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abcdf

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Everything posted by abcdf

  1. When I buy the game, i pay full price and expect to have delivered the product I paid for. I don’t care how many hours it takes and how difficult it is to solve something that makes it unplayable. It is not my problem. If you are not confident you can handle it, stop producing games. If you release something broken, then give it to me for half the price, otherwise you get what you expect (the money) and I do not (a playable game). And this is not a fair transaction. Why do always customers need to get the short end of the stick?
  2. Absolutely, it is unacceptable that the game is almost always broken in some core mechanic until March
  3. The AI youth development is huge. If it does not get fixed, the game is unplayable for me
  4. May be, but it would be completely unacceptable. The game at this stage is completely unplayable because of this. If it doesn’t get addressed NOW, this is the last time they ever get a penny from me. Never seen a game being released this broken on a core mechanic and not fixed.
  5. @Neil Brockany updates on this? I REALLY hope this is gonna get fixed in the winter update, the game is unplayable at the moment for long term saves. It has recently been discussed on the general discussion forum as well, and literally half the forum is complaining about this.
  6. These are some of the tickets I opened on the subject. Feel free to read/add your own findings/ideas to them.
  7. I have opened countless tickets on the bug tracker about this. I advise you guys to do so as well in order to make SI prioritize it. I have stopped playing the game because of how bad the AI is at developing youngsters, they just leave them to rot in the reserves for years and a result young players do not develop, and you end up with a database full of 30 something years old if you progress the save long enough. the ridicoulous thing is that this issue has not been fixed yet, and the game has been out for more than 4 months
  8. I actually get a bit worried when I read this kind of stuff. Seriously, you have not been noticing that EVERY team in the game has either XL first teams or B teams full of rotting prospects? Like, seriously? You need specific examples from us like this happens only in some isolated instance? That this is one of the main reasons why teams are full of 30 something yrs old after some years? I mean, I played for like 10 hours and it seems like I understand this game’s flaws better than the people actually MADE the game It is just disappointment after disappointment SI, let me tell you that
  9. Yes it would be nice to have some updates on the matter. I find the game unplayable at the moment because of all this issues surrounding youth development
  10. I mean, I would have to download back FM22 in order to provide you with a list. what is sure is that there are fewer options: “Buy players below the age of” is one, but there are many more that I cannot recall at the moment. i would just like to know what is the rationale for this, especially when you guys do not even seem to be aware of this change. I do not want to express a feature request, I would just like to have an answer on the “why” since it seems a nosensical to remove part of a good feature that was implemented like 2 years ago.
  11. I absolutely agree with you, but I would still post your findings on the bug tracker, even if they are multiple, because it is the only way for our voice to be heard by the devs. i posted several of them about youth development and AI handling of youngsters myself
  12. Absolutely, the AI is just game breaking and too bad to be true. No youngsters coming trough at all, they just leave them to rot in B teams, often not loaning them for absolutely no reason. Squad rotation is non-existent. They'll just use the same team until everybody is extremely fatigued. AI managers always use their "favourite" formation for years in a row every single game. And don't even get me started on their transfer market. If the AI team has little to no money, it simply won't do anything. Often you see teams being creative when they have little money in the bank, using loans, selling players they could profit from. The AI of this game does not. It simply keeps the same team for 10 years in a row until they are all 35. Look at any big team outside of England after 10 years in game, teams like Juventus and Inter will have the same team full of 35 years old with an average CA of like 140, while in reality even with little to no money they do manage to stay relatively competitive. I cannot accept that nothing is going to be done to improve the AI for this game, ad update is absolutely due.
  13. I already opened quite a few tickets with examples on the topic, I am sorry but I cannot do this as a full time job. The issue is so widespread that you just need to load a random save and select a random team to see it, and I think you should be already aware of it, since all my tickets are deemed as "under review" or "know issue" and literally half the forum has been complaining about this as the biggest issue in the game.
  14. Thank you Zachary, but why are there much fewer options in the supporter objectives tab than there were in the club vision's one? For example there is no more "buy players below the age of X" while it was present in the prior versions. It would be required to have more options (at least as many as the previous versions, not less!) for what concerns the "fixed" club objectives.
  15. Thank you, we'll wait for updates on the matter then
  16. I opened a ticket on the bug tracker on the matter if you want to contribute with your findings as well.
  17. AI managers criteria when they pick their starting eleven/bench players is too heavily based on reputation a current ability. They will always favour players with high reputation/CA with respect to other factors. Why is this problematic? Firstly because this is completely unrealistic, and secondly because it hurts the development of young players. Many managers in real life give a chance to their youngsters even if their CA/reputation is obviously lower than the team average. In FM they do not, even if it would clearly be sensible to play them and develop their qualities instead of some 35yr old dude next to retirement. Think about Gavi or Pedri. A situation like theirs would never be happening in game. They were given the chance to play first team football since they were 16-17. I have never seen a 16 or 17 in FM having a CA/reputation in line with Barca's first team, therefore in order for managers to pick them they would have to consider factor OTHERS than just reputation/CA, such as potential ability. This is clearly not happening in game. And it is, in my opionion, another reason (together with AI not offering/loaning youngsters) why player development becomes severely problematic in longer term saves, and you see teams filled with older players. This happens because youngsters are NEVER given a chance to play first team, especially in bigger teams where clearly an higher reputation/CA is needed to be even considered in the team's rotation by the AI. So they just end up rusting on the sides of the team, not being loaned and not getting first team football. You made it more difficult to develop youngsters since FM22, but you did not improve the AI in order for it to be able to handle this increased difficulty in an efficient way. Right now the situation is pretty much game breaking in my opinion
  18. In FM21 it was just as bad but players developed easily, so no matter how awful the AI was in handling their youngsters, they still developed. Now it is more difficult to develop players, but with the AI being awful at managing their team, you end up with a database full of 30+ years old and no breakthroughs
  19. Agreed 100%. Most game breaking bug at the moment IMO. I opened several tickets on ridicolous AI squad management, I encourage you to do so as well with your findings in order to have those issues fixed asap
  20. Yep, been noticing the same issue. Managers prefer to call up older players. Probably because their team selection criteria is too heavily based on reputation rather than actual performances/potential
  21. I uploaded two savegames on Owncloud, one with the transfer market still open ("No loaning transfers open") and one with the market closed ("No loaning transfers closed") As you can see Inter and Atalanta (just picked two random teams, the problem is so widespread...) have XXL first teams because they failed to loan many 19-20-21-22 year old which are clearly inadequate to play in their 1st team but would be good players (and most importantly, could get the development they need) in lower leagues or in weaker Serie A sides, instead of being left to rust on the side. They tried to offer those players for loan, but encountered very little to no interest. I assume that the fact that the team loaning the player almost always want the wages to be payed by the other team does not help in this regard. But whatever the reason this is clearly a bug, together with the fact that often youngsters are not even OFFERED for loan by the AI, and probably a game breaking one, responsible for teams being filled with old players progressing in the game. I hope this loan madness is going to get fixed in the next updates because it has really put me off from playing the game so far just because how bad AI prospects' management is. Let me know if you need more info or data on the matter.
  22. Yep, it is a problem I raised as well. Terrible squad management from the AI. Many young players that maybe are too good for the reserves team but not good enough for the first team are just left to rust on the side, without the AI trying to offer them for sale of for loan. A lot of good prospects get wasted by this absurd behaviour from the AI
  23. Yeah but as you can see some teams put none or very few of their prospects on offer for loan at the start of the window, not even the best, especially when the side has a B team
  24. I raised the same issue, it is definetly a problematic aspect of the game as it impacts heavily the development of players in longer term saves.
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