Jump to content

glengarry224

Members+
  • Posts

    169
  • Joined

  • Last visited

Everything posted by glengarry224

  1. I do like to offer bonuses for winning the league and winning a cup (or making a final) in exchange for lower wages, because if you win a cup/league, you will make more money anyway, but you'll want to keep track of just how much total bonus you're on the hook for, or you could end up spending all of your extra cash
  2. Yes, it frustrates me when a player wants a new contract but makes insane demands before I can make an offer. I have a player making 3,500 p/w from a pre-promotion contract, and I figured that I'd even be willing to triple his salary, plus a nice loyalty bonus, but after I agree to negotiate a new contract, his agent immediately demands $30,000 p/w plus something like a 750,000 loyalty bonus. Walk away. I wish that there were a game-mechanism for me to do what I'd do with an employee in real life: "Hi Bob, you're doing a great job and I want to share some our success with you. I'm going to double [triple] your salary and give you a bonus equal to what you made all of last year." I understand that players are highly skilled performers with agents but we should still be able to control the narrative/discussion in this situation.
  3. That might be correct but he asked about potential improvements. I intentionally wrote that these were possibilities - or things that he could look out for. If he stops scoring because teams learn what he is doing and just pack the center, he'll need to address the width issue at some point.
  4. Good stuff. I like to train both so that I can rotate them depending upon opposition or game situations. As someone else wrote, you can also drop the AMC into the CM strata to create a 433. The same type of creative player can usually play both AP(s)/AM(s) as a #10 or alternatively AP(s)/RPM as a #8 (or Mez, if you have 2 CMs: a Free-8 as KDB calls himself), so I also like to train an alternate tactic 4-3-3, even with 2 DMs, which can be more effective in attack if your opponent has a good defensive DM who can take your AMC out of the match, because your creative AMC/CM will have more space and also it will really free up your wingbacks to go crazy, especially if one of your DMs is HB(d).
  5. All good points. And also your post makes the excellent point that Rate My Tactic is a tool, not definitive. It does a good job of alerting me to potential issues, which I can then try to address by changing a role/duty, adding a TI or PI or even training a trait. Or not.
  6. Some possibilities (but I don't know your players): you don't have attacking width on either flank in the final third; on the right side, the IW(s), CM(s) and DLF(s) all might be working too closely in the same area; the DL and midfield are too symmetrical and too predictable; you don't have enough players on attack duty to counter attack (2-3 is good for underdog teams); therefore maybe turn the RW into a W(a) or turn the RW into a WM or DW, plus make the RB a WB(a) Also, the 4-4-2 has an inherent issue with the gaps between the DL and midfield and the midfield and strikers. Plus you are playing on standard both DL and LOE, which leaves more space in defensive transition. Therefore, to create a more compact block, consider either raising the DL one notch - but not if your CDs have lower acc/ant/pos than attacking opponents' acc/ant/otb --or lowering the LOE one notch.
  7. First, thanks so much for doing this! Yes, this. I get the "don't shut up shop" idea but there are frequent situations where we need to adapt and it would be great to address when/how to make adjustments for: we're winning by 1 after 80 minutes and the other team goes more attacking; and our players are tired yes, it creates great counter-attacking opportunities, but the marginal utility of scoring one more is much lower than the marginal utility of allowing one more we're trailing by 1 after 80 we're playing a far superior team; and maybe just want a draw for example, I tend to lower pressing, and maybe tackling, against teams, or maybe just individual players, who have much higher acc/agi/flair/dribbling, but I'm not confident in that approach would a "more passive" or "more aggressive plus lower block" type adjustment work better if we trained it?
  8. Good point. And any other formation which either has a back-3 (especially with a DM), or a back-4 with either DM-CM-CM or 2 DMs, for example a 4-3-3. I tend to favor formations with 2 players on each flank. Other possible instructions, depending upon your players and how the opposition plays: narrower in defense: but beware of good crossing teams. You might need to have one or both wingers man mark really good opposition fullbacks/wingbacks wider in attack - possibly also with more direct passing play at least one winger on W(s) or W(a) to take advantage of space left behind by forward charging opposition wingbacks standard or lower LOE plus counter attack to draw forwards your opponent's wingbacks focus play down one or both flanks take your DM or CM off a playmaking role if they are getting marked out of the game, and possibly use a winger as playmaker, or put your striker on DLF/F9 to take advantage of the space between your opponent's DL and midfield (but not in conjunction with counter attacking)
  9. There is a hidden rating: 'Pressure'. I'd keep a record of who falls apart under pressure and how often. You might want to replace them. They might also be a bad influence on young players. I think that Mentoring can improve the Pressure rating, but I'm not sure. Trial and error for how your team will respond to team talks and touchline shouts. You might need to 'encourage' more than 'demand more'. Against better teams, especially away, be more praiseworthy. But each team will respond differently.
  10. Some guesstimates based upon skimming your tactic and the 2 players: Locatelli does not have enough 'key passes' for his ability = maybe his teammates are not good otb runners? Locatelli should be fine as BBM but his speed/agility are mediocre for Bundesliga, plus he has the trait 'comes deep to get ball' - agree that he is better as DLP both players have the trait 'dictates tempo' which could conflict with 'higher tempo' TI 'higher tempo' might be your problem because players will act more urgently and they just might not have anyplace to pass the ball Locatelli has the trait 'tries killer balls' and combined with 'higher tempo' requires that he must make difficult passes to players who might not be in space; also don't know the quality of your forwards/wingers Christante is very slow, with very poor aggression = bad for counter-press; yes, he'd be a much better CB but beware playing a high DL (though his anticipation is good, but his positioning is mediocre) sometimes BBM and IF(a) attack the same space OTB, sometimes not Maybe try lowering the tempo one notch. If teams are packing the middle/box, maybe play wider, maybe play your LOE and DL one lower.
  11. It's true. There are many threads, by myself and others, showing where players don't do what is instructed in the routine. I speculate that set pieces are a very difficult area to program. Not disputing what you wrote, and this might have nothing to do with your example, but one thing I did learn to look for: sometimes, the game keeps the default routine or another routine, which you created, as a second option. It's worth looking to see if there are multiple routines for this situation. Also, if you use multiple tactics, make sure that you've saved each tactic, with your routines. Again, maybe not what happened here, and I've seen many instances where players just don't do what is instructed.
  12. This is great. I've started training alternate tactics to get my players used to these type of in-game, or game-specific, changes. Kind of the reverse, I'm playing a 4-3-3, sometimes 2DM because I'm usually a big underdog, and if the opposition is playing a 4-2-3-1, I'll sometimes move my CM(s) up to play AP(s) in the AMC role, making it a 4-2-3-1DM, which can leave a big gap in the midfield transition but can play very well (or not), and I can play WB(a)/WB(s) when I have 2 DMs.
  13. With Lex, I'd concentrate on training his physical attributes. It's much easier to increase these at young ages. To play BBM, he'll need to get his Acc/Pace/WR much higher: it's possible but necessary. Agree that he looks like he can become a really good BWM/DM/CM(d) type but you'll want to concentrate first on strength/acc/pace/wr. McInroy could become a lot of good things. Agree with what you wrote. Another idea: with his great dribbling, passing, technique and flair, he could become an awesome, maybe world class, IW(s) on the right wing. Or AP and if he learns AMC or AMR, he could dangerously move around. He already has great physical attributes. Always good to jack them up even more. Mostly though, he needs better natural fitness and agility but he can start working on his mental and technical now, especially concentration and composure. If he can start increasing his finishing, he might become a great goal scorer some day, too.
  14. I have used Mez with IW, which can create a nice creative duo but also can crowd the space, but have not used Mezzala with W and don't know the answer. I think that a lot depends upon your players' ability to read the game and move in relation to each other (ant/dec/otb in particular). You could probably play Messi, Kane and De Bruyne together in any combo, even all in roaming roles (T(a)/T(a)/Mez(a)) and they'd do great (not defensively!) and create space for each other, but less able players would run into each other and be helpless.
  15. Set pieces are the biggest improvement needed for FM22, imho. I've faced a lot of instances where my players don't follow basic instructions. Btw, I would advise not putting your biggest players on the wall. Your opponents will be sending their tallest, best jumping/heading players towards goal and you'll want your best aerial players there to combat them.
  16. Yes and much standard advice was to promote your better youth player to Senior level but make him available for youth squad matches. But, as someone wrote above, there is a trade-off. Potential benefits: youth player trains with better coaches and senior teammates, plus can be mentored by senior players Disadvantage: unless the youth squad matches are on the same days as senior squad matches, he will miss out on a lot of development training because for example: youth squad plays Thursday, so he misses senior Thursday training (maybe also Wednesday for travel); then he recovers from the match on Friday and misses that day of Senior training; then on Saturday, the Senior squad prepares for their Sunday match and there is not much actual training for him that day; then the Senior squad plays Sunday....
  17. Top teams likely are playing more attacking against you. A few ideas to watch out for, of course depending upon your players' abilities: Distributing to your backline plus 'play out of defence' might be redundant and overkill and slow down your attack, especially against inferior teams which park the bus if inferior teams are parking the bus in the box, try playing counter, wider and more direct (but keep your lower LOE to draw them out), and if he can do it, maybe try to play your RB on WB(a) or FB(a) (but then put your DM on HB(d) or DM(d)) also against park the bus, possibly put your striker on attack duty so that you can directly counter over the top, and maybe hit early crosses if the opposition CDs are slow or have bad ant/pos against teams which defend standard or wider, maybe try to look for underlap left to give Armstrong more opportunities against inferior teams, consider tighter marking and higher pressing, and you can do that in the mid-block you are playing
  18. Actually, I stole the idea from Daljit/Rashidi. It's a good rule of thumb. [Apologies to @Rashidiif I am misrepresenting his ideas] Of course, you can have a useful player and work with strengths or around weaknesses. But you do want to get an idea of what level your league is at. And if you are asking at what position to train a player, you need to know for the key attributes for the position/role/duty that you plan to play, what is needed to compete in that league? So if you are playing a WB(a) in the Championship, and you want him to create width, contribute crosses and work back on defense, you want to target around 14-ish, minimum, for acceleration, work rate and crossing; probably around the same for otb/dec/pace; and pretty close for pos/bra/drib/ant. Of course, it's not a hard and fast rule but instead a useful rule of thumb. So you can mix these up (e.g. higher for two, lower for another), or you can have lower for 1-2 attributes and still be good. Or play him in a different role. But if you have a young player with Acceleration = 8, he almost certainly will never be able to play the WB(a) role for you in the Championship. Another thing I learned from Daljit: in a 4-4-2, slow - and again slow in relation to their specific league - CMs won't do well, even if they have good technical/mental attributes, so you can get away with a slower CM in a 4-3-3, for example, but you do need to know the relative attributes for your league. Sports is competition. What jumping reach do your CDs need? As much as the forwards (or CDs on set pieces) who they will face. You can figure this out by looking on the 'Team Report' tab, under 'Analyst Report' - 'Comparison'. Daljit suggests looking only at the relative position, and to look at the 'best' number, not the 'average' because the 'average' includes the bench players. For example, here you can see that in Serie A, the best jumping reach team is Zebre (Juve) at 14, therefore if your CD has a 14 jr, he can compete, in the air, against most starting players in the league (Zebre was first in heading at 13.63): You might also want to look at the jumping reach of strikers, because that's who your CDs will be facing most of the time, and Milan was first, also at '14'. Of course, you can still win with a CD who has 12 or 13 jumping, and is stronger in other areas, just realize that he will have trouble competing in the air against much of the league.
  19. What is the break even attribute level for that league? For example, in England, I'd say EPL = 15 Championship = 14, etc. You need approximately that level, in key attributes, for a player to really compete. BBM could work but his Acceleration and Decisions look low (?) With your formation, he maybe could play RB because you don't get your fullbacks forwards. He could be the type who plays angled through balls more than crosses anyway. But you'll need to get his Acceleration and Decisions to acceptable levels for any position.
  20. Yes, the game has limitations. You are correct that in FM21, you cannot give the complexity of instructions that a manager can give IRL. For example, you cannot instruct specific triggers or tell your striker: half the time, drop into the hole, the other half try to beat the offside trap; let alone: if the LCB brings the ball out of defense, drift right, keep the RCB off your left side, and look for a through ball towards that edge of the box. Perhaps SI will include that but the game is already very complex. Another idea: use man marking for 1-2 forwards. So put your AML on IF(a) but tell him to man mark the opposition DR; or put your striker on PF(a) and instruct him to man mark the opposition DM. Yes, on attack duty, when you lose possession, they will not be in good position to man mark, and during the match, your assistant will warn you that the man marking is taking them out of position, but that'd happen IRL too if you wanted a player to do both roles. Also, as I understand it, you want your striker to drop deeper in buildup, but when you get into the final third, you want him to make striker-attack runs. That is harder to accomplish but as others have written, if you have the right players -- who have good ant/otb/acc/agi/flair/dec -- they will do it when the situation arises. DLF(a) is much more likely to do it than F9.
  21. So true. But also against big teams. Look what Chelsea did to Man City in three separate games under Tuchel: back three with Kante closing down DM = City scored 1 total goal in three games. Of course, most teams don't have Chelsea's personnel. No one has Kante.
  22. I'd combine what the other two posters wrote. The F9/DLF and SS combo can work well, but against certain defenses, as @Tsuru wrote, it is impotent. So I'd have an alternate tactic with an attacking striker. Maybe even an alternate where both players are in striker roles and one drops deep. Many different ways to do it. Also, I do think that the IW and IF do have different tendencies. Yes, during many plays, a winger will do the same thing regardless of whether you played him as an IW, an IF or even an AP (or frankly, even as a standard W), because he will read the play and make what he (or the AI) determines is appropriate movement off the ball, etc. But more often, the IW will stay wide and not cut inside until he receives the ball, whereas the IF will move inside without the ball. After all, the IW is a "winger" and the IF is a "forward". Consider having an option where you play at least one of the wingers on support, if not IW(s), then IF(s).
  23. Yes, it's hard. IRL too. Also, in reverse, if you have two good CDs and a decent DM (or 2), you can shut down superior teams. The standard advice is to go wider and more direct and try to move the defenders back and forth. But you do end up relying upon crosses a lot. I do feel like a forward who is good in the air is much more valuable in FM21 than IRL but that's just anecdotal. I did note in another post, that top division teams in FM21 attempt 2-3 times as many crosses as their real-life counterparts. It helps if you have 1-2 players who are great on-the-ball because they can beat their man and create space. Another idea: make your AMC a Trequartista and he'll roam more. It also is important to have 2 creative players, so if your opponent marks one out of the game, you'll have options. That way if you play a 4-2-3-1, and you face a DM and crowded central defense, you can switch your AMC to AM, maybe as a decoy or put him on attack, and make a winger an AP(s), WTM(s) or T(a). I do like to sign creative players who can play both in the center and on a wing - or train them in a wing position. That way, versus teams which use 1-2 DMs, you can play your most creative player out wide where he'll have more space to receive the ball. True, fewer passing options and more crosses from out wide but it can work. Also, if you either play your creative winger narrower or 'move into channels', he'll start closer to the box and you won't be crossing from deep... One more idea: switch your CM(s) to BBM or CM(a), or make a fast fullback an IWB(a) on the same side as your W(a), and you'll get a late runner in the box who can receive cut back passes from a winger. Especially with the trait "arrives late in box" or "gets into opponents area".
  24. For interceptions, I think: composure, anticipation, decisions, positioning, acceleration, teamwork. Over the course of the match: determination, concentration and work rate.
  25. Your second tactic does seem to address the potential issues with your first tactic -- where only the PF and CM(a) are attacking the box. See how it works! Note that many believe that putting a Mez and IF on the same side might not work because off the ball, they often compete for the same space. It might work, but something worth looking out for. A few things, which might be fine, but worth keeping an eye on in some matches: on your left flank, a Mez can get lost and with a WB and IF, therefore, especially against better/faster teams, you might have no players to defend counters except your DM, who might be enough if he's really good -- CM(s) or Car are more solid and can link up play but you'll lose penetration; if teammates are not looking enough to pass to your LW, consider using 'underlap'; on the left but it won't work if your opponent is packing the central defence; against teams which play narrow, they might mark your AP out of the game or just make the box impenetrable, so if you're having trouble building up play, possibly play wider, more direct and/or counter; in matches where your players seem to not have teammates close by to pass to, consider lowering the tempo.
×
×
  • Create New...