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Loda

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Posts posted by Loda

  1. 1 hour ago, JustHowie said:

    Me again... So after watching WTS today I saw him use this panel

    (yes mines currently broken) to look to see if a player would work in another role.

    image.png.a8493dc23e715964251e70e97fc98ce7.png

    This got me thinking would it be possible to get this onto the scouting report card (after @Loda had helped me before I wanted to add more to it) Problem I am having I can't for the life of me get anything proper to stick.

    image.png.fa649b0b18a208ac7db7e51927df16e6.png

    It's got the highlight key attributes part I want but the attributes etc won't pull. the whole idea was you can use this drop box to see if a player would work in another position entirely unlike the one in the next panel. 

     

      Hide contents

                <!-- Attributes TEST -->
                            <container class="subsection_box">
                        <translation id="title" translation_id="229822" type="use" value="Attributes" />
                        <!-- buttons area -->
                        <container id="btna" embed_in_frame="true">
                            <attachment_group class="title_embedded_panel_right" vertical_inset="4" horizontal_offset="4" horizontal_gap="10"/>

                            <widget class="player_roles_popup_button" id="skpa" show_attribute_highlight_colours="true" show_clear_item="true" click_event="skpa" alignment="centre" appearance="buttons/embedded/normal/button" auto_size="horizontal" height="30" fixed="true" spec="text" show_selected_role="true" embed_in_frame="true">
                                <translation id="text" translation_id="330016" type="use" value="Highlight key attributes for role[COMMENT: option allowing for viewing the key attributes needed to play in a certain role]" />
                            </widget>
                        </container>

                        <layout class="arrange_vertical_attachment" alignment="top,extend" offset="0" gap="0" />
                        <layout class="stick_to_sides_attachment" alignment="horizontal" apply_to_children="true" inset="0" />

                        <container class="player_attributes_panel" id="patp" file="player/player attributes panel" highlight_attributes="true" show_attribute_offsets="false" />
                        <record id="object_property" get_property="obj" set_property="objt" />
                    </container>

    probably doesn't help I can't find alot around this or the pane

    You want the attributes to show on the scout card? You need to go back to the same post again. It's literally the example I use...

     

    Hint, bolded an obvious oversight in your code (I'm assuming your layout setup is ok).

     

     

  2. 1 hour ago, JustHowie said:

    Has anyone had any luck in the past with adding form to scouting cards? and the comparison pages for playersimage.thumb.png.ca06ede093301934c7fd21d027ffe2e5.png

    I'm trying to pull what I have on he player profile page but on the scouting card it pulls up blank thinking I have made an over sight or maybe I have to tweak something as I can go into the players profile and see this information.image.png.a5a7ba67f4b8d729305d8ed274459e21.png

     

    the same happens if I try pulling per 90 stats. Wanted to try looking into the player compression tabs try flash that up with some per 90 and the form chart. 

    https://community.sigames.com/forums/topic/564595-attributes-on-scouting-tab/?do=findComment&comment=13964204

     

    have you  looked at my guidance in this thread?

  3. 1 hour ago, vbark14 said:

    Anyone know what location controls the the star icons in the game if I wanted to change them to a different color or icon?

    C:\Users\Owner\Documents\Sports Interactive\Football Manager 2023\skins\<skin name>\graphics\icons\custom\star rating

     

    Extract files if they're missing. Alternatively there's a lot of star options out in there in released skins. 

  4. 1 hour ago, JustHowie said:

    Thank you!

     

    I am having absolutely no luck with this, I've tried several changes but nothing actually changes in game 

    Are you doing all the basics, i.e. reloading the skin/ensuring you're editing the correct skin/panels/graphics, files directories are ok, etc.?

     

     

    I deleted the button graphic so the shading is no longer present and I gave the side bar my popup box appearance... So the guidance is sound I'm afraid. I'm 100% certain you're making a small oversight somewhere.

    Screenshot (2850).png

  5. 1 hour ago, JustHowie said:

    Does anyone know what controls the borders on the tactics screen trying to remove the rounded edge with squared off edges, wanting to achieve the same for the instructions boxes. I have managed to achieve squared off boxes most other places I feel like if I can locate where these are I can finish the rest as they will come from the same place

    tactics.jpg

    It's called the side bar and within style bar buttons. 

     

    buttons: 

    C:\Users\Owner\Documents\Sports Interactive\Football Manager 2023\skins\<skin name>\graphics\buttons\custom\tactics\style bar

     

    (FYI  team instructions mini overview although not required here controls the mentality, possession stuff)

     

    In all honesty mine is heavily edited and I've deleted the side bar graphics which makes it a bit awkward for me to remember but I reckon line 120 in tactics overview side panel is probably what I've edited to get rid of it. Line number should be same/similar for yours but search "side bar" if needed. 

     

    So edit graphics and/or add appearances, etc.

     

     

    If you don't have these files, they'll need extracting of course (or stealing from a released skin). 

    Screenshot (2849).png

  6. 4 hours ago, FMLuc said:

    What's the name of the file that controls this panel? I have another kind of colour into the club overview panel for the trophies in my skin and It inflects into the history-honours panel. I want to make it like into this skin, with a white colour. Thanks

    image.thumb.png.2ad22626c7cfc80dc1068242523c57c1.png

    team/team container records overview panel

  7. 28 minutes ago, niklas88 said:

    Hi.
    This will be a long post, a trip down memory lane...
    Here is my failed attempt at replicating Football Manager 2006.
    I played CM01/02 and FM 2005 over at my friends house, and a lot of other manager games before and in between, but 2006 was my first version FM.
    I have always looked for and wanted to play with a Football Manager 2006 inspired skin, ideally a copy of the original :cool:
    1 year ago I was home sick for two weeks due to covid.
    I decided I had some time to try and learn skinning but my ambition to replicate FM06 turned out, in the end, to be too hard for me.
    I spent an entire week copying and adapting the original graphics, so every icon, star, flag, font, box, button etc. is the original graphics from 2006.
    Note, I played with the 2006 Metallic skin back then, can't remember if that was the default or an alternative.

    In the end I realised that using original custom buttons and graphics was too complicated for me, it just looked strange in a lot of menus and windows.
    After a while I started again for FM23 but I just feel i don't have the time nor the skill to ever finish it. 
    Some screens and buttons are hard coded and it gets really frustrating when you hit a wall :seagull: 
    Anyway here some pictures from FM22 and 23.

    FM22 Main Menu

    22MainMenu.png.52aea33879b405a47b78cf90912b602a.png

     

    FM22 Squad View

    22Squad.png.2c97977219a81cd2d7bce1ae7e167004.png



    FM23 Squad View, this is where I am right now
    I would like to remove the shadow on the sidebar but then the standard tables(where the playes are listed in this screen) doesn't look as good.
    Some things I haven't figured out in this picture:
    The tab bar buttons have the wrong colour, I can't find which one or where to edit.
    The status buttons have the wrong font but I haven't yet checked all the files from 22, where it works as it should.
    @Loda, when I compare to your skin, I realise I have the wrong tab bar image, strange since I have the right one in the main menu.
    I suspect I had trouble moving the items on the tab bar :confused:
    I also made som changes to the star ratings, the stars are the stars from 2006 but it was not displayed in the same way in 06.
    I removed and/or combined the half stars and unknown stars so now it's more vague 


    image.thumb.png.1fff37d18d28e6a5f91864c22c1a1c4f.png


    When I think of FM2006, I think of the font, the colours, my Cardiff team and the original facepack, I can still see the pictures of the players in my head.
    I particularly liked a facepack for Southampton(I think it was downloaded), where Walcott played, that looked like this:
    image.png.be9f5974dc00b96761ad7e655b532c4e.png
    So, as a bonus, I can show one more thing that took me MONTHS to complete.
    I used the cut-out megapack and inserted the same background and border for all 400k+ pictures.
    So here he is, 17 years later...
    image.png.0ffb8f3d4c57f454a2d3454eba30d619.png

    regards Niklas

    Your squad view is much better than mine :applause:whilst answering your questions I only realised there was a picking panel last night after all these years :lol: so I've improved mine massively thanks to you. The embedded buttons and picking buttons in the table (which you've had colouring issues with) are other really nice touches. You also have much greater patience with the morale icons, :lol:

    The intro panel is perfect, I can never be assed to do this screen but if I did, that would be the blueprint. 

     

    You've integrated a couple tab buttons well, maybe need a slight trim but you're on the right lines. Format and graphic, you're right is a little off.

    I never have and never will be a fan of the extended sidebar. 06's was below the titlebar too but you still have to account for personal taste. 

     

    Really nice work but most of all. It's really nice to see someone actually try it themselves and show a bit of initiative.  :applause:

  8. 57 minutes ago, niklas88 said:

    Yeah i've removed all coloring in the button xml files.

    It's really frustrating when you don't find where the colour comes from. Sometimes it's just not possible edit certain things.

    I can post some screenshots in that thread if you like tomorrow, but i've only managed to edit a couple of screens unfortunately.

     

    In terms of the role picker button it may be hardcoded to match the pitch role colouring. I'd have to check the tactics squad panel to be totally sure but there was very little in there from memory re. the buttons. I'm ok with mine as I eventually kept the colouring somewhat inkeeping with the theme but arguably no graphic at all is more true to FM06 and you can obviously edit the graphic to achieve this. Another idea, if you wanted to be really creative, you could play with the shades of the graphic. It'd require a lot of experimentation in a graphical editing program, as it'd be quite unpredictable guessing how it'll come out initially, just an idea...

     

    In terms of the picking buttons, yours are much better than mine, I actually had those same buttons at the top but they were splicing and spacing all over the place so I gave up with those. I was definitely not as committed in terms of nailing the colouring as you but I'll take a look and update if I figure anything out. Out of interest does every skin automatically recolour here? If so, this may also be hardcoded too. It's a bit weird though as it never used to be. 

  9. 2 hours ago, niklas88 said:

    Hi.
    I have an issue with my custom picking buttons.

    The first pic is from the squad list and the second and third are from the tactics menu.

    I set it up like this in the settings.xml cause I want to have different colours in the tactics menu.
    <colour name="attacker_line" value="rgb(239,0,0)" />   

    But then, as you can see for my striker in the first pic, something happens in the squad list, his button turns to the colour i write in "attacker_line" and the arrow turns black.
    The other positions in the pictures have a transparent colour like this.
     <colour name="goalkeeper_line" value="transparent" /> 
    That makes the squad list fine but in the tactics screen the button turns white.

    I think the easiest would be to be able to turn off the colours in the Pkd column of the squad list, which I thought I did in the button.xml, but I just cannot figure out how to do it.
    Does anyone have any thoughts on how to do this?


    image.png.aa83965cbb98821d085a4be4fb36c48d.png

    Firstly, WTF, I have a patent on FM06 skins :herman::lol:

     

    Secondly, ****, those tables look nice. I'd love to see further screens in the show your skin thread.

     

    Anyway....

    I take it you know the directories but I'll mention it anyway, the first one is: buttons\custom\picking\table and needs all the xml colouring deleted so you're just left with the graphic. If you've done this already, you need to make sure there's no conflicting colouring in the settings. I've noticed a lot of issues myself around this but I waited until I could sit down and have a proper look at all my settings.xmls and a lot of it figured itself out after that.

    Regarding the table, the graphics and associated xmls with icon colouring is found: graphics\buttons\custom\tactics\role picker. Edit the graphics themselves or the xmls depending on what it is exactly you want. 

    I would leave it to the settings to recolour role/duties on the tactics pitch.

     

  10. 11 minutes ago, bluestillidie00 said:

    ah interesting. i probably messed something up 😂

    I'm actually quite unnerved by how seamless this has been. It's gone back to a selector in the EPL with Arsenal, no problems...

    I'm not keen on the drop-down menu with this selector though so I'll try and implement my own. I'm sure normal service will resume then, my old one seems less compatible than this selector.

    I've not added your graphics yet either. It's a shame I'll have to lose your lineups and tables, bar one. 

  11. 46 minutes ago, bluestillidie00 said:

    does the scoreboard selector not reset at half time? i had that problem in 22

    No actually, just tested it again. It seems fine..

    There's no selector option, during, an EFL game for example, but personally I'm fine with that.

     

    (I'm assuming you're referring to the automatic, in-game scoreboards and not the selector but I'm going to go back to a prem club now (just tested with Birmingham) just to make sure the selector is still fine, ironically I'm testing in your Steklo Skin.. Assume there's no issues if I don't say anything else.)

  12. On 23/02/2023 at 18:45, Loda said:

    Ok cheers @DamienQilBormliz and @a31632 it's kinda what I suspect. I've had a look at the coding and I think there's one thing worth trying (which I highly doubt many if any have tried), not 100% sure I'm right but if it works I'll do an explanation to help others (it won't be a quick and easy fix though). 

     

    Progress is slow at the moment, having a nightmare with fonts on the match titlebar crashing everything.. on the whole fonts always used to be/have been on regular screens easy enough but it's not liking anything 'digital'... hopefully I'll be in a position to start looking into this more soon though. 

    Ok I felt obliged to revisit this considering Blue is gift wrapping all the scoreboards for us and I said I would do an explanation... 

     

    It appears the automatic scoreboard changes, dependent on comp., can be made compatible with the scoreboard selector. Done a bit of initial testing and unnervingly not one issue. Reloading skins during a match reverts to the default match titlebar/scoreboard but there's no practical reason to do this other than during skinning and this occurs regardless of if the selector is present, (so just don't reload during matches!).

     

    So, considering I said I would update and explain if this is possible, this is effectively my match score area panel:

    <list id="properties_to_forward">
    		<record get_property="disable_animations" set_property="disable_animations" target="clkc"/>
    		<record get_property="disable_animations" set_property="disable_animations" target="temc"/>
    	</list>
    
     <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0"/>
    
     
    
    	     <container>
          <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0"/>
          <widget class="match_titlebar_panel" file="scoreboard_selector/match scoreboard selector">
            <layout class="stick_to_sides_attachment" alignment="all" inset="0"/>
    
            <record id="object_property" get_property="objt" set_property="objt"/>
          </widget>
        </container>
     
     
    

     

     

    My match title bar literally just points to the match score area panel (not rocket science and easily found in base files):

    container class="client_object_viewer_xml_panel" id="MsaP" file="match/match score area panel">
    					<record id="object_property" get_property="objt" set_property="objt" />
    				</container>

     

    Tbh you can probably bypass the match score area panel entirely, putting the first code extract in the match titlebar to achieve the same thing but I've got a bit more going on in mine (as I hate having all the substitute buttons, etc. at the bottom). 

     

    I tested using this selector coding in a test skin. 

  13. Tables tend to have set row heights/spacing so regardless of the size of the container they often don't adjust. This is especially true of attribute tables (I had to scramble for something to fill the excess space within mine on the overview..). I'm trying and struggling to think of any table that has automatically adjusted to be honest (vertically, it's a given they will horizontally). 

     

    So... 

    You might want to look at: Row height and row spacing in the second panel. 

    And you may also want to consider increasing the text sizes for the attribute name and value sections, just add size="whatever value suits"  to help it look less sparse.

     

    That's the best I can suggest if you're intend on these changes. @Nachote912

     

    Although looking back at the screenshot I'm not  convinced that space is entirely allocated to the attributes given the traits are getting cut off. The primary panel needs further investigation for me to be sure, which you've not provided. 

     

  14. 6 hours ago, _Ben_ said:

    Yep. This is what I use - that way each ‘part’ is 5% of the total 100% graph. The class stipulates the ranges for values taken from a holiday save and averaged per positional area. 

    With that, the stats on the main profile for human and non-human players and the icon for ‘DNA’ values, I have about 70-odd different classes that I’ve got going at once. 

    Time consuming but relatively straight forward once you’ve got the hang of it. Huge credit to @bluestillidie00 because his attribute bars started this process/obsession off for me!

    Yeah from a cursory look I thought blue's attribute stuff kinda set a tone /predated it.. I'll see what he sends over but arduous doesn't really cover it. You guys have a commitment to creating these classes I don't think I can match :lol: 

    I'm not sure where I'd start or how I'd decide the percentiles either. That seems particularly subjective but if you can get it right... 

    I've not been a fan of Stag stats thing. From what I can see these are text widgets, presumably from real-life(?). Ever since I watched one of @Rashidi's streams and him trying to figure out for 20 minutes where this information was being drawn from :lol:, that really put me off as it doesn't seem to be in-game related and I'm not surprised it caused him some confusion. From what I see you aren't applying this though which I really like but takes me back to questions around percentiles. 

     

    I'd like to include something like this in my skin and I might be able to colour scheme it in a relevant way, in-keeping with 2006 at a push but when all is said and done I'm really struggling for space on the player overview anyway, I really only have slim horizontal areas I'd happily sacrifice... Presumably it can be applied elsewhere though which does make it interesting... A sub-profile that could be applied around the game/player screens maybe. 

     

    P.S. if any of you ever find a way to get games in role on this screen, I'd die a happy man :lol: (akin to bottom left, games in position, it's actually on the player tactics screen, bottom right).

    Untitled.png

  15. 10 minutes ago, Nachote912 said:

    Sorry for bother again, i'm very noob with skinning, but i'm trying to autosize the panel but i cant.. it's very frustrating

    image.png.5f17170baaf56dc8710f64c62be26aba.png

    That requires reformatting of the involved tables, row spacing being an obvious one and the text sizes maybe potentially (kinda depends what you want). This will be found within the attributes panel you've linked. Maybe an additional attributes panel too, I'm not sure what has been done with this skin... If you don't have separate attribute panels you will be effecting the player overview as well however (maybe more, I always have separate attribute panels for this reason) so I wouldn't recommend it and to be honest I would also question how good that will look... Seems like potentially a lot of effort (if you're not a skinner) for not a lot. I might consider adding something else in... or maybe condensing it a bit.

    Saying that I think it looks alright as is to be fair. :thup:

  16. On 22/03/2023 at 19:04, GIMN said:

    A combination of custom classes, graphics & transformation containers.  Could be done without the transformation containers to be fair, but just would have required creating an additional 99 pizza slice graphics.

    I've been away for a few years, the personalisation of classes is a definite area that has progressed in that time. It's proper arduous work, I don't know where you guys get the patience from... the results speak for themselves though. 

    I can kinda figure how Ben has done those bar graphs (which are also great and makes me want to relook at my stats) but I'm not sure I can get my head around those pizza charts!

     

    This isn't skinning for the sake of it either, it has a purpose. And personally I think stats might be the most important area that needs this type work. 

  17. 2 hours ago, Nachote912 said:

    Can someone help me please?? i don't want to bother us or being disrespectfull

    There's a thread on this not that far down, please search. I've actually provided the code.

    That main container needs to be turned into a tabbed container too if that's how you want it. 

    Pretty much every player overview panel these days have a tabbed container so search within one of these to see how you need to organise this section 

     

    The panel in question here is: widgets/scouting centre report card

     

     

    If you don't have this panel in your skin, you need to go back to basics and look at the guides and extract the resource archiver.

    Alternatively just 'steal' one from someone else's skin. Many edit this page.

     

     

  18. Graphic directory: graphics\boxes\custom\match\touchline tablet

    Panel directory: match/match touchline tablet panel or maybe match/match in between highlights panel

     

    That's the directory in the base files/my skin. I don't know what the creator of your skin has decided to do so check both. If he's using the same graphic directory but there is no graphic you will need to extract the base files. In which case read the thread about the resource archiver if unfamiliar with this. 

    All you need to do is modify the graphic in any appropriate program you may have, so the hardest is part is just locating/acquiring the graphic.

  19. 46 minutes ago, hyrule_king said:

    I have sorted the main menu one so its transparent but the match engine one is still there. 

    Main one has gone.

    744eca2e08fec5484289962867563cd1.png

     

    client object browser.xml 12.41 kB · 1 download

    Ok not 100% sure what you're trying to do here... guessing you want some kind of general overlay which won't effect match and menu...

    I'm unsure though as you've got the answer already there, if that's the case, just adjust the transparency on line 28. This seems a bit too simple...

     

    Line 40 is the issue you've given everything this overlay. That needs to go. I wouldn't be giving any containers appearances in the client browser. 

     

    Using your client browser in my skin with these adjustments gives the overlay (I made it pink for effect) but away from match and menu: 

     

    If I've misunderstood and you don't want any overlay just delete primary/paper, it won't matter then. 

    Untitled.png

    Untitled2.png

    client object browser.xml

  20. 54 minutes ago, lugui said:

    Thank you very much for your input. I tried it but unfortunately no sucess.

     

    Thank you for such a detailed explanation, for real. Got to learn a few things I still had doubts.

    Although...

    No luck, unfortunately. I played around with the insets, mostly the third value - to be fair, anything with numbers inside the container below: layout, gap, insets... - , increasing and decreasing it. For some reason out of my skinning skills, theres seems to be some sort of limit/threshold that wont allow me to make/keep the faces a bit larger without squeshing or cutting them off in some way. Dont know how to explain it better, but I felt that I only had this sort of squared space/room to fit the face, so to make it larger I had to sacrifice and cut it off...weird, but I did try several things though...

      Reveal hidden contents

        <container>
            <layout class="arrange_vertical_attachment" layout="-1, 20" offset="0" gap="2"/>
            <layout class="stick_to_sides_attachment" alignment="horizontal" inset="1" apply_to_children="true"/>
            <layout class="stick_to_sides_attachment" alignment="all" inset="0" />

            <container>

                <widget class="tactics_kit_picture" id="kitp" keep_aspect_ratio="true" alignment="centre" scale_picture="true" number_inset_right="0" number_inset_top="0" number_height="65">
                    <layout class="stick_to_sides_attachment" alignment="all" inset="0,0,0,26"/>
                </widget>

                <widget class="object_portrait_picture" id="pict" scale_picture="true" image_alignment="right, bottom" clickable="false">
                    <layout class="stick_to_sides_attachment" alignment="all" inset="0,0,13,4"/>
                    <record id="object_property" get_property="objt" set_property="objt"/>
                </widget>

            </container>

            <container class="spacer" id="kitS"/>
        </container>

     

    I was trying to achieve something like this layout, funny thing is that this skin's panel has the same values I do and yet it looks larger: 

    image.png.1ea435f96849471ff02efc532ace8248.png

     

    So I had to settle with something more like this - faces are visible smaller -  and maybe I'll remove the kit behind it.


    image.png.df58fd39084fe855ec460ea6df76a371.png

     

    Anyway, I will leave the .xml just in case it could be of any help to anyone or any other ideas come up. 

    Thanks again, mate.

    tactics icon info panel overview.xml 10.86 kB · 0 downloads

    I did explain the face sizes would be reduced.  You're limited by potential previous changes to the touchline and the panel formatting. It works exactly as I imagined though... I did a quick, crude knock up on TCS below as I'm guessing you both have approximately the same pitch size (I'm not going to mess with footedness as its seems fine on yours..).  I changed exactly what I said.

     

    <container>
    		<layout class="arrange_vertical_attachment" layout="-1, 20" offset="0" gap="2"/>
    		<layout class="stick_to_sides_attachment" alignment="horizontal" inset="1" apply_to_children="true"/>
    		<layout class="stick_to_sides_attachment" alignment="all" inset="0" />
    
    	
    
    			<widget class="object_portrait_picture" id="pict" scale_picture="true" image_alignment="centre" >
    				<layout class="stick_to_sides_attachment" alignment="all" inset="0,0,36,0"/>
    				<record id="object_property" get_property="objt" set_property="objt"/>
    			</widget>
    
    		
    
    		<container class="spacer" id="kitS"/>
    	</container>

     

    If you want bigger faces it needs a complete rethink as the issue is the amount of space. (tactics icon and/or pitch with tactics container and/or pitch size in tactics overview side panel). I needed to edit all of these, look at how much bigger my pitch is to create the space. Ironically enough though my tactics icon insert for faces is nearly exactly the same as what worked on TCS. 

     

     

    Untitled.png

    Untitled.png

    tactics icon info panel overview.xml

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