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animal31

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Everything posted by animal31

  1. Edmonton will be in the database still, and Vancouver FC has been added. The CPL has been expanded from the real life 8 teams to 16
  2. Would people be open to adding Canadian Football League owned teams to the lower levels, so they can own their appropriate facilities? Like BC Lions FC?
  3. Im playing a USports save, and honest to god they need a U20 team lol, so I might be adding Junior Varsity teams and a corresponding league
  4. Would it be possible to use this database for a challenge involving a database of my own? Its a san marino type challenge, with a team from a nation with a youth rating of 1, and reputation and facilities of 1, playing in level 10 I would just need to remove the "B teams cannot be promoted" rule from Level 10, so they can have a B team for national players, and release it along side my database I would suggest making the rule "B Teams cannot be promoted if senior team is 2 levels above" if youre concerned about be teams raising up in the pyramid too high or taking promotion placements away from senior teams, as I doubt the 9th level teams will be getting too high to begin with
  5. Its how it works in my Canadian database, which includes school based teams with a maximum age of 23, and the game will not let you approach players who are 24 or older
  6. So Personal Objectives dont actually do anything unless the person is the owner of a team this means you cant set headcoaches to want to sign players of specific nationalities It would be great if personal objectives were changed to be tendencies and career plans, while all of the objectives were returned to the club, and separated into fan and "Always". Because right now if an owner leaves, his objectives go with him, so theres no way to set these objectives to the club on a "gamerule" level
  7. Kinda? If you set a max age of 23, the team will release any 24 year olds, so its inclusive max age of 22 means no 23 year olds
  8. Nevermind, the game looks at "cannot play in same division" to find out of it is a B team or not so ill leave that unselected for Atletico, and the other foreign based sub teams, but leave it on for MLS teams
  9. It looks like teams with the same board as another are considered B teams, which is an issue for Atletico Ottawa (tho not in the base game) Also the MLS B teams are broken as heck from an AI perspective, so in order to actually facilitate them, im just gonna make the "Vancouver Breakers" "Montreal Impact" and "Toronto Reds" teams like I did "Bayern Burnaby" and "Ayr Sudbury" The question also can be extended to C teams, as there are many many teams like that across the real life pyramid, Surrey United has like 120 teams I may also change all youth teams to be U18 teams, and contemplate adding U21 teams to the Pyramid. It would greatly simplify the database, albeit expand it. Right now all sub teams play in two pyramids, one with promotion and relegation, the other with regionalized groups, which are also kinda dumb because the Whitecaps end up playing against Level 7 teams, which dont even have sub teams in real life What im gonna end up doing is release the Vanilla Database in the same image as the last one, because thats the one that works, and then experiment with alternate releases
  10. Idealy, B teams would be asked to carry only 23 players, and they would be mostly U23, with room for some older players, with limited space for players registered with the first team There would also be a limit of 3 B teams in the first 2 leagues, obviously reserved for the MLS teams, and 4 teams in each league below that however I still cant figure out what to do with USports teams, and teams like Varsity FC which were the UBC Thunderbirds "pro" team until a month ago. The only thing I really can do with them is just have them play their own little leagues, away from the main pyramid, as they do now, since I cant edit rules for senior teams that have maximum ages, otherwise 16 year olds will be turning up for university games and that just doesnt make sense
  11. Ive figured out how to integrate reserve teams into the main pyramid while still maintaining roster rules (IE u23 and U20) (USports is still screwing everything up) But the only question is should I? It would better mirror the real world where Vancouver has a 2 team, a U23 team in L1BC, a U19 in the Fraser Valley Soccer League playing against men, as well as teams like Surrey United having a lot of B teams in lower levels of the same league but the MLS teams would also dominate any league theyre in, and cups would have to be set up to play without them, and it doesnt look like people feel too fondly about B teams in general hording players, and making it harder for teams to find talent
  12. So theres the homegrown rules, which say a player that plays between the ages of whatever up to say 21, is considered homegrown But this status applies to both foreign born and domestic born players And not everyone born in a nation is homegrown in that nation, there are a number of players born in Canada, trained in the US Think of a high potential player coming out of a team like Arsenal, but was born in Canada The Foreign rule is the opposite, a player aged 30 can come to Canada and gain citizenship to not count as a foreign player, id rather not have this How would I allow for a Canadian Football Style "Import" rule, where a player born in Canada, and an American player who trained in in Canada are both considered "National" players in terms of registration or match rules, so A: Players born and trained in Canada B: Players born in Canada but trained elsewhere C: Foreign born players that spent their childhoods in Canada (Alphonso Davies) D: Players trained elsewhere that gain citizenship I want ABC, but not D to count as nationals As a special bonus question, how can I limit it to just players eligible to play for Canada? So a player that was born in canada but declares for America loses their roster protection?
  13. I was able to sign multiple players to U22 Initiative contracts, despite the game telling us you can only sign 2 Their cap hit applies correctly, making it an insanely cheap tactic to just sign expensive u22 players, at minimum cap hits simple to reproduce, just start a new game, sign all of your academy generated player to maximum salary u22 contracts, and try to register them
  14. Is the positional playoff not working for anyone else? lol nvm I messed up the league sorting rules
  15. I dont know if I mentioned this or not, but it appears that the undersoil heating rule I added is destroying the teams in levels 3 and 4, because they cant make enough money to pay back their loans Ill be changing the rule so that teams in league 1 and 2 are the only teams affected
  16. There is a setting in advanced rules that sets the regions automatically, separated by a city You can also set individual teams regional divisions on a per level basis whichever way you find easier
  17. I believe this is an issue with how leagues with groups work. In my save it works going from 3 to 2, which are league based, whereas 5 to 4, for example, is group based Ill be doing leagues over groups for the next version of the database, so 6 leagues instead of 3, with names to reflect, like League1 Pacific
  18. Ive started doing testing to see whether or not my extra cups are even needed (which im going to add even if they arent, just to get more teams playing against the MLS in big stadiums) Created 24 teams, 16 play in a big cup, 8 play in a little one. Big cup is 100 rep, little is 75. Strangely what I found is only the finalist and the semi finalist actually get a reputation boost. you dont seem to get a reputation boost for making the semi finals, when all teams have the same reputation I made a lower reputation team, gave them a Jessie Fleming, took control so they would have a good tactic, and won the first game against a 1000 reputation team, and they DID see a reputation boost, and the other teams that lost in that round saw a reputation loss; so it appears teams lose reputation based on the average reputation of the round they lost in? So yes, it does appear that there needs to be more cup finals lol, Ill add 3 qualifier tournaments to the Grosso cup for safe measure
  19. Currently the Western League Cup is simply the top 32 teams in the area, split between each of the provinces, so for you it would be the top 8 teams in BC and the Yukon
  20. I have however compiled 30 new cups to help boost reputation around the country Theres an additional Teir 2 cup, just for the 16 teams in level 2, and the Sinclair Cup has been effectively duplicated, with a new cup replacing it, and the Sinc Cup now being tiers 1 through 4, exactly like the EFL trophy, deciding the canadian championship bye There are also new tiered provincial cups, effectively creating a ladder, that lets smaller teams win competitions that then qualify them for better opposition For example, in BC, the amateur teams all fight for the Zurrer cup. This will be teams like Surrey United, teams that are reasonably good, but not like the Victoria Highlanders or TSS Rovers. If they win in a late enough round, they will join those teams in the Niel cup. This is for teams that arent quite up to modern CPL quality, so they dont play Vancouver FC or Pacific. But if they can win late enough in that, they play against them in the Baxter Cup. And as we can probably imagine, win in that, and you're playing the Whitecaps in the Huitema cup. the actual qualification will be a little bit more complicated than simply winning the cup. The top 4 teams in the Zurrer cup for example will qualify for the Neil cup, and the Top 2 teams in the Neil cup qualify for the Baxter cup, and the winner qualifies for the Hueitema cup, while the teams that automatically qualify for the Baxter cup also qualify for the Huitema cup In practice you would see Surrey United, Bayern Burnaby, Khalsa, and Port Moody win in the Zurrer Cup, then play Harbourside, TSS, Altitude, and the Highlanders in the Neil Cup. Say TSS and Altitude make the finals, they go onto the Baxter cup to play Vancouver FC and Pacific, and TSS beats Altitude in the Final, so TSS joins Vancouver FC, Pacific, and the Whitecaps in the Huitema Cup with seeding ensuring that TSS plays the team they didnt play in the first round of the Neil cup, creating either drama if they have a rematch of the final, or variety if they dont, while the other team has to beat the Whitecaps. If theres a duplicate of the Baxter cup and Huitema cup Finals, itll help develop deeper rivalries, but chances are itll be the Whitecaps. Ill be sure to create a diagram for release These ladders also produce qualifiers for the League Cups, now renamed Labbe, Tancredi, and Sesselman Cups In this case it would be the 4 Huitema cup teams. TSS Pacific, Vancouver, and Vancouver representing BC in the Labbe cup, plus some other semi finalists playing against other provincial semifinalists These cups will only add 2 games to the MLS schedule, and will replace the first 10 rounds of the Canadian Championship In order for the Amateur teams to make up the lost games, the Grosso cup will be expanded to have qualifying rounds, based on geography not level, so there will be rivalries between teams in the same city despite playing in different leagues, which should also cut down on travel This is also tentative, and I havnt counted the number of games I believe it will add 3 games to the CPL1+2 schedule on minimum, raising their schedules to 34 games, matching the MLS. Anything they win after that is merely suffering from success. The main increase will be for successful CPL2 sides, which wouldnt have gone all that far in the championship anyway. Based on current math, CPL teams will have a maximum of 14 additional games, putting their schedule on par with a hyper successful English Premier league side, domestically anyway. However this involves beating MLS teams. If they can beat MLS teams regularly they probably arent too worried about squad depth
  21. 100% use the editor if you have it Add a ed robertson subsidy that matches ground maintenance for the year, since its probably not fair that an amateur teams owns a massive stadium certainly gonna fix it for the next version
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