Croatia, 7PM GMT, Lusail Iconic Stadium
TokyoWanderer replied to Darius1998's topic in 2022 World Cup Forum
I know the basics of goalkeeping. You are just being a biased crybaby here if you don't see that Livakovic is lunging forward and causing the collision. -
SF1: Argentina vs Croatia, 7PM GMT, Lusail Iconic Stadium
TokyoWanderer replied to Darius1998's topic in 2022 World Cup Forum
In this picture Livakovic is lunging forward into a running player who got to the ball first. He is the one causing the collision. -
SF1: Argentina vs Croatia, 7PM GMT, Lusail Iconic Stadium
TokyoWanderer replied to Darius1998's topic in 2022 World Cup Forum
Well, the problem is here then. Maybe watch again because Livakovic neither stops or is on his feet. -
SF1: Argentina vs Croatia, 7PM GMT, Lusail Iconic Stadium
TokyoWanderer replied to Darius1998's topic in 2022 World Cup Forum
Gunman have you watched a repeat of the play or just photos? The GK is not standing ffs and the play is nothing like the Lloris-Wilson play. Edit: "Just standing his ground" Yeah, while a streching the leg in full to the side the player is running into -
As someone from Argentina who roots for Argentina, I really hope you get your wish and Tite starts all the players from the Brazilian league
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Pre World Cup friendlies and preparation
TokyoWanderer replied to Jeroen Thijssen's topic in 2022 World Cup Forum
My friend Jeroen recalculating the Netherland's chances to win Group A with what we learned from Qatar vs Albania -
Pre World Cup friendlies and preparation
TokyoWanderer replied to Jeroen Thijssen's topic in 2022 World Cup Forum
Shocker: Qatar will win a friendly that isn't televised with a penalty -
Pre World Cup friendlies and preparation
TokyoWanderer replied to Jeroen Thijssen's topic in 2022 World Cup Forum
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Pre World Cup friendlies and preparation
TokyoWanderer replied to Jeroen Thijssen's topic in 2022 World Cup Forum
17 hours later, I'm still trying to figure out if this post was written in jest or if you seriously think anyone will watch a Qatar vs Albania friendly. Even if I were in prison with nothing to do and Qatar vs Albania was on the prison TV, I would probably choose a nap. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
For a stronger computer, there is not much point in loading leagues as view only. The processing is almost the same as a playable league simmed without matches in full detail, but you gain a lot from the realism side (in my opinion ofc). For my saves I load all of Europe, South America, and North America, and then set about 30-40 leagues to be simmed in full detail, depending on which country I'm playing. My Ryzen 7 5700G 3.80GHz with 16.0GB ram can deal with that pretty well, and it is not expensive. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
It relates to the way the match is simulated. When the match is simulated in full detail, the entire football match is simulated in the same way that your own team's matches are. Otherwise, matches are simulated with a simplified engine that gives out a result based on the reputation of the teams and the ability of the players involved, but without simulating an actual football match. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
When setting up the save, you want the leagues set as playable. It is after the save is started that you can choose a given competition to have its matches simmed in full detail. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
Sure thing. I don't think I've ever completed a season in less than three months (I watch every match my team plays in full detail). -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
Go ahead and enjoy then. We all want realism, but the reality is that focusing too much on realism detracts from our ability to have fun and actually play the game. I know I've spent more time setting up saves in both FM and OOTP than actually playing them in some years. Good luck! -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
Oh, another important thing. You may want to wait until the user Daveincid, the OP in the thread I linked, gets out his "increase realism megapack". He fixes a lot of the problems that appear in long-term saves in every version. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
View-only leagues are a no-no for me, but I suggest you take a look at this thread before setting up your save: It's from two years ago, but almost everything in there remains current. About the match detail, once your game world has been created, there is a menu option called Detail Level that will allow you to change what leagues get simulated in full detail. Basically, the matches in the loaded leagues can be simulated in two ways. There is a basic simulation that is the default for most leagues, where the match result is simulated based on the reputation and the abilities of the teams and players involved, but there isn't any actual football being simulated. You can also choose a full simulation where the entire match is played out, just as your own matches get fully played out, which of course requires a lot more processing. Knowing you somewhat from the OOTP forums, I know you will get the urge to simulate every league in full detail. I have a poweful CPU and want realism as much as you do, and I still have to conform myself with about 30-40 leagues running matches in full detail because otherwise it is too much processing. -
League Size Advice
TokyoWanderer replied to psucolonel's topic in Football Manager General Discussion
Let's just merge the OOTP and FM forums. Anyway, I disagree with JPeters. Processing is very much improved over the past few versions and processing speeds don't get significantly longer the further you go in a save, at least in my experience. Also, you can always remove leagues in the middle of a save if necessary. However, there is a trade off when setting up a save because you can pursue realism in terms of transfer behavior, which you get by loading as many leagues as possible, or you can pursue realism in how matches are played out, by changing how matches in leagues other than your own are simulated. The default is for the league and cups that your team participates in to be simmed at full detail, but almost every other match in your world will be set by default to be simmed in a much more simplistic way. I have a top CPU, but I still have to leave out asian leagues in my European saves so that I can simulate several leagues at max detail without processing times becoming unbearable. I don't think there are any drawbacks, other than processing speeds, to loading as many leagues as you want. -
Are you kidding? Hertha Berlin changes managers every six months or so because none of them deliver on the board's expectation of a top half team. If you can't deliver that, expect to be fired, just like the managers in real life. Expecting Europa League is realistic given the ambitions of the fairly new owner. This doesn't mean the board is being reasonable, just that the game is being realistic.
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The AI already takes player types into consideration when choosing who to pick for a formation. Watch any AI team playing, for example, a flat 4-4-2 with a TM-S and a AF and you will usually see a fast player in the AF role and a strong player in the TM role. Which player is chosen considers a broad evaluation of their CA level and how the spread of attributes works for a given role. The AI already takes speed into account when picking players/ The AI picking a player based on a single attribute of the opposing team wouldn't be a good idea and it isn't realistic either. A team may adapt its style depending on the opposition, and if the tactics/style change, it may affect who starts. .
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No, you wouldn't. There even isn't such as thing as "training program for a player". Teams work in groups. Look for a video of a team training in real life and you will realize that the concept of min-maxing makes zero sense. Also, how is a forward gaining 1-2 points out of 200 in marking something notable? Do you guys know that forwards play defense too, right? Players can get marginally better at something even if they are not doing specific training on it outside of matches. On your other point about CA and the AI picking players, different ratings have different weights when it comes to CA, so for example high pace already gives a striker a high base for his CA. You can get pacey strikers to score a lot of goals because the ME is not perfectly balanced, but you can't design an AI to buy players who exploit the match engine. If they are buying the players with the highest CA possible for positions of need, the AI is doing a good job. The human player will always have an advantage because it can exploit the ME in ways the AI can't.