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Marc Vaughan

SI Staff
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Everything posted by Marc Vaughan

  1. Please make sure your Netflix app is up to date on your device and it should (I believe) work fine - I'm updating my Chromebook here and will try and remember to reply and confirm its working here at some point tomorrow, but I have verified that your first premise - ie. Netflix isn't available isn't correct and I've also verified that I can download both that and the game on my Chromebook (but I need to charge it more before I can go further and its 10pm so I'm about to crash out for the day). https://help.netflix.com/en/node/296 PS - What country are you located within out of interest? (as I know some countries don't have access Netflix, but its a very few).
  2. Can you send me a screenshot of your game during a match please so I can ascertain what is happening for you, as it might be a different issue and I'd obviously like to get everyone up and running as soon as possible. (what exactly happened in your game if you don't mind and how frequently is it occuring?)
  3. Players will automatically attempt to learn the language of the club they're at, unless they're asses in which case they'll indicate they have no interest in doing so. You can encourage this by bringing in people they have relationships with who can speak the language you want them to learn or by giving them a mentor who speaks the language.
  4. Just wanted to say 'sorry' for this, its something that escaped our testing and it only occurs on the 'Original' match engine an then only when a save game is reloaded, I've managed to recreate this issue and implemented a fix that we'll get properly tested and out to people as soon as possible. Until then I'd recommend using the Enhanced match engine if at all feasible upon your devices, this engine incidentally is more fully fleshed out and will allow access to some features missing in the older match engine.
  5. Also if possible please let us know the following: * Leagues active * Language used * Device Used * OS Used (and version) * Any other configuration settings of interest (in this case are you using the Enhance or Original match engine?)
  6. I'm afraid its not available in Brazil (same thing with all FM products I believe) - other countries I think its unavailable in are China, Russia and Belarus ... everywhere else I believe it should be available.
  7. Uncomfortable on the ball is largely down to how much players want to retain posession and are comfortable with the ball - so yeah its largely related to them being under pressure, so a defender who has that trait is likely to just lump the ball away when put under pressure because he doesn't have the confidence/ability to do otherwise ... the technique is important because it can cause a player to be under pressure more easily, ie. I'm an amateur defender, when I (cough) control the ball from a pass often that means it ends up a couple of feet away from me, this gives opposition players more opportunity to close me down than a more technical player who might have it instantly under his control etc. (does that make sense?)
  8. RSeven is largely correct - that is down to 'dribbling' and 'technique' .. basically how comfortable someone is on the ball under pressure, I'd also suggest making sure players have good decisions if you're trying to play that way.
  9. I can confirm this is not the case and it's available on all tiers of membership including the lowest tier "Standard with adverts" (if this is available in your region). The App should also now be available if you check the Netflix App, there was a slight delay to this being visible.
  10. Thanks for the kind words, as always if anyone has issues please let us know and we'll get them fixed asap.
  11. There are licensing restrictions which prevent us doing specific things within the game, for instance we can't sample the real-life results and allow you to begin exactly as they are irl at the time you begin etc.
  12. Îmi pare rău, dar liga română nu va fi în FMM24. (I'm sorry but the Romanian league isn't in FMM24)
  13. I've mentioned a few things already (new referee instructions (ie. what has happened in the Premiership with additional extra time), Goal Droughts, Increased players in database & national teams available to be managed ... but tbh I think some of the 'fun' is people discovering things as they play so I don't want to go through things in minute detail and explain every new media item etc. ... sometimes its more enjoyable to discover things yourself?
  14. The transfer value is the perceived value of a player within the game world, if someone is rotting in the reserves for his side then he's not generally considered part of the first team and is priced appropriately ... so if you dump a first team squad member into the reserves then it will devalue him in the eyes of people, a bit like when a player falls out with his manager in real-life and is forced to train with the reserve team. This doesn't mean you have to let him go cheap, but you can probably expect a few clubs to make a speculative bid just in case you decide its time for him to move on (should generally only be really noticeable for established players obviously).
  15. I'll consider this - but the reason it isn't in the game is that generally reserve games are mid-week and first team games at the weekend so its not really possible to 'know' what the user has planned, ie. would it annoy you if you went to field a player on the Saturday and discovered that he'd played in a reserve match a day or two before?
  16. That's actually a really interesting idea (setting a minimum level of the loan). What happens for inactive leagues is that we simulate the expected league matches in the background and give the players stats from these, because the league doesn't exist the matches are 'approximates' and might not 100% match what would be played during an active season if the league was active ... so yes, players will develop on those loans properly (which is why this is done).
  17. Makes note to double check these are sensible in the current build, thanks for mentioning
  18. Sorry to hear that - but I understand that not everyone has or wants Netflix, we do have other games which you might already have access to and hopefully you'll find something in the FM family to enjoy until then.
  19. I've had a few people request this and I'm not 100% against the idea, it won't be in the initial version of FMM24, but I'll consider adding it for a new version/update at some point - I'll want to do a lot of testing of how it affects peoples attachment to their games and their playing styles so its not something I'm going to rush into (my initial gut-instinct is this would suit a 'Chairman' style game more more than slotting it into the existing game tbh). I hear you, I love the PC game - but I've a busy life myself which is one of the reasons I made the mobile game, I wanted to be able to continue playing even now I don't have huge amounts of free time. PS - Watching the Chelsea match today I'm expecting a few of you will have similar 'entertainment' when you send your keepers forward now and again
  20. Any ideas how we could do that - I'm open to the concept somewhat ..
  21. I believe that the requirements are: A compatible device: Android phone or tablet running Android 8.0 or later. iPhone, iPad, or iPod touch running iOS/iPadOS 15 or later (there are space/install requirements but most devices these days won't have issues with them). The Air 2 is able to use that OS so should be fine (if it helps reassure you at all, I had exactly that device for use as my main FMM machine until the screen crack expanded and I cut my finger on it earlier this year ..)
  22. Yeah that is still the case - incidentally in case you aren't aware when a player gets a 'knock' sometimes it recovers and isn't an issue, other times it can lead to an injury post match ... if you substitute the player the chance of that injury occurring is reduced (because they don't aggravate it by playing on).
  23. I've always taken the approach of viewing any comment on my games as a compliment, if someone has the interest in them to comment negatively or positively then they care about the games which is a good thing. (and yeah I do prefer compliments, but as a parent I'm well aware they can be few and far between at times ... which is why they're treasured )
  24. Yeah there is a lot more to it than the old 'news item' that you got to read, its built into the game flow so on a match day it'll pop-up where your 'home' page is normally and it gives you a lot more useful information about the up coming match so you can make better decisions with your team selection without having to run around and find the information. The idea is to allow people to make more informed decisions without slowing the game down. There are also more pieces of information on there - you can see your supporter and board expectations for the match and a media prediction of how the match will turn out. One minor thing you'll see pop-up in a few places is that all matches now show a ranking from 1-5 (adopted from various Fantasy Football sites) to show how difficult matches are expected to be, this allows you at a glance to determine how hard or easy your upcoming fixtures are and adapt accordingly (very useful if you're playing in a league you're not familiar with). Maybe some people might need it? I do recall it being an absolute joke in the PC version, Captain Obvious tier advice. Hopefully they implement it well This differs HUGELY to the PC implementation of assistant advice and is totally different, its basically situations where an on-field situation occurs and the manager gets a 'spot decision to make' ... they're fairly rare in matches (ie. you'll only see a few each season rather than loads each game). To give a couple of examples: You're trailing 1-0 in the cup final with 10 minutes to go and your keeper calls over to the bench that he wants to go up for the corner your team have been awarded, do you want to let him do so? ... he might win the match for you, or you might be caught short with him upfield .. Your star striker is on two goals during a match and a bit of a prat, he's not great at taking penalties but is insisting he wants to take the one your team have just been awarded. Its 2-2 and you really need the three points, do you risk letting him take it to keep him happy or insist your usual penalty taker takes it? I don't wholly disagree with your assessment when it comes to 'experienced users' - but because we're expecting a lot of people who haven't played the game to give it a go, this was kind of important for us to implement. I do think that some of the onboarding existing users may also find useful however, ie. the tactical templates where it explains the positives/negatives for each against your current squad, ie. pointing out that your bunch of clod hoppers with 4 passing might not be best suited to playing tiki-taka no matter how much you might want to I don't think this should even be classed as a feature, this is probably closer to an achievement screen with additional flavour text This is actually one of the things which took a long time to implement and is a LOT different to just an 'achievement screen' ... To summarize as you play the game it will continually assess your style of play and the 'titles' are awarded based upon what you do and reflect how the game world percieves you, each has an realistic effect in the game which can be positive or negative depending on the circumstances and players. So for example: Relegation Specialist: This is awarded if you avoid relegation from a division with clubs who were expected to get relegated. This will give most players at your club confidence that you can lead them to promotion and improve their motivation and buy-in to what you're doing (ie. slightly less likely to rock the boat, higher morale etc.) ... however it also means that you're seen as a one-trick pony and might dissuade some larger clubs on taking a chance with you, because you're seen as someone who is 'alright' with smaller clubs but might not be suitable for larger ones. Hair Dryer: This is awarded if you're hard on your players (in team talks and interactions). This can motivate players to try harder, however some more fragile egos might wilt under the pressure and indeed some players might shy away from signing for your club because of your reputation. You'll see the effects of these titles in lots of areas of the game - job applications, transfer negotiations, contract negotiations, performance on the pitch, player profiles, player reactions in news items, team talks etc. (there are sixteen titles in the game, including 'Jinxed' which is awarded should you continually lose cup finals ...) Previously a 'red' badge forced you to sub a player, the green badge affects them (both condition and performance a bit) but they can play on - sometimes they'll recover their condition back, sometimes not (same as in real-life). The idea is that this ensures people don't 'miss' something which might adversely affect their teams performance because they were only watching the overview and didn't see the badge appear, if you don't want to sub the player and are happy for him to continue then you just hit ignore and things roll on. (as with a lot of the changes this is intended to ensure people make informed decisions without making the game more complicated and a lot slower) Just to be clear this is NOT the tactics page and that remains as it was before. Previously if you 'tapped' on a player position button on the squad page or tactics then a dialog appeared to allow you to switch players, this had little information and could be awkward to use if you didn't know your team because of that. That dialog is what this replaces, it gives you more information on what you're doing to allow you to make quicker and more informed decisions in that one specific area. If you use drag and drop for team selection like I do then this isn't a page you'll see a lot of tbh, but for people who use it - it should be a big improvement. Very constructive and useful and I've made notes on the items you've asked for, but I'm not going to comment upon them partially because I've already taken up quite a bit of space on this thread replying to you and partially because until I know for sure whether I can sneak specific things into an update I don't want to get your hopes up.
  25. It varies depending on the leagues selected which is why I've tried to explain what we've done rather than given a fixed figure, for instance Wales is a very 'light' nation to load because its a small league with few levels ... England on the other hand PS - I replied to your message earlier.
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