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dunk105

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Everything posted by dunk105

  1. Oh crikey didn't spot that, that certainly doesn't seem to be the case! This is my injury history in 4 months- and LOTS of training injuries. I dont play a particularly aggressive way too with both pressing and tempo either average or below middle.
  2. Yes, Im getting a lot, although I seem to remember it was like that my last save until after the winter world cup then it settled down. At least the AI is having the same issue, feel this is why many are finding it easy as clear we manage injuries and rotation better than AI managers.
  3. Mentioned this before but the breaking down of crossing moves is a joy to watch. Absolutely fantastic that this has gone from block, block every time to a variety of ways these break down from defenders intercepting the pass to wide men even before the cross to narrow misses and last gasp blocks. Its great too with this meaning there aren't huge amounts of corners and throw ins to sit through. Passing wide seems better too, nice to see balls played for players to run onto where either the defender will nick it or the wide player isn't instantly closed down (previously they would either have a cross blocked or play the ball back and the move breaks down) so they will then actually cross. Also the repetitive avoidable silly offsides seem to have gone such as ones from corners when the ball is cleared wide, or from throw-ins when returning the ball to the throw in taker. Only 10 games in but enjoying this a lot as it feels like the ME that was glimpsed in the beta with some much needed improvements especially in terms of repetitive movements that at times made watching games a chore.
  4. Counter attacks seem a lot better- none of this 3 against 2 and dithering not passing. Just scored a lovely goal from an opponent corner with Kane sending it through to Deki who squared for Son.
  5. Little thing I'm noticing is less blocked crosses, now seeing defenders in the center needing to clear for corners in the way defenders irl have a tough job not to score own goals. This is great, yes the same amount of failed cross attempts which is fine just more variety in the way these break down. Makes watching games much less repetitive and highlights not as predictable.
  6. An aside to this which for me shows how broken this is- I decided I may as well play with hard tackling on and full press, and then manage my players fitness to the nth degree. Result is I foul far more, but get the same amount of cards (if not fewer, and definitely fewer cards per number of fouls) with no reds so far and dominate difficult games more than I did before. It just seems so obvious that the game is balancing a realistic number of cards rather than reflect what is happening on the pitch and there's clearly more reward than risk in going super aggressive. I don't even see any need to take players with yellows off hard tackling and pressing as a full season on this and I never worry that they will get a second yellow.
  7. Early crosses is your friend here, its better but if you're a dominating team and teams invariably put 10 men behind the ball it loses it effectiveness. Absolutely right about the front 3 Rashidi has identified that the meta is tall, fast forwards. Which is a shame as it ruins variety.
  8. This. As an ex-Fifa player the cycle is exactly the same in that each year there are changes, brave new ME. First patch its back to the last release. This year its so more noticeable because with new features thin on the ground the ME changes were the jewel this year. Yes, defending issues but it was glorious and a real change. Take those ME changes away and I may as well have just installed a database update.
  9. Agree with all of that. For 3 I wonder what on earth the shoot less often, looks for pass rather than shot when my DM with poor long shots and shooting, great passing, composure and vision who has easy pass options decides to blast from 30 yards at will are there for. Such a shame as the beta was great, breaking these improvements has left us with a very poor edition this year.
  10. So do mine but they are still awful. Even with players who prefer to cut in they only very occasionally do. Think you confuse peoples issues with the way roles should play and don't with not getting success. Fact is the Beta match engine was a huge upgrade on FM22, but patched we are back to FM22. Its similar to how EA are bold with each new Fifa on release then the good but difficult to learn new way of playing gets patched out of it. Truly annoyed as features are thin on the ground but the beta match engine seemed worthwhile on their own, now I wish Id just stuck with FM22.
  11. Yes, check out the bugs forum there's a thread there. Sadly because numbers across the board seem fine what is happening in our matches seems to be being brushed under the carpet.
  12. This, was even excited by the patch notes but the ME has been ruined. A reason why I stopped playing FIFA as it eventually got patched down to the lowest common denominator.
  13. Yeah perfectly normal- Yes its a European game so harsher refs so why is it just me and not my opponent who has fouled more? Only half time too and 5 yellows from 8 fouls! Staggering that this is seemingly being ignored or excused.
  14. City even playing their last league game 3 days after the final Sunday when there's a gap on Sunday 10/5 to play a game. Its a joke.
  15. Absolute joke that the Premier League scheduling in May is only fixable by a new game. Just started to be successful and the reward is 10 games in May and told the only way to fix it is to throw away 8 seasons and start again. Love the ME but this has been a terrible release with "fixes" like this. It as bad in terms of injuries and tired players as the World Club Championship issues that still remained broken.
  16. And to be honest its season ruining as it just results in tired players and injuries. This is up there with the World Club Championship issues that also havent been fixed. Ridiculous that seasons of work have to be binned because the "fix" requires a new game. Utterly disgraceful.
  17. Surely this can be fixed in a patch though? Unacceptable that we have to throw away progress to fix this.
  18. Yes I get that as believe I've mentioned I understand that the ME doesn't see AI vs Player, but it feels as if the balancing on cards per game is skewing what we see in actual games- this is what I feel you guys are ignoring. Examples IRL do not match what we are seeing when examples I show suggest that despite me playing in a style that isn't overly aggressive that the majority of my cards are from single offences when you ignore the opponent fouling away all game. Where is the benefit to the player for a more pragmatic approach? Its been suggested it a tactical issue and I've supplied my tactic there has been no feedback why its the tactic as claimed. More examples: Every yellow of mine apart from one is from the first foul: 8 vs 18 fouls, again only fouls accumulate 2 cards for me but it takes 9 for my opponent. What makes me think that this is a balancing issue with your need to make numbers correct across the board is that after I've hit yellow cards I can go full press, hard tackling without penalty and no fear of second yellows as I know the game is going to keep it within your arbitrary preset limits rather than award cards based on what is seen on the field. With this in mind no wonder the best tactics have "get stuck in" as standard as its clear there is no risk in doing so. Tottenham v Brentford.pkm Tottenham v Nottm Forest.pkm
  19. This is even more awful once you become successful as games are just IWs running wide passing back to midfielders / wingbacks (with shoot less often set) blasting it over or failed crosses. Its like playing FM22 but worse with how effective low blocks are.
  20. Yes, but something you can get over. Initially as the team gel and start to trust you results can be all over the place, but if you think your tactic is sound stick to it and don't throw the side off by too many changes, Also the AI is smarter this year and no matter how good the tactic they will make things hard for you, so the analytics both in match and post match need to be used so you can work out why its going wrong, and also where the AI is succeeding.
  21. I have similar- Sat, Mon, Wed with a CL League Semi Final. The scheduling goes to absolute pot with the new Champions League format. Especially annoying when I qualify immediately to the last 16 and have gaps earlier in the season. Save uploaded as
  22. This is why you guys need to look at individual games rather than widespread analysis, as sure you have non-player matches getting you within the parameters you need but that is not reflected in games we play. Half time, 4 fouls, 4 bookings- one of these after 31 seconds. At least my opponent has been punished too. Udogie has dives into tackles so I expect it with him but none of the others has any traits like that. My team instructions, hardly over the top tackling etc or PIs like tight marking / hard tackling. No OIs either. This is clearly not right or realistic. It truly ruins matches. If you search back to FM22 bugs under my name you'll see this was flagged last year too by myself with plenty of examples.
  23. I've no issue with the amount its the distribution with the AI seemingly able to get away with a lot more whereas many of my cards are for 1st fouls. The below example shows 0 for United, and 3 of mine are after Ive gone 2 up and wound down my pressing etc as soon as I got the 3rd in the 61st minute. My tactic is in a previous message and feel it isnt aggressive when defending and winning balls. Curious what the AI is able to do with pressing etc that means 0 cards. Me (3 cards from first offence- 2 of which are from subs who have just come on): United: If you also watch the game the AI is pressing / sliding in all game too. Realise the match engine cant differentiate between human and AI but the amount of times I get this it does feel Im playing by different rules. Tottenham v Man UFC.pkm
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