Jump to content

autohoratio

Members+
  • Posts

    922
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by autohoratio

  1. An option like "Our starting [Full Back/CB/DM/etc] is injured, so I might need to play you in that position in the next few games" would be really good too
  2. @Zachary Whyte this video might be useful as well if the match engine team haven't seen it yet, particularly the out of possession phase - at 10:10 in the video Maresca talks about how the full back will stay inverted when the team loses the ball to try and win it back aggressively, until/unless the opponent can string together 5+ passes.
  3. I think the Aerial Defenders and Trackers were set to Go Back by my assistant when I first set up the routines on the first day of Beta, but I can't remember 😅 I've set both Trackers and two Aerial Defenders to Player Mark now so I'll see if that works better.
  4. Am I doing something wrong with my set piece defending (it's never been something I'm particularly good at) or is this a bug? Four defenders assigned to two attackers on the (camera's) left, only one defender on the right left to deal with two attackers. Inevitably the unmarked attacker scores a free header. 2023-11-30 Weird Free Kick Marking.mp4 My Wide Free Kick defending setup: The defender at the far post (Jóhannsson) was set to A3 so I'm not sure what exactly happened here.
  5. That row sorting bug has been in the game for years, so annoying. Just like the columns that get randomly resized to be ridiculously wide and then messes everything up when you try to fix the size, it's been reported in every single FM since 2018 iirc
  6. 99.9% of the time it's just FM. It's a weird behaviour (I don't want to say bug because it might be a feature ) that the game chooses the shortest and widest possible extreme (90m long 85m wide) for some stadiums when there isn't a minimum or maximum defined length/width (so it's absurdly common when playing lower league saves), I reported it as a bug several years ago but evidently it's not high up on SI's priorities to stop AI managers doing this.
  7. The DoF also operates on their own separate player knowledge system to the rest of the scouting team, which I've always found funny. You ask them to suggest a transfer target and you'll be given a list of players you have 0% scouting knowledge of
  8. no, they removed the in-game video recording function a few years ago because it was a buggy mess that kept crashing the game. You can use OBS to record clips instead
  9. I mentioned this either last year or the year before, but it's a gripe I still have with the Data Hub that hasn't been changed: "might be worth checking", "are worth a look" or the several other phrases that are used, aren't useful at all. Why are they worth checking? What makes them interesting? Either remove the sentence entirely (for example, for some reason some stats like Defensive Efficiency, below, already don't have that sentence) or change them all to be actually informative - the summary for Defensive Actions for example does provide some useful information: For example, for the Goal Output statistic, the summary could say "We score at a much higher rate than the league average" or "We concede slightly less than the league average", or Crossing could be "We attempt crosses about as often as the league average" or "Our cross completion rate is concerning as it is the worst in the league"
  10. Sol would probably never apply for a U21 Manager either, he's always said he thinks he deserves to be managing a senior side without having to cut his teeth as a coach or youth team manager But having said that I wouldn't put it past him to be oblivious to why he's not exactly a revered figure at Spurs either, and just apply for the job as if he never left to join Arsenal in the first place
  11. Appreciate the clarification! In that case, I think either having a message saying "Assistant will only assign players with a Long Throws Attribute of 15 or greater", or being able to customise the threshold (e.g. Long Throws of 13 or 14 can still be viable) would be really helpful but that would of course need to be a feature request
  12. Maybe it's because the team I'm playing with isn't particularly good (top half Danish Superliga) in terms of player quality, but I haven't found that to be the case. IWBs both on my and AI teams haven't been dominating the matches, their match ratings have been about as expected, and it's not a magic "give your team 70% possession" button either as I've been on the losing side of the possession battle as much as I have the winning side.
  13. I'm playing a 4-3-3 as well, DM is DM-Su, AML is Winger on Support
  14. So you can, thanks! I was using my mouse scroll wheel instead and the number wasn't changing
  15. I avoid CDKeys for that reason - I only trust SEGA authorised retailers when buying FM
  16. edit: See below - I forgot about the plus and minus buttons Why are match/training rating targets in contract negotiations only available in 0.50 increments? I was hoping I'd be able to set a 7.2 or 7.25 average match rating, for example. And in the early access youtuber videos I distinctly remember the training rating target in player interactions (I think when criticising a player's training and you're prompted to set the player a target to improve) you can set it in increments of 0.10 there, so the discrepancy between that and contract negotation targets doesn't make sense.
  17. I uploaded the savefile "autohoratio FM24 Throw-in Taker Issue.fm" to the SI OwnCloud yesterday, the "Ask Assistant to Assign" bug reproduces on that save
  18. I'm liking the match engine changes so far, positional rotations are definitely a big improvement. However there's some issues with IWB behaviour I've noticed that aren't how the role is played IRL (or at least compared to how the team I'm basing my tactic on uses the IWB), namely hugging the flank during buildup/when the ball is in the defensive third, and not quite staying as central as I'd like. I made a bug report going into more detail with some examples and comparisons to the real life team:
  19. Prefix note: This is quite a niche issue, perhaps not a bug, but I thought I'd provide feedback here nonetheless. The IWB behaviour I'm describing here isn't necessarily bad, just for recreating the described real life tactics - I'm sure the majority of players have no problem with it, and I'm sure I wouldn't either if I was just making an IWB tactic from scratch. Overall I really like how the role plays in FM24! I'm playing a 4-3-3DM with an IWB on one side (DL) and an IFB on the other (DR). Tactically I'm trying to make something similar to Pep/Arteta/Maresca and am using them for reference, particularly the latter. When my team are in possession, I'm finding that my IWB isn't inverting enough into midfield, is sitting a bit wider than I'd like. The first example is from kickoffs: this is my team shape when kicking off, and my IWB (#3 Andreasen) and IFB (#2 Heinze) are in the "standard" non-inverted positions. (pictured is at 01:55 in the attached match) However, let's compare that to Enzo Maresca's Leicester City as an example (screenshots from this video). This screenshot is taken a couple of seconds after kickoff (in order to show the defenders who were out of frame before that), but as you can see, their inverted wing back (DR) is already next to the defensive midfielder (DM) from the outset, and the rest of the defenders have already formed a back three, and this behaviour is what I'm trying to emulate with my tactic. Out of possession they function as a 4-3-3 (or 4-4-2 when pressing), but their trigger to invert occurs earlier in the possession phase than in FM24. Going back to the FM24 tactic, it's only after the kickoff has been taken that my IWB (#3 Andreasen) begins to invert. (Pictured is at 01:59 in the attached match). At 28:10 in the match, my IWB only inverts 30 seconds after the goal kick is taken, once my DM finally receives the ball and progresses out of the defensive third of the pitch. At 32:55 the ball is passed back to my GK, and again my IWB only inverts once the ball is passed out of the defensive third What I've also noticed is that there's a bigger horizontal gap between my IWB and DM versus Leicester's IWB and DM. Leicester's pair stay approx 7.5-10 metres (25-32ft) apart horizontally most of the time, whereas my pair tend to stay closer to 15 metres apart horizontally (each "square" on the FM24 pitch is ~7.5 metres for comparison) most of the time. Here's what my team's average position with the ball looked like. As you can see, my IWB (#3) is wider than my DCL (#4). For comparison, here are Leicester's average in-possession positions from a match this season (from markstatsbot on twitter - not the same match as the above screenshot unfortunately as I couldn't find positions for that one), but their IWB (#21) is more central than the DCR (#3), and in fact is quite high up the pitch. Finally, another aspect where recreating Leicester's buildup play isn't possible is goal kicks. This is what Leicester's looks like, with the IWB (DR) having already inverted (from this video) although admittedly Leicester immediately give the ball away and concede a goal 😅 Example from another match this season: In FM24 though, both the IWB and IFB hug the flank from short goal kicks: Finally, here's an example from a different match (timestamp 20:04). My DCL (#4) has the ball inside the box, and the team begins build-up play again with the IWB and IFB sitting wide. Then instead of inverting fully, the IWB just underlaps the winger, and only briefly enters the central column of the pitch when my DCR (#5) receives the ball. This is perhaps closer to the behaviour I would expect from a standard WB role with the "Underlap Left" Team Instruction set, which I do not have active. Not inherently bad, but not what I'm looking for (the box midfield shape). Again at 23:40, he runs wide when the team are in possession rather than inverting. 2023-10-20 IWB Underlap.mp4 The simplest way I can think of (this might be more Feature Request territory though - let me know if you think I should post this next part there) to modify the IWB behaviour is with a change to the Player Instructions menu for that role: The "Sit Narrower" PI is currently hard-locked for the IWB role. I propose that to keep the current behaviour the same, the instruction is deselected (i.e. the same as the Full Back role's PI). The "Sit Narrower" PI would then make the IWB invert for goal kicks, kickoffs etc, look to invert earlier in the build-up phase and stay within the central column of the pitch more often. Thanks for reading all of this 😄 The match in the screenshots is the same as from this bug report, so the following files are already uploaded to the SI OwnCloud: autohoratio FM24 Throw-in Taker Issue.fm autohoratio FM24 Throw-in Taker Issue match_recording.rec autohoratio FM24 Throw-in Taker Issue Match.pkm I've also uploaded these files from the second match to the SI OwnCLoud: autohoratio FM24 IWB Behaviour.pkm autohoratio FM24 IWB Behaviour match_recording.rec
  20. Setting up long throws for the first time, I see this: After clicking Andreasen's name to open the "Order Long Throw Takers" box, it's blank with no takers shown: Clicking "Ask Assistant to Assign" does nothing, and the same is true for "Assign Both Sides/Left Side/Right Side" in the dropdown. I have to add players manually for any to show:
  21. With improvements to how player interactions work having been one of the feature announcements, naturally this is how my first interaction in FM24 plays out 😂 1. Pat on shoulder greeting and "Your form has been good recently" 2. "I don't think my standards are that different to yours" 3. 4.
  22. I'm trying to re-view a match I've just played so I can record some clips and generally just rewatch passages of play, there's still no option for "Full Match" so it keeps jumping to the next highlight annoyingly. Why is that the case?
  23. Thanks, I've uploaded my save/pkm/rec here. I haven't explored the full potential of the new set piece creator yet but I'm liking it so far!
×
×
  • Create New...