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autohoratio

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Everything posted by autohoratio

  1. 3D ME is running perfectly for me at max settings and 200% render scale, with a GTX 1080 and 1440p monitor. Hopefully it's just a driver issue for you!
  2. Early ME thoughts (only played a couple of matches) - ball progression in midfield seems lacking with a tendency to spray the ball wide too much - the ball seems a bit too light and floaty with not enough intertia when kicked into the air, feels like long balls should have more power hit into them - players are foul-happy even with no hard tackling instructions/PIs set - if they were set I think I'd be getting at least one red card every game
  3. This Match Momentum message popped up in the lower left of the screen randomly. The bright blue is a bit jarring, is that intentional? It has a normal, much easier on the eye colour in the Touchline Tablet
  4. Not sure if this is the right forum for this or if it should be moved to Translation instead, Should be something like "Henderson's goal made a tangible impact" instead. Uploaded "Betasave St. Mirren - Inbox message bug.fm" to the SI Owncloud, save generated just after the match (I previously uploaded "Betasave St. Mirren (v02)" which is from the day before the match), "St. Mirren Inbox Message bug.pkm" and "St Mirren Match Report Bug match_recording.rec"
  5. I don't like how pausing the match replaces the match clock with "PAUSED" – I don't need that to tell me I've paused it! Being able to always see the match clock is much more useful. Is there a setting to change this behaviour?
  6. The order of the contract bonus clauses changes every time the plus/minus are clicked. Steps to reproduce: Open contract talks with any player or staff, add two or more bonus clauses, then change their value with the plus/minus icons. See video for example: contract clause bug.mp4
  7. First staff meeting of the save, first topic raised by the AssMan. He seems to think our team doesn't have a captain, but for some reason suggests a 17y/o player from the u18s. The first team already has a captain and a vice captain. Save uploaded to SI Owncloud: Betasave St. Mirren (v02).fm
  8. With the addition of the Squad Planner, where you can choose which position you see the player being used in, I think the Comparison widget on the player profile screens should allow changing which position they are compared with - e.g. I want to use Erhahon as a DMC, so the comparison should be against other DMCs, not MCs.
  9. With the Squad Planner addition, I think that you should be able to select the position you want on the Comparison widget on the player profile screens. E.g. I want to compare Erhahon as a DM, not an MC.
  10. In real life he's Club's scout/data analyst, so might have just messed up inputting the data
  11. On the other hand there is a change to the Create Manager screen - you can no longer Edit Face to change the facial structure like you used to be able to do. Wonderful
  12. Slightly disappointed to see this is unchanged. I made a feature request a couple of years ago requesting that the size of the picture you have to add nodes to be increased in size, because on a 1440p monitor it's really awkward and fiddly.
  13. Not sure I'd quite say it's awful but definitely a downgrade imo, I was looking at a folder of FM screenshots I forgot I had yesterday and realised how much I miss some of the panels/widgets that were removed.
  14. No, a couple of channels went live on twitch early in anticipation of the beta dropping They aren't actually playing the game yet, they just set their stream category to display that.
  15. You can check the list of games verified to run well on Steam Decks here: https://www.steamdeck.com/en/verified Or check the games in your Steam Library: https://store.steampowered.com/steamdeck/mygames This is the compatability rating for FM22, so I think FM23 will be fine too:
  16. The beta has been released a few days early in the past few years, though. "Up to two weeks" is SI not wanting to overpromise and underdeliver.
  17. Judging from Clayts's video covering the dynamic manager timeline, there seem to be events that don't get added to the timeline as much as the player might want. An early suggestion I have would be to add a button to the bottom of inbox articles (for stuff like transfers, retirements, players breaking records, etc etc) that might not automatically be added, but the player wants to preserve - similar to how you can Keep History After Retirement when you get the inbox message that your veteran player is hanging up his boots at the end of the season. The button could be hidden behind a Gear icon dropdown menu (like in the top-right of the Scouting update inbox message, where you expand the button for Inbox delivery options) so that you don't accidentally click it. In the Manager timeline itself, you could then have the option to Edit Timeline to remove items you previously added as you see fit.
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