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Olas Nick

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Everything posted by Olas Nick

  1. good job actually "find and replace" is the least interesting part of the job and it's probably only 5-10%. the most interesting thing will be later, when you will look for places where SI designers simply ignored the writing of certain parameters, relying on the fact that standard values will be loaded in fact, I would really like to see if it is possible to do it entirely through editing only classes and properties, without interfering with panels
  2. I do not keep an archive of old versions because I believe that this is the case when any new version is better than any old one it's not actually there and should be an abstract red image, but I included it in the skin and it fits in pretty well with the Megapack TCM I'm using you can simply contact the author of the logopack with a request to provide a template or ready-made image, or maybe you can find it yourself in the logopack of 2020 or even older
  3. I think all logo pack authors are playing this game now and all of them will be missing the logo of MU and some other teams
  4. because the author of the logopack that you use simulates compliance with copyright and did not include the MU logo in the package
  5. remove folder tab bar in graphics/boxes/custom/interface/
  6. also I replaced the link in the first post with a direct link to the zip file
  7. no, use the live version, the fmf version needs to be unpacked by an resource archiver
  8. the live version reflects all the changes for today, the fmf version I update much less often, when a significant number of changes accumulate, or when some critical bug is fixed. the gray topbar can be removed by unpacking the files from this archive light_titlebar_mod.7z
  9. tried for a while to change the player history achievements page and replace the unusable dropdown menu with a table in the side container, but no luck. i think it's because i can't change properly files career job table and career job item
  10. keep looking in the skins, I've seen a skin once where this was implemented. everything was elementary there.
  11. I had the same first reaction. as a result, 5-6 years passed before I started doing something. if you start now, in 3-4 years you will be able to play on your own almost perfect skin.
  12. I try to follow 2 rules - no duplication of information on the page and the fastest possible access to data. instead of an animation I would make a container with tabs
  13. it is impossible. only by replacing the image of the star with another image .graphics/photos/dynamic/PoM/
  14. I'm interested rejection from the city pics container. guaranteed, one of the first questions of users will be "how do I add a photo of the city?" and in my opinion rotation of information in the container is bad.
  15. now files text.xml and title.xml do not exist. all fonts are described in files *.fontxml, and no one will answer why you can't find them.
  16. my friend, you do not understand what you are saying. do you really want to make a light skin? ready to spend several thousand hours of time on it? it would be interesting to see the result.
  17. you mean tabbed sub menu instead of current drop down sub menu? it's now implemented in the touch version of the standard skin, and somewhere in the touch skin thread I've uploaded adaptation for the pc skin
  18. see file club overview panel. to find it, you need to spend 10-20 minutes, I don't understand how you couldn't find it in 2 months.
  19. strange, never seen that. maybe it's the "effect of another skin". I'll try to pay more attention to this panel
  20. just playing in lower divisions it seemed to me that all these marks would be gray, even if for that division the player is a god
  21. I finally set aside half an hour to see what's new in the radical new skin 1. Little bug in Inbox 2. It is subjectively a bit difficult to see the change in health level without color gradation 3. I don't understand when these indicators light up 4. Maybe you need to add a player mini profile for better visualization 5. Subjectively, on many pages it seems to me that I am looking at them through a fog. I think the faded text can be more contrasting.
  22. I would prefer a more aesthetic solution to the problem of the outdated transfer value. for example, slanted text, text in a different color, or a background in a different color. but in the graphic files I found only folders knoledge and no knoledge
  23. unfortunately, the problem of the combination of screen diagonal width, screen resolution, system scaling and game scaling exists even at resolutions that are officially supported () I have a 26" monitor with a resolution of 1920x1200 and of course the system zoom is 1x. But if someone has a 13" with a similar resolution, then it probably works with a zoom of 1.25-1.5x and this already change a view of panels in case of non-standard situations, you should always play with a combination of resolution, system and game scaling. I don't see any other solution, especially since it happens that in addition to my own bugs, I also have to fix "official" bugs.
  24. My friend, everything you have asked so far has already been done by other people. Take a skin in which the changes you want have already been made, determine which file is responsible for this and compare it with your file. It takes 20-30 minutes and you don't have to wait half a day for an answer on the forum. As a skin for analysis, I suggest Flut. Almost everything is changed in it, so almost any file can be found. And at the same time, all the changes there correspond to the classic style, and are not radical as in Mustermann or Statman
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