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Chas (Psyatika)

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21 "Frankly, my dear, I don't give a damn"

About Chas (Psyatika)

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  • About Me
    Having trouble communicating due to the language barrier

Favourite Team

  • Favourite Team
    Crystal Palace

Currently Managing

  • Currently Managing
    Claygate Royals (England)

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  1. Farnborough in the Isthmian Premier use Yellow text on a yellow background for their home commentary text, and white text on a yellow background on their match screen kits. Impossible to see.
  2. Thanks, I checked that section and found that the massive delay in scouting seems to be coming from scouting players until full knowledge, so only a couple of players get scouted at a time, for a long time. FM 2017 used to have an option to scout players for a "Report Card only," but that option seems to be gone from FM 2020.
  3. I'm also having a problem with scouting, though not quite the same as above. When I right click a player and select "Get Scout Report," I don't actually get a scout report. This is strange to me, because the words "Get Scout Report" seem to imply that I would receive some sort of report related to scouting, but that never actually happens. There are players I've right clicked on multiple in game months ago, and they never get scouted and I never see a star rating for them. However, my scouts are scouting and recommending other random players instead, so clearly they are doing something, just not what I want them to do. The last version of the game I played was FM 2017. In that game, i would right click a player, choose "Get Scout Report," and within a couple days I would get a scout report. That seems pretty straightforward. Not sure what changed since then, but I'd like to Get a Scout Report when I click "Get Scout Report." I tried changing the staff responsibilities so that I have control, and I tried giving the Chief Scout control, but it's the same - the players that I click on never get scouted, but random other players get scouted instead. What am I missing?
  4. Not sure I understand either reply. Are we saying that cooling off periods are not necessary because Queens Park is Semi-Professional? There, I removed the line about Queens Park, if that helps.
  5. Using Dan BHTFC's lower leagues database. Half of my news items are random nobody teams offering contracts to my players, with the other half being those same players rejecting those contracts or signing new amateur contracts with me for exactly the same terms as the previous contract. You would think that I could just ignore these items, but sure enough, the one time I decided to NOT offer a new contract to one of my best players, he went and signed with another team. A team one level below me. On an amateur contract. So yes, I have to offer a new contract every, single, time, some random offer comes in. If one of my players has make the decision to stick around, maybe program that player to not even entertain any new offers for a month or two? This is ridiculous! You could say that it's because amateur teams are not really planned for in FM, but that just tells me that the 48 amateur clubs available to play in the stock version of FM have the same issues. Takes the flow and fun out of LLM.
  6. I have a player on my team that has a Non Contract (appearance fees only). He was offered a contract by a club that plays in a league with a transfer window. I offered him a new contract. He rejected me and signed with the other club. Since they have a transfer window, he can't move until the start of their transfer window. I don't want him in the squad anymore, as I have managed to replace him. But there is not option to release him. Is this normal? Am I forced to retain a player who has a future transfer agreed, even though my league has no transfer window and he's on a non-contract?
  7. Play FM17 for a while, where 50% of all goals are via low cross. That's the version I owned until I bought this one. I still cringe whenever a low cross comes through my penalty area.
  8. Don't remember the exact season, but a couple years back, Crystal Palace won 4 matches in the first half of the season with stoppage time goals. In one of those matches (West Ham), we scored TWICE in stoppage time to turn a one goal loss into a one goal win. And then, of course, there's Man City's title win over Man United (v. Cardiff).
  9. This is 100% correct. Well done, SI! You can't score directly from a throw in (or an indirect free kick). If you throw the ball into the goal, it's a goal kick (or a corner depending on which goal you throw it into). Same for an indirect free kick. Additionally, you can't score on yourself from a free kick. If you kick the ball directly into your own net, it's a corner. Not a bug. Check the Laws of the Game. It's literally the second sentence of Law 15. http://www.thefa.com/football-rules-governance/lawsandrules/laws/football-11-11/law-15---the-throw-in
  10. No idea which bug forum this qualifies under, and couldn't find a similar thread, though I'm certain I'm not the first to notice this. At half time, the media prediction widget in the top-left corner of the screen always says things that it would normally say at the end of the match. Like, it doesn't realize that there is still 45 minutes left in the match and gives a comment assuming the match has already ended. A pkm won't show this. You can only see it as the match is happening. Screenshot example attached. Notice the reference to my opponent getting the win, despite it being half time. And yes, those stats are correct. 7-0 shots on target, 2-0 clear cut chances, and yet I'm down 1-0...and it wasn't even an own goal! They scored without even having a shot on target! And that's not even my complaint!!! Since I know I'll be asked about the goal itself, here it is: It's not a bug. Just a fluke goal that didn't count as a shot on target. The actual bug is below:
  11. I don't think it's an issue of missing clear 1vs1 chances. I think it's just that scoring is based on an RNG call, and if that call calculates no-goal, you're not scoring. The animations you see on the screen are unrelated to the calculation, and it's just poor programming that always makes it look like a clear 1vs1. The fix isn't necessarily to make the chances convert more often; the fix is to program some more varied failed scoring chance animations that make more sense to the viewer as to why the chance failed. For example, if the engine calculates a miss, allow a poor first touch/ball getting caught between the feet, delaying the dribble forward, and/or allow the defender to catch up and harass the shot/get between the shooter and the goalkeeper (causing a hesitation and poor shot, or a fair tackle and the ball rolls out), so when you're watching the highlight, at least it makes sense that you missed.
  12. Had to find it. At least I had the YouTube video as a hint this time, unlike the other bug I submitted where I had to use the time of my post as my only clue! Bali United v Persita.pkm
  13. I'm using Lampard Gegenpress, as well as the Wulf tactic in the same 4-5-1 formation. Lampard Gegenpress is my main, pretty much unchanged except for the corner routine.
  14. Upon further inspection, the player is taken to the bench, the goal is scored, he's forced to sprint back on to the pitch before the restart for some reason, and then just stands perfectly still until I notice the problem and sub him off manually. I can only imagine what would have happened if I had already made all three subs! Persita v Semen Padang.pkm
  15. I do like this game more than FM 17 (the last version I purchased). But this just isn't football. The match engine feels years away from being useful. I just scored a goal, and it didn't count. See the attached video. YouTube link as a backup: If you want to pretend that the ball hit the post, first of all, the commentary disagrees with you, and second, that's definitely not how a ball (and the back of the net) is supposed to react to a shot hitting the goalpost! It's hard to play this game after watching an actual football match. Every FM match starts with a diagonal long ball into touch which goes out of play exactly 16 seconds into the match. Everything that happens seems to do so completely independently of the match engine, with the visuals simply showing you the result of the RNG calculation regardless of what your eyes are telling you should happen. Loose ball just deflected exactly where a certain player is? Well the RNG says that some other player is supposed to get that ball, so the nearest player is going to pretend he doesn't see it while this other guy sprints full speed to collect it. Striker rounds the keeper and has an open net? Well, his finishing stat is 13 and he's supposed to miss, so we're gonna just freeze the ball on the goal line and slide the keeper back into position to deflect it away (again, see attached video). Defender sees a striker sprinting to chase a through ball? Okay, turn around and sprint with him. Oh wait, he's supposed to receive the pass - nevermind, I'll turn my back to the striker and run backwards while he moonwalks into the ball's path, and then I'll start running for real after he gets possession and the First Touch RNG is calculated. I'm guessing the text engine has been well and truly mastered over the years, and it is still the primary way that match events are calculated, with the visuals just for show. It certainly explains why the visuals don't match up with what actually ends up happening. It takes 5+ seconds for the players/ref/crowd (and therefore the game) to notice an offside flag, so you can't celebrate any goals (well, with VAR in the EPL, I guess that's realistic after all...). But seriously - watch a real match. When the flag is up and the ball is in the net, does it take 5 seconds for the commentators to say something about it? Do the commentators and referee politely wait 5 seconds for the celebrations to finish before mentioning the flag? It's not dramatic, it's annoying! I can see it happening every once in a while, but not every, single, time, and multiple times per match. It isn't just for goals, either - why is play allowed to continue for so long before a whistle for offside in general? Yes, the assistant delays the flag until active involvement - that makes sense - but once the offside player has the ball, flag goes up, and the play is over. There is no delay, especially in leagues that do not have VAR. Even with VAR, if there is no imminent threat on goal, play is immediately stopped. You don't get to pass the ball around a few more times, cross into the box, collect the clearance - oh and by the way 4 passes ago, your left winger was offside. The game is still fun for what it is, but definitely still not football. I'm sure the technology for a smart match AI simply isn't there yet, but I hope it gets there within a few years, because it is a fun game despite its flaws. If machine-learning could be incorporated into your match engine based on real football matches (at multiple skill levels), it could be a real (literal) game-changer. 2019-12-18 15-17-39.mkv
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