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glengarry224

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68 "Houston, we have a problem"

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  1. I do like to offer bonuses for winning the league and winning a cup (or making a final) in exchange for lower wages, because if you win a cup/league, you will make more money anyway, but you'll want to keep track of just how much total bonus you're on the hook for, or you could end up spending all of your extra cash
  2. Yes, it frustrates me when a player wants a new contract but makes insane demands before I can make an offer. I have a player making 3,500 p/w from a pre-promotion contract, and I figured that I'd even be willing to triple his salary, plus a nice loyalty bonus, but after I agree to negotiate a new contract, his agent immediately demands $30,000 p/w plus something like a 750,000 loyalty bonus. Walk away. I wish that there were a game-mechanism for me to do what I'd do with an employee in real life: "Hi Bob, you're doing a great job and I want to share some our success with you. I'm going to double [triple] your salary and give you a bonus equal to what you made all of last year." I understand that players are highly skilled performers with agents but we should still be able to control the narrative/discussion in this situation.
  3. That might be correct but he asked about potential improvements. I intentionally wrote that these were possibilities - or things that he could look out for. If he stops scoring because teams learn what he is doing and just pack the center, he'll need to address the width issue at some point.
  4. Good stuff. I like to train both so that I can rotate them depending upon opposition or game situations. As someone else wrote, you can also drop the AMC into the CM strata to create a 433. The same type of creative player can usually play both AP(s)/AM(s) as a #10 or alternatively AP(s)/RPM as a #8 (or Mez, if you have 2 CMs: a Free-8 as KDB calls himself), so I also like to train an alternate tactic 4-3-3, even with 2 DMs, which can be more effective in attack if your opponent has a good defensive DM who can take your AMC out of the match, because your creative AMC/CM will have more space and also it will really free up your wingbacks to go crazy, especially if one of your DMs is HB(d).
  5. All good points. And also your post makes the excellent point that Rate My Tactic is a tool, not definitive. It does a good job of alerting me to potential issues, which I can then try to address by changing a role/duty, adding a TI or PI or even training a trait. Or not.
  6. Some possibilities (but I don't know your players): you don't have attacking width on either flank in the final third; on the right side, the IW(s), CM(s) and DLF(s) all might be working too closely in the same area; the DL and midfield are too symmetrical and too predictable; you don't have enough players on attack duty to counter attack (2-3 is good for underdog teams); therefore maybe turn the RW into a W(a) or turn the RW into a WM or DW, plus make the RB a WB(a) Also, the 4-4-2 has an inherent issue with the gaps between the DL and midfield and the midfield and strikers. Plus you are playing on standard both DL and LOE, which leaves more space in defensive transition. Therefore, to create a more compact block, consider either raising the DL one notch - but not if your CDs have lower acc/ant/pos than attacking opponents' acc/ant/otb --or lowering the LOE one notch.
  7. First, thanks so much for doing this! Yes, this. I get the "don't shut up shop" idea but there are frequent situations where we need to adapt and it would be great to address when/how to make adjustments for: we're winning by 1 after 80 minutes and the other team goes more attacking; and our players are tired yes, it creates great counter-attacking opportunities, but the marginal utility of scoring one more is much lower than the marginal utility of allowing one more we're trailing by 1 after 80 we're playing a far superior team; and maybe just want a draw for example, I tend to lower pressing, and maybe tackling, against teams, or maybe just individual players, who have much higher acc/agi/flair/dribbling, but I'm not confident in that approach would a "more passive" or "more aggressive plus lower block" type adjustment work better if we trained it?
  8. Good point. And any other formation which either has a back-3 (especially with a DM), or a back-4 with either DM-CM-CM or 2 DMs, for example a 4-3-3. I tend to favor formations with 2 players on each flank. Other possible instructions, depending upon your players and how the opposition plays: narrower in defense: but beware of good crossing teams. You might need to have one or both wingers man mark really good opposition fullbacks/wingbacks wider in attack - possibly also with more direct passing play at least one winger on W(s) or W(a) to take advantage of space left behind by forward charging opposition wingbacks standard or lower LOE plus counter attack to draw forwards your opponent's wingbacks focus play down one or both flanks take your DM or CM off a playmaking role if they are getting marked out of the game, and possibly use a winger as playmaker, or put your striker on DLF/F9 to take advantage of the space between your opponent's DL and midfield (but not in conjunction with counter attacking)
  9. There is a hidden rating: 'Pressure'. I'd keep a record of who falls apart under pressure and how often. You might want to replace them. They might also be a bad influence on young players. I think that Mentoring can improve the Pressure rating, but I'm not sure. Trial and error for how your team will respond to team talks and touchline shouts. You might need to 'encourage' more than 'demand more'. Against better teams, especially away, be more praiseworthy. But each team will respond differently.
  10. Some guesstimates based upon skimming your tactic and the 2 players: Locatelli does not have enough 'key passes' for his ability = maybe his teammates are not good otb runners? Locatelli should be fine as BBM but his speed/agility are mediocre for Bundesliga, plus he has the trait 'comes deep to get ball' - agree that he is better as DLP both players have the trait 'dictates tempo' which could conflict with 'higher tempo' TI 'higher tempo' might be your problem because players will act more urgently and they just might not have anyplace to pass the ball Locatelli has the trait 'tries killer balls' and combined with 'higher tempo' requires that he must make difficult passes to players who might not be in space; also don't know the quality of your forwards/wingers Christante is very slow, with very poor aggression = bad for counter-press; yes, he'd be a much better CB but beware playing a high DL (though his anticipation is good, but his positioning is mediocre) sometimes BBM and IF(a) attack the same space OTB, sometimes not Maybe try lowering the tempo one notch. If teams are packing the middle/box, maybe play wider, maybe play your LOE and DL one lower.
  11. It's true. There are many threads, by myself and others, showing where players don't do what is instructed in the routine. I speculate that set pieces are a very difficult area to program. Not disputing what you wrote, and this might have nothing to do with your example, but one thing I did learn to look for: sometimes, the game keeps the default routine or another routine, which you created, as a second option. It's worth looking to see if there are multiple routines for this situation. Also, if you use multiple tactics, make sure that you've saved each tactic, with your routines. Again, maybe not what happened here, and I've seen many instances where players just don't do what is instructed.
  12. This is great. I've started training alternate tactics to get my players used to these type of in-game, or game-specific, changes. Kind of the reverse, I'm playing a 4-3-3, sometimes 2DM because I'm usually a big underdog, and if the opposition is playing a 4-2-3-1, I'll sometimes move my CM(s) up to play AP(s) in the AMC role, making it a 4-2-3-1DM, which can leave a big gap in the midfield transition but can play very well (or not), and I can play WB(a)/WB(s) when I have 2 DMs.
  13. With Lex, I'd concentrate on training his physical attributes. It's much easier to increase these at young ages. To play BBM, he'll need to get his Acc/Pace/WR much higher: it's possible but necessary. Agree that he looks like he can become a really good BWM/DM/CM(d) type but you'll want to concentrate first on strength/acc/pace/wr. McInroy could become a lot of good things. Agree with what you wrote. Another idea: with his great dribbling, passing, technique and flair, he could become an awesome, maybe world class, IW(s) on the right wing. Or AP and if he learns AMC or AMR, he could dangerously move around. He already has great physical attributes. Always good to jack them up even more. Mostly though, he needs better natural fitness and agility but he can start working on his mental and technical now, especially concentration and composure. If he can start increasing his finishing, he might become a great goal scorer some day, too.
  14. I have used Mez with IW, which can create a nice creative duo but also can crowd the space, but have not used Mezzala with W and don't know the answer. I think that a lot depends upon your players' ability to read the game and move in relation to each other (ant/dec/otb in particular). You could probably play Messi, Kane and De Bruyne together in any combo, even all in roaming roles (T(a)/T(a)/Mez(a)) and they'd do great (not defensively!) and create space for each other, but less able players would run into each other and be helpless.
  15. Set pieces are the biggest improvement needed for FM22, imho. I've faced a lot of instances where my players don't follow basic instructions. Btw, I would advise not putting your biggest players on the wall. Your opponents will be sending their tallest, best jumping/heading players towards goal and you'll want your best aerial players there to combat them.
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