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Tyburn

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Everything posted by Tyburn

  1. Yep. This works. Thank you very much for sharing. Great work.
  2. @Powermonger It’s been a while, and I may be wrong, but from memory getting a hot prospect to show on the team squad strip wasn’t possible. Not by me anyway. Would also be interested, if anyone else has managed to get it.
  3. This is a very cool idea dude but I have two reservations. First is, like you mentioned, the lack of the ability to pick players by dragging and dropping. For me this is the primary way I manage my squad but others may operate differently. The 2nd is the details you could or would show on a split screen could possibly negate the player pop up and/or the main player page. As much as it is great to have key information displayed on the squad page, I feel hovering over a player and/or clicking on the player to bring up their main profile does the same job and potentially with the ability to hold more information than a split screen could. You can also add all the information you may need on views anyway, generally. It’s a very interesting idea, and anything that can add to the squad screen gets a thumbs up from me, but personally, I think I prefer the general vanilla functionality, although I would be very interested to see if this can be developed further. Just my opinion of course.
  4. This is superb. Animations are great imo. If you can increase this speed I’d say this would be excellent. For screens that are accessed a lot, perhaps it could be a bit much, although increasing the speed would negate that. For screens accessed every now and then I’d say animations work really well. I have expanded on the animations used on matchday in my personal skin and it’s really immersive.
  5. I think the main issue people have is the game is stagnant. It hasn’t really changed in years. Of course, it’s a football manager simulation, it doesn’t need to change that much. In fact, the problem I see is, it’s already near perfect. Its because of this that the numerous bugs that have been around for years, coupled with new “features” nobody asked for, is making lots of players disillusioned with the series. The game is crying out for refinement. The base is superb, the execution is not. My guess is that huge amounts of resources are going on next years (or the year after?) version as this will be the version that massively changes the way the game can be played with the introduction of the women’s game. FM23 feels more like a patch than any version I can remember. It’s the only reason I can think of as to why this years version is so lacking in any new meaningful features, and why the overall experience is almost exactly like fm22, fm21, and perhaps even earlier versions. With all the same issues and bugs. Nowhere near enough effort has been made on FM23 in my opinion to address some of the long running issues and “features” users have continually pointed out do not work. The fact so many long running bugs are present surely highlights this. The cycle of beta (fun), then patch, patch, just feels like a massive lottery to me. Not only can, and does, the ME get worse, but after the last patch unresolved issues and bugs are here to stay until the next version of FM. Then they’re not even fixed then! It’s deeply frustrating. Please SI, rather than waste resources on adding new “features”, just fix what you’ve got.
  6. There are quite a few UI bugs that 23.3 introduced. With any luck these will get looked at with a small update. If there is one.
  7. On a side note ... Why is the "posh tooltip" needed when hovering over the "sidebar menu table"? It literally just "hints" the same text to what is already displayed. Any chance this could be removed? Thanks.
  8. So, the hint that pops up on the sidebar menu, on mouse hover, is actually a panel. “Posh tooltip” (Nice name). I can stop this panel by adding hidden=“true” to <panel>, on the “posh tooltip” panel. However this is not ideal as it stops ALL instances of this “hint”, and I’d like better control. In other languages I could simply use an IF statement to “disable” the tooltip specifically on the sidebar menu. In THIS language, I am unsure of the approach. Probably need to <record id> for the sidebar menu and then hidden=“true”, but unsure of the ID for the sidebar menu, and/or if this would work. And/Or where to place it. Need to play around more, but in the mean time … Anyone got any ideas? Thanks. Edit* If you look at the code on “player overview” panel for the player season stats section, there is code there that controls which widget is shown depending on if the player is in a loaded league. I reckon I could use this for what I want by adding the <list> block to the “posh tooltip” panel. Just need the ID for the sidebar menu.
  9. You need to extract the game files, specifically panels, using the resource archiver (found under tools on steam). Look for player/player overview and add it to the base skin in panels/player. You’ll want to remove/play around with the horizontal_adaptive_containers about half way down the code on this panel.
  10. UPDATE. Right, so I have added on the "posh tooltip" panel the line <panel hidden="true"> to the top of the code and the "player additional stats small" widget does not reset anymore. Now obviously i do not want to turn off all instances of the "posh tooltip". If, in game, i change the table widget on the "player additional stats small", to lets say, apps, or goals, or whatever, when i now click off the player overview, and look at another player, the widget stays locked to that choice. So save_session_state IS actually working on the table widget. Thought it might help. Thanks.
  11. Thanks for the reply. Have uploaded a save file called: JOURNEYMAN 23.2.2_NEW.fm I can't send you a screenshot as it is happening when I hover over anything that uses the "posh tooltip". Thanks. Edit* For info this player additional stats small widget behaviour on the player overview panel occurs on a new save using the latest DB also. It seems that any table that I use (I have done a lot of testing) that is called from <widget class="player_additional_stats_panel"> has this resetting behaviour when i hover the mouse over a "posh tooltip". Tables from the widget class="player_stats_panel" do not have this problem. I thought it might be linked to the table being sortable, but that isn't the issue. Hmmm.
  12. An idea of something I could try would be really helpful … please …
  13. Not ideal, but a work around, could you not just minimise it during the decision making? I presume you have the left panel show at all times? Even during highlights?
  14. Does anyone know how to get rid of the pop up hints on the sidebar? Been playing around with this for way too long now and can't work it out. dont_set_hint="true", no matter where and how I put it, doesn't seem to be working for me. Thanks.
  15. Edit* I should add that the tabs across the top do not "flicker" or the linked header widget. It's just the "table" widget that is resetting itself. I say "flicker" because that is what it looks like when i reload the skin, do not touch the panel, and then hover over something with a hint. Clicking on a tab to rearrange the info, then hovering over a hint, resets the table. Hence why the "flicker" is actually the table resetting, imo. Thanks.
  16. Having a problem with this panel since the 23.3 update. The panel seems to be continually resetting itself whenever i hover over anything with a hint. If I click on a tab at the top of the table, to rearrange the information, for let's say goals, as soon as I move the cursor to most items that display a hint, the information resets itself. It gives the impression of a flickering widget. Seems like save_session_state="true" isn't working here for me. Have asked about this on the skinning hideout and have only had a limited response seemingly with no one else having this issue. Which has me baffled. I have tested on the default skin, with ALL default panels, and I still have this issue. This is the only panel I can see that has this issue for me. Any ideas? Thanks.
  17. Thanks for the edit (just noticed). I was aware of this line but thought it was mainly for lag. Will give it a try and see if it helps this widget. I know I said flashing. But really I now feel it’s actually a resetting of itself, as if I manually sort the widget (let’s say by goals), when I hover over something that brings up a hint, the widget resets itself to default. Doesn’t seem to matter what code I add to the widget (I.e save_session_state=“true”) (which is actually on it by default anyway), the widget always resets. Odd. I really want to keep this widget so am now at the point where I’m going to start shutting down hover hints on the player overview page. Actually starting first with the sidebar menu, which is the biggest culprit.
  18. Untick “use skin caching”, clear cache (bottom left icon), reload the skin. This is assuming you have put these packs in the graphics folder (presumably as directed).
  19. I’m scoring more pens than I’m missing. At least 75% I’m scoring. Since the update. If this info helps. ME is fantastic overall btw. Great some of the “chaos” has returned.
  20. I've got this for value: <!--Value--> <widget class="editable_client_object_property_panel" id="valu" auto_size="vertical" size="12" font="bold" colour="white" alignment="left, centre">> <translation id="format" translation_id="383826" type="use" value="Valued at [%cash#1-roundsmall-short][COMMENT: FR 10661; player overview; string diaplyed a player's estimated monetary value]" /> <record id="widget_properties" auto_size="all"/> <record id="object_property" get_property="Pdva" dont_set_hint="true" /> </widget>
  21. Thanks for replying! Hmmm, i'm actually not aware of that one, due to heavily edited match panels. Was there a work around for it?
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