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Olas Nick

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Everything posted by Olas Nick

  1. I have a question for those who understand xml well. I attached 2 files that perform exactly the same function and give the same result. but the FM19 file is small and completely logical. and the file from FM23 is 3 times larger and completely idiotic in structure (in my amateur opinion). why spend extra effort to do the same thing only worse? or is it better and I just don't understand? team chemistry hierarchy panel_fm19.xml team chemistry hierarchy panel_fm23.xml
  2. little improve for social groups maybe the hexagon can be made even bigger and add some information like age and nationality, but for now let it be
  3. if nothing is overridden in the specified file, it means colour settings. it's quite funny that you changed 3 out of 4 and not changed the poor colour
  4. in fact, it corresponds almost one-to-one to the digital representation, in contrast to the representation of attributes by circles of different sizes and colors,
  5. https://streamable.com/hr93e4?src=player-page-share what was there so much noise about)) I think mustermann is best for demonstration
  6. how will it help burak to understand that it is necessary to attach a file in which he cannot make changes? on the screenshot, we probably see the Vince skin, the sizes of the elements are also poorly configured there
  7. what? if he didn't ask for "help", but provided the files in which he wants to do it, it could be done in 5 minutes. і liked the idea so even і could do it
  8. deja vu. man, you just don't want to do anything, you want someone to do it for you. make at least an full mockup, maybe someone will have a lot of time and inspiration and make xml for you.
  9. i was wrong it can be done simply, see the implementation in Flut Skin
  10. yes, GK need little tweak "overlap of feet" this is not a bug, but a feature of the design. in theory I could place them vertically, but I'm saving that space for some other indicator. and I don't want to make them microscopically small.
  11. again redid the youth development team tactics inbox panel so that the appearance does not depend on the number of rules also noticed the strange brackets after the team name. again the programmers broke some inconspicuous functionality
  12. It also amazes me when people don't see the obvious flaws in their work. I also had a utopian idea while looking at your work. theoretically, by unifying sections and properties, as well as correctly changing file paths and class names, it would be possible to make at the top group of tabs - A-skin, B-skin, etc. and switch between skins as between tabs
  13. of course it's better than before, but the highlighted elements still look terrible in my opinion. I believe that the entire text on the tactical pitch should be white(or black but not one white and other black), and the lower element needs a different relative orientation of the strip and the inscription, or the strip should be so thick that the text is inside it
  14. i also think that this is one of the things that was much more beautiful in fm21. and I've been studying the structure of this panel a bit. this cannot be done by simply replacing the panels. deep processing of the existing panel is possible, but I decided that it is not worth the time to do this.
  15. sorry, there is no time and opportunity for this.. my opinion - FM is not a game for low resolution or small screens. if you want to play normally - buy a big screen. this skin will never optimize for any other triad of settings other than full hd/100%/100% theoretically, by combining them, you can get an appearance similar to the "standard". it's just empty talk. specifying 1 parameter out of 3 is zero information.
  16. if this is a problem due to the replacement of the standard font, then it is more efficient to change not the sizes of the panels and fonts in the panels, but the general sizes of the fonts in the *.fontxml files. because such a situation can arise in hundreds of panels, and you simply noticed only the one you see most often. this is a fairly standard problem when changing the default font
  17. I will look at it today, but it seems that everything was correct there
  18. its not button, its toogle. i think their colour its primary_button and standart_button
  19. it won't help. tato uses bad code to display the trophy container. but I'm not sure that this is a tato and not some kind of Frankenstein. some text colors do not match and there is a scroll bar in the trophies container. e.g. my skin and original tato with same game/screen parameters and different trophies quantity
  20. i played with it a bit more, it looks nice in the mid match review panel, but only if you have a high quality stadium photo, which is very often not available
  21. its absolutely elementary task but exist little nuances: - why, if the picture will be covered by panels almost completely - is it possible to expand the picture to the top panel?
  22. in my opinion, it is insane to play without the largest possible packs of logos, stadiums and cities. but I don't like skins with stadium pictures rotation
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