Jump to content

Irn Rvd

Members+
  • Posts

    155
  • Joined

  • Last visited

Posts posted by Irn Rvd

  1. On 01/08/2023 at 06:08, 1twoQ said:

    I played around with a lot of combinations but this is what I finally settled on:

     

    image.png.46b92deaa11b8485964c65fa870dfb05.png

    The distribute to specific team-mate is aimed at dunk, but distribute to CB's works just as well. Was just trying to get Dunk more touches/completed passes per game this way.

    If the opposition is really trying to push down the wings with aggressively overlapping fullbacks, or just has really skilled wide players I'll typically change the invite crosses instruction to stop crosses, but otherwise invite crosses seems to protect the middle of the pitch better and keep the defense more compact.

    Against opposition that really doesn't want to press I'll take the more direct passing off the midfielders or even switch it to shorter passing in extreme cases to get a slower buildup to try to really emphasize baiting them to press. If doing this I'll usually also add take less risk to the left centerback and change Dunk to a BPD and give him more direct passing to occasionally get him to try a riskier pass to get through the press we've hopefully baited them into, and give him dribble more so if they're still not pressing he'll break the lines himself and force someone to pick him up. In these cases I'll usually change Gross to a volante (s) to encourage him to drop less and offer more space for dunk to dribble in to and offer a more progressive passing option. 

     

    I wanted something that gave a fairly accurate Brighton recreation while still working decently enough in the match engine. 

    The main things I wanted to replicate were obviously the way Brighton plays out of the back to try to bait the press before passing through it, a nice 2-4-4 shape in buildup that can morph all the way into a 2-2-6 in camping situations, overall high possession numbers, overall high shot totals, a fairly similar number of shots between the front 4 & Mitoma and March having a high number of progressive carries.

     

    IRL Brighton finished first in shots per game, 3rd in possession 5th lowest shots against per game, 4th highest goals for and 10th lowest goals against per game. With the above setup I'm able to get consistently top 5 in shots, possession & goals for.

     

    The best I've been able to get shots against wise is around 8th-10th lowest. Not sure how to get that number better while still maintaining the rest but overall this is the setup I've gone with. I'm open to ideas to try and make it more solid defensively if it doesn't take too much away from the recreation aspects listed above.

     

    Give it a go and let me know what you think!

    This plays really well. Not tested against a super team yet which is where I think RDZ recreations struggle against normally. 
     

    I’ve changed to positive and lowered the tempo and removed counter to try and get the S passing pattern going. I will say attacking with counter and high tempo is a brilliant watch. 
     

    slightly annoying but I think any tactic with one striker struggles if they don’t have an advance forward in this game. Think I’m gonna try it with CF attack with ppm drops deeper to receive the ball. 
     

    Trequtista is a really good idea. It does play like mitoma in game. 
     

    Even with the shoot more often selected on players they do seem to pass it often when presented with a tap in chance which is good to see. 
     

    cheers @1twoQ

  2. Did any manage to get this going? I’ve ended up uninstalling the game out of frustration as I just can’t get it to work like a de zerbi tactic lol.  I’m thinking I need to dumb down my expectations cause we may only Be able to do a loose recreation. 

    we want really slow patient build up between the defence and two dms. This will be risky and we will lose the ball in danger areas at times but it’s worth it. Once the first and second opposition press is on our base we want to up the tempo and get it to the AM or striker then release the winger so he’s 1v1. Flood the box to create overloads and create ccc. 

    what I got so far is:

    Positive

    in possession:

    Slightly lower tempo - adjusted per opposition

    much shorter passing - for possession purposes and to try force centre backs to play short passes to dm and between each other  

    Plays out of defence - similar to above  

    focus play through the middle - I found that without this ticked our team would always look to pass to the wide men too early and leave them with little passing options. We also want to encourage the cbs and dms to pass between one another. 
     

    dribble less - too encourage centre backs and dms to pass between one another and bait the opposition. I find that the wingers with attack will dribble almost all the time anyway.

    in-transition:

    counter (sometimes. Turn this off when not winning the possession battle) 

    counter press

    gk slow down play and distribute to centre backs. 
     

    out of possession:

    these can be opposition based. They do tend to press high but the d line drops occasionally. 
    i usually do press high but adjust accordingly. 
     

    sk(d) 

    wing back (s)

    cb (takes less risks)

    cb (takes less risks)

    fb ( sit narrower and gets further forward)

    dm(s) dribble less

    dlp(d) 

    inside forward (a or s) 

    am(a) moves into channels and roams. dribble less  

    inverted winger (a)

    Dlp(s) roams from position. 
     

    main issues I am having is:

    - wingers don’t stay wide and if ask to stay wider or become ineffective. Wingers on attack just don’t get involved in the game. 
     

    - centre backs don’t really bait the opposition at all. I have stops play on them but they never seem to stop play. Tried slowing down the tempo but we just seem to pass it around and never look forward if you do that. Still don’t bait the opposition in any way.  
     

    - the tempo switch from slow to fast. Not sure if this is possible but have tried to create this by making the three advanced midfielder all have attack so they are more direct. Added dribble less to the forward and CAM to try and make them wall pass and lay off. 
     

    -cam and striker sort of playing in a front two. Sometimes they play and press like a front two but other times they are so close to each other it’s asif the other players don’t recognise them. This isolated the dms even more than they should be and also the wingers when they receive the ball early. I cannot stop the wingers dribbling into three men no matter what. 
     

    - winger roles: we want to get him one v one with the full back and drive into the edge of the box near the byline when possible on one side. When used wingers they would just run wide then turn back and pass to dms. When using inverted winger they cut in way too early if replicating the mitoma role. March role could be this often.  We also need these two to be wide and up the pitch as much as possible pinning back the full backs which doesn’t always happen with inverted winger. Problem with inside forward is…they are inside forwards in game. So they do play super direct which we want, but they never cross (as it’s hard coded) and always shoot from tight angles. I think this is primarily due not having an advanced forward to cross too though. 
     

    anyone have any ideas? I feel like this recreation will take some crazy concoction to work ie various mentality with a ton of team instructions and player instruction to find a sweet spot especially to entice the opposition into pressing. 

  3. On 05/12/2021 at 09:58, Rashidi said:

    Looking at your player instructions you are definitely not creating quality chances. Long essay incoming, my apologies. Was just going to do video on using half spaces effectively and your tactic isn't.

    You are playing with fullbacks  behind two inverted wingers with a BBM and a Mez in midfield and your striker is either a PF or an AF.

    Your set up is quite unique, you tell your keeper to distribute quickly but you want your team to consider their options and build up play properly which is what lower tempo does. The build up suggests one thing, but the quality of your chances tells the story that somewhere your options are being limited which is why your xG is low. 

    When analysing your play take a look at the shots inside the area and your pass maps. Finally take a look at possession gained. Possession gained tells you where you win most of your 2nd balls. Possession made zone maps will tell you where most of your passes are coming from. 

    With a 4123 you need good build up play, you also need to open up the half spaces so that roles there can play forward passes into dangerous areas with players attacking those spaces. And that is where the mezzala can really shine. 

    Your issue lies in how you are using the half spaces. You are probably not getting much purchase down the flanks with the interaction of your fullbacks and the inverted wingers. When you tell the inverted wingers to stay wide, it should be with the intention of keeping fullbacks occupied so someone can use the half space to create dangerous forward passes that roles can attack. 

    What can you do?
     

    Decide to push one of the FB(S) up, change his role to a wb(S) or a WB(A), preferably the one one the same flank as the Mezzala, they can combine to do diagonal attacks. If you opt to play a WB(A) change the duty of the IW to support or better still play a winger on support who will stay wider naturally. Now you have a role who has space in the half space, you have a passing option that might overlap. 

    Now add the focus play instruction, this will tell your players to concentrate most of their passes there, and in doing so more players will drift there creating a natural overload. When this happens more opposition players come there. 

    This creates more space.

    You can make the vertical movement even more dynamic. You can opt for an F9 who also drops into the space, he can either go right or left. Or you can choose  a DLF(S) this could be a good option against very defensive sides. Against good sides you may want to hit through the lines, and that can happen when they are attacking you a lot. So pick a role like an AF, PF who have likes to break offside traps. These traits are very good to have for counter attacking sides.

    On the right flank you can use a RMD/W(A)/IW(A)IF(A), all these roles will and should be played on an attack duty to attack the space that has opened up.


    Finally consider using the instruction "low crosses" because this will encourage that role to go to the byeline and do a cutback if he can't attack the box when he receives the pass. This will  mean that you are generating more dangerous chances inside the penalty area.

    There are other things you can do as well, but this is at the surface level what's necessary....oh an remove quick distribution, it makes little sense if you are playing on low tempo.

    Lovely response.

  4. 18 hours ago, Tryllefot said:

    I have a question about the negotiation skill. 

    Does a high negotiation skill make it easier/more likely for a director of football, or technical director, to land a contract, or does it make them negotiate harder to lower the costs of a contract/transfer?

    Not sure about your whole question, but ive used the DOF with 20 negotiating to handle an incoming transfer when he had five or six promises. DOF managed to sign the player without these promises.

  5. @Lordluap I agree with the cws. He certainly does roam. Maybe after fm22 officially comes out, we can test it out. I imagine with a cwb and a stay wider PId centre mid, the cwb should gravitate inwards more. That was my only thought about using an iwb. 
     

    @ElJefe4great analysis btw. It’s very possible that they adjust the player roles for each opposition formation. Would make a lot of sense. 
     

    @levo in da house I think extensive PIs may have to be used to get the most accurate representation on fm. Those stats look crazy good. Proper deep lying playmaking narrow wing back 🤣

     

    @Rangieboyi have not tested it out yet. I can imagine that right hand side will get countered attacked hard with two on right side on attack and a cwb but if you are Liverpool then should be alright. The cm(a) will move into the IF(a) positions when the team is further forward. May be pushing the IF wide as no space in the right half space/channel. I do also believe Sports interactive are working how how the inverted wingers receive possession in the wings, that may help. 

  6. Liverpool's right hand side has been a joy to watch this season. How does everyone suggest we can translate this into an FM22 tactic?

    Salah IW/IF - It's easy to suggest Salah is just an IF but Im not sure on FM terms he is. He stays very wide normally when they build up from the back and sometimes holds the width (as TAA is right sided central) and waits until the ball is closer to the box to then make the darting run inside. In transitional phases he of course stays high and narrow. Is he maybe a IW(a) on FM terms? 

    Henderson (Initially Elliot) Mez/b2b w stay wider - Henderson looks to be covering the right hand side when TAA and Salah stay high but has also been getting right on the edge of the box when the ball is on the right hand side, chipping in with a few goals. Is he some sort of Mezzela/b2b hybrid? 

    TAA IWB or FB(stay narrower), Take more risks - TAA seems like a deep lying playmaker from right back. He tends to stay centrally, on the right hand side, regularly crossing into the box from the corner of the 18yard box. He does not tend to overlap Salah as much as I thought. 

     

              IW(a)


    Mes(s)

     

             IWB(s)
     

  7. On 20/01/2021 at 19:01, VirgilFanDijk12 said:

    Hi @crazybrain thanks for your kind words.

    Yh so it's pass shorter for LB, LCB, CM, AM, RW, LW I believe. RCB is normal, RB is more direct as Ayling has a more expansive passing range, same for Phillips at HB, and Bamford more direct too, just to increase the chance of a line breaking pass when he comes deep. I've found the combination of a more direct team instruction but pass shorter for most gives a bit more variation with style a leaning towards possession. Also, if you look at the pass stats, it's very close between medium-short but with a lot of forward passing. Most possession tactics are sideways, sideways, backwards. I found this gave that representation of verticality I wanted to see in Bielsa passing.

    Also, if anyone wants to know more about my thoughts behind the tactic, I did a longer write up here too https://www.rdftactics.com/post/marcelo-bielsa-s-4-1-4-1-leeds-by-virgilfandijk for RDF's website. I'm working on a series of Bielsa disciples tactics too including Gallardo, Almeyda, Heinze and maybe Sampaoli too. If anyone has some idea about those guys too we should chat about it.

    Hey Virgil. Really like the write up on rdftactics. I think you have combined the bielsa style and the match engine really well. I’m trying to download the tactic on steam but I unable to get the tactic to show up. Can u please tell me the pis when you get a chance? 

  8. First of all, Love this post. Makes every game very exciting trying to try snd figure out how the opposition will attack you and tweaking the formation. Very interesting as always crusadertsar.  So thanks for that. 

    how do you analyse the opposition and look to counter a specific threat? I’m not finding the opposition team scout reports very useful.  Some managers have specific attributes in their information page but a lot of the championship teams don’t have much info. 
     

    how do you line up your 4312? I’m having a winger injury crisis right now so don’t have any to play lol. 
     

     

×
×
  • Create New...