Jump to content

TacticalGenius

Members+
  • Posts

    3,118
  • Joined

  • Last visited

Everything posted by TacticalGenius

  1. Came looking for this, as I’ve already started my save on FM24 with my own custom club replacing San Marino Academy, hardcoded to only sign Sammarinese.
  2. Couple of little nitpicky things, Some things invisible (Name in second pic if not obvious) Great work to give us a custom skin so early though!
  3. Have you not had the issue with reserve clubs in level 10 being promoted when winning the division, despite it being ticked in the editor not to promote those clubs? Or have you not got that far yet? I personally don’t care, but I know DanFMDatabases won’t release his down to level 10 whilst the issue exists, and is only planning to release it at level 9 until it’s fixed, and while his stance is commendable, if you also take that stance there will be a lot of disappointed players out there.
  4. I need the level 10... But if the L8 helps others, then go for it!
  5. It’s because they actively challenge the inclusion of the badge due to it being trademarked. You can add it yourself.
  6. Religiously following this for updates. Sounds like you’re making great progress! Can’t wait to get started with it. I really appreciate the effort you put into this. 💪🏻
  7. He never said it'd be this weekend. I asked this a couple of days ago, and he said no, as there was still a lot to do.
  8. Nearly an hour and this isn’t out yet? I’m disgusted. I’m kidding! Can’t wait to get cracking with Hackney Wick in the Eastern Counties D1S with this database though. Hope the editor isn’t a buggy mess and that we can all play soon! KUTGW! 👍🏻
  9. For In Game Editor, yes. Pre-game editor is free.
  10. That's exactly what I want, but everything you said there may as well be in Dutch for all I understood of it.
  11. Thanks, but I couldn't find it in the skin, so I added person properties.xml from another skin. I've tried editing the size to 0 for the attributes but nothing changes when clearing cache and reloading skin, nor reloading game. Feel like I'm banging my head against a wall. If someone can make this work on this skin, I'll be happy to make a donation towards a beer or beverage of your choice!
  12. Hi @bluestillidie00 @workthespace is there any way to hide player attribute numbers without affecting staff attribute numbers? Currently I’ve set the opacity of the numbers to 0 in the advanced skin colours settings, but that also affects staff, which I don’t want to do. Is there some code or something that can be altered so that is specific to players only? Thanks.
  13. Actually FIFA did this last year. Didn’t give PC the new fancy features of the XSX/PS5 version as they didn’t think their PC fan base had the specs to cope.
  14. Did you unzip it and drop the folder in /skins? This is exactly what I’m looking for!!!
  15. Fair enough. I wouldn’t have a clue how to do it myself unfortunately. Thanks for your response anyway!
  16. I’d be happy with just having the normal one from the game patched into the skin rather than something bespoke. I have set ideas on what the shape should look like for a given position/role and it’s easier for me to get an overview of a player using that rather than looking at the individual attributes, which comes later in my analysis of a player.
  17. Absolutely love this! Having all the data to hand really makes it easy to see who is performing and how, or not. However… I do like the attribute polygon for getting a glance at player strengths and weaknesses overall. Would it possible for you to make a version with it included, possibly in place of the Games played in position panel, so that I don’t need to keep switching to the attributes page? Thanks, and keep up the great work!
×
×
  • Create New...