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A user guide to Seasoned Alcoholic's FM2007 Training Schedules


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Originally posted by Seasoned Alcoholic:

I'm currently in my 3rd season as well, and like yourself, my squad has been ravaged by injuries. In some cases, after a player has been put back on exactly the same schedule as he was on before the injury, he has recurred the same injury. In the physio report, there are hints to put such a player on a different schedule.

My squad is only small, so I notice injuries to important players. However, since I have several versatile players in the squad, I do rotate their schedules when switching their playing positions round before matchday. This may lead to the above example of recurring injuries for certain positions, s'pose it depends on whether a player is comfortable training in a certain position, the intensity of the schedule, whether any positional retraining is required in parallel with the new training schedule and so on.

I’m mostly playing the lower leagues with part time contracts and first I also got a lot of injuries due over training. With FM07 it is essential to keep the overall training level at Medium.

I also rotate my schedules for the whole team from month to month using a fitness, position and skills scenarios to train all aspects. Also regular check if your player is happy with the current training, if not trim the overall level down (or put him on another schedule).

This way I have got “good†training results (for part time contracts) and kept training injuries to a minimum.

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Good points there Mister Z. Just finished the 4th season in my current game, and have converted most of my first team squad's contracts from part-time to full-time. Obviously the reserves and youth players are on part-time contracts, and a few squad players that refuse to sign a full-time deal.

If your club is yet to turn to a professional status (still part-timers), its important that you try and move as many of your first team and key players as possible onto full-time contracts. This will enable them to be trained at a greater depth, and hence their stats should make marked improvements. The same applies for coaching staff, although staff may only wish to sign full-time contracts when the club turns professional.

If your club hasn't turned professional and you're several seasons into a game, don't panic. I've found that once you achieve a stable position in the Conference National, as well as stable finances, the board should usually upgrade the club's playing status. This isn't always the case, however, as your club may turn professional at an earlier stage in an earlier season, such as promotion from the Conference North / South to the Conference National for example.

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I'm having some problems with these training schedules. I put all my keepers on the GK Pre-season and everyone else on the OF Pre-season and I get multiple injuries. I'm at Man Utd and the day after applying these training schedules the injuries start. Just now Kieran Richardson twisted his knee in training and was out for 2 months. I'd saved the game before this in anticipation and loaded it up again and then Giggs/Fletcher were injured for 2 months and 3/4 months respectively.

In an earlier game Scholes, Saha, Rooney were out long term. In this particular game I think I went straight to the individual training schedules and didn't bother with the pre-season schedules.

I don't mean to attack your hard work and schedules, Seasoned Alcoholic, but I get quite damaging injuries immediately after applying these schedules and before I play any friendlies.

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Originally posted by Marc Lister:

I don't mean to attack your hard work and schedules, Seasoned Alcoholic, but I get quite damaging injuries immediately after applying these schedules and before I play any friendlies.[/quote

Criticism is welcomed dude icon_biggrin.gificon14.gif

Have you tried tweaking either the overall intensity, or individual training areas one by one, IE moving the sliders to the left? This should reduce the risk of injuries to your playing staff, at the cost that they won't train as hard.

However, as with other areas, its not that straightforward because things like morale for example will undoubdtedly influence how hard a player will push himself in training regardless of his assigned schedule.

Tweak the intensity (especially strength and aerobic) down for pre-season until you find a comfortable level for your players that reduces the risk of injury.

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Originally posted by Seasoned Alcoholic:
Originally posted by Marc Lister:

I don't mean to attack your hard work and schedules, Seasoned Alcoholic, but I get quite damaging injuries immediately after applying these schedules and before I play any friendlies.[/quote

Criticism is welcomed dude icon_biggrin.gificon14.gif

Have you tried tweaking either the overall intensity, or individual training areas one by one, IE moving the sliders to the left? This should reduce the risk of injuries to your playing staff, at the cost that they won't train as hard.

However, as with other areas, its not that straightforward because things like morale for example will undoubdtedly influence how hard a player will push himself in training regardless of his assigned schedule.

Tweak the intensity (especially strength and aerobic) down for pre-season until you find a comfortable level for your players that reduces the risk of injury.

Well if criticism is welcomed, then you forgot the ']' at the end of my quote. icon_wink.gif

I will try reducing the strength and aerobic intensity for pre-season. Its these two areas that seem to result in the injuries. You know, twisted knees, slipped back discs etc.

So if I reduce the intensity of strength and aerobic a bit for the pre-season stuff, the players'd be fitter and able to cope with the full training schedules once the season has started proper.

Also, just out of interested, when do you switch from the pre-season training to the proper training schedules? Just before first league game? Straight after last pre-season friendly?

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Its personal preference tbh, I usually try and play at least 5-6 pre-season friendlies at the start of each season. I also tend to put my players straight onto pre-season training when they return from holiday, if not a week later, as their attributes will have fallen due to their breaks away from the game.

I usually take my players off pre-season schedules roughly 1-2 weeks before the start of the season, but try and give them at least 2 weeks on standard schedules before the season starts. Otherwise your players may become tired and at a greater risk to injuries due to the intensity of pre-season training.

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Thanks icon14.gif I'm currently in pre-season, and therefore don't have any relevant screenshots at the moment. However, I've put together a few screenshots of various training reports for players on different schedules:

Consistent performances in training, injury-free season on full-time schedule:

trainingreport13gf.th.jpg

Alternate full-time training schedule for different player type, similar results:

trainingreport28np.th.jpg

Consistent performances in training, injury-free season on part-time schedule:

trainingreport36wj.th.jpg

Training performances after injury comebacks:

trainingreport42pl.th.jpg

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Seasoned Alchoholic, you miss the old style training schedule don't you? Same here, although it required more effort, it seemed realistic. Probably they could reintroduce it in the next FM (or patch!) and to make it easier, provide ready made schedules for each position for new users or those who think it is too much of an effort.

icon_cool.gif

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May sound like a silly question but what's the difference between the full time schedules and part time schedules?

What i'm really asking is why the need for part time schedules when you already have pre season schedules in the full time schedules?

It's all so confusing!

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Originally posted by FourThreeThree:

Seasoned Alchoholic, you miss the old style training schedule don't you? Same here, although it required more effort, it seemed realistic. Probably they could reintroduce it in the next FM (or patch!) and to make it easier, provide ready made schedules for each position for new users or those who think it is too much of an effort.

icon_cool.gif

Well you could say that icon_biggrin.gif

The previous training system enabled you to target more specific attributes rather than the larger groups the current one does, which is why its more favourable because you can create more numerous, specific training schedules depending upon players' positions.

Originally posted by Jack Bauer:

May sound like a silly question but what's the difference between the full time schedules and part time schedules?

What i'm really asking is why the need for part time schedules when you already have pre season schedules in the full time schedules?

It's all so confusing!

The part-time schedules are for players that are under part-time contracts, whereas the full-time schedules are for players that are under full-time contracts. So you can see straight away the relationship between a player's contract and his available training options. Players that are on full-time contracts obviously have the edge over those that are on part-time contracts because full-time players can train much more intensively than their part-time counterparts, and therefore have greater chances of attribute improvements.

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Hi every1

I wonder if anyone can help me,

Im trying to download the screen shots posted by Seasoned Alcoholic but some of them are not working.

Any help will be greatly appreciated.

Kind Regards

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Originally posted by Marc Lister:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Underz:

Where do i actually put the files mate?

Look in your My Documents folder. You should find a folder called 'Sports Interactive'. Open that up and you should get another folder called Football Manager 2007, in there should be another folder called 'tactics'. If there isn't, go to FM07's tactic page and click Tactics button, then the Edit tactics button. When the window loads, click on the Import button. That should create the 'tactics' folder for you. Place the tactic files in that folder and then when you import them in FM07 you should see the tactics there. </div></BLOCKQUOTE>

The above instructions should allow you to import the training schedules into your training section. Basically, you need to put all all of the .TSH files in the unzipped download into a folder called tactics, located at:

C:\Documents and Settings\Your Name\My Documents\Sports Interactive\Football Manager 2007

Then simply import the files either one at a time or in bulk by using the import options under edit schedules.

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Originally posted by Seasoned Alcoholic:

The part-time schedules are for players that are under part-time contracts, whereas the full-time schedules are for players that are under full-time contracts. So you can see straight away the relationship between a player's contract and his available training options. Players that are on full-time contracts obviously have the edge over those that are on part-time contracts because full-time players can train much more intensively than their part-time counterparts, and therefore have greater chances of attribute improvements.

Thanks Alco!

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  • 3 weeks later...

Hey there,

This is a really cool training schedule, thanks a lot. Ive been using it for around 6 months (in the game lol) and i havent had any problems with the injuries.

However, ive found that the stats are gaining and dropping all over the place. Im colchester and kevin watson who ive got on the attack midfield schedule has, obviously increased his attack potenital, but lost a lot lot of his over essential stats. This may seem obvious but is a bit of a concern with him being in the midfield, you want him to get back from time to time.

The thing is i cant really see the advantage of this schedule over the general schedule BECAUSE players, in my team at least dont occupy one single role in the team.

Is everyone having this dropping and gaining in stats and what do you people think about this downside?

Thanks in advance.

Andy

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Seasoned Alcoholic good thread, was needed imo icon14.gif.

I do have a question though. I have a couple players that don't have great natural fitness. I don't want to sell them as i think they could turn into world class players. I was wondering what kind of training would they need to be given to get there NF up?

These are the players in question:

ajosels0.th.jpg

brandybh4.th.jpg

bryanbb5.th.jpg

eikremib7.th.jpg

eliasjg6.th.jpg

schmollergs7.th.jpg

wolfvt1.th.jpg

Cheers.

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!n$oMniA, if you haven't already, make sure you've got patch 7.01 installed as this addresses the unpredictable increased and decreases in training, regardless of the assigned training schedule.

Nathan, try introducing some of those players to a physically-biased training schedule, such as GK Fitness / OF Fitness for example. However, as discussed in an earlier reply, the trick is not to keep players on the GK Fitness / OF Fitness schedule for extensive periods of time. This is because the physical bias increases the risk of injury, as well as not being able to target technical / mental attributes as accurately, and so a slump in these categories may be encountered.

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I'm wondering about the apparent contradictions going on here.

Seasoned Alchoholic mentions practicng 'penalties' As far as I know in FM 07 this can only be achieved by having the Keeper involved in Set Piece training. In previous iterations of the game I believe Set Piece training had a 'dual' function. I.e Taking of set pieces AND defending the. But ,it apears that FM 07 does not have this feature. Cleon seems to confirm as much:-

I saw a post by PaulC a while back and he said something along the lines of; the training would advance at some point and it will matter if your keepers do set piece training etc. But atm the game isnt at a point where this can be achieved. But its something for the future.

In other threads it has been pointed out that training schedules built around the belief that they have a dual function are unproductive.

Composure and Concentration are contained within different traing sets of the game. They are in the Attacking/Shooting and Defending sets respectively.

Unless you have your Centre Back training to score or your Striker training to defend crosses, it is, I contend, not possible to dedicate a specific training routine that will improve that stat in isolation from the other elements within the set.

Unless the game factors in roles/matches played/atrributes used/tactics associated with a specifc player and filters OUT or factors DOWN the weighting of such pre-set routines in relation to the player (and it woiuld be doing so hidden from the user in any of the published materials about how to play it) Then it 'aint happening!

I admire the dedication and value of your suggestions and will try them, but if they incorporate the ues of Set Piece training based on the 'dual' functionality, I'll be back with more annoying questions.

Thanks anyway. very helpful to relative newcomers of 07.

Mike McG

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  • 2 months later...

Why reply to a 2 month old thread just to say that? Wasn't exactly neccessary.

However, it has brought to my attention these training regimes, which until now I did not know existed. I have been using Cleon's regimes and they work quite well, although I have always wondered about their lack of specialisation. Anyone had any expwerience with both cleon's and these to compare? Does it do your players better if you have a more specific regime (ie DMC MC AMC AML/R) rather than just a general midfield one?

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  • 5 weeks later...

Outfield players= non-goalkeepers

Also, I'm interested in these schedules. One or two of my new purchases are wingers with world-class technical and/or mental abilities, but unfortunately hover around 9 or 10 at the physical attributes. I'm willing to see some of their eye-popping tech/ment attributes drop a little if I could get most of their physical up to 12-14.

Thanks again for the schedules, will upload them and have a look.

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  • 4 weeks later...

Amended the pre-season schdules for GK & OF a while back, here are my latest versions (reduces pre-season injuries significantly):

Full Time Schedules

OF Pre-Season (intensive pre-season training for outfield players)

newofps1jb5.th.jpg

GK Pre-Season (intensive pre-season training for goalkeepers)

newgkps1jc5.th.jpg

Part Time Schedules

OF Pre-Season (intensive pre-season training for outfield players)

newptofps1nu5.th.jpg

GK Pre-Season (intensive pre-season training for goalkeepers)

newptgkps1wa8.th.jpg

Youth Schedules

OF Pre-Season (intensive pre-season training for outfield players)

newythofps1zj0.th.jpg

GK Pre-Season (intensive pre-season training for goalkeepers)

newythgkps1ue5.th.jpg

Compare theses back to the original pre-season training schedules in the first post and you should notice the overall differences icon14.gif

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  • 1 month later...

Ok, I've released v1.01, which features tweaked Pre-Season schedules and the alternative CF Shooting schedule (more info available in the download documentation).

Here are the download mirrors for v1.01:

Seasoned Alcoholic's FM2007 Training Schedules @ FM Downloads.net

Seasoned Alcoholic's FM2007 Training Schedules @ FileFront.com

Cheers icon14.gif

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I see you created a CF 2 schedule, but what sort of player is this designed for? Is it aimed at the target man, or the fast striker? In my eyes, the reduction in aerobic and srength sacrific some key attributes for those potions, mainly pace and acceleration for the fast striker, and strength and jumping for the target man.

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The CF 2 schedule does make sacrifices in some departments in order to improve other areas. The bias has improved toward tactical and ball control areas in an attempt to target other centre forward / striker attributes, and is a somewhat more balanced schedule than the original CF schedule. Mental and technique-based attributes need to be targeted, just as much as physical attributes do for better quality forwards / strikers, so this illustrates that the CF 2 schedule may be ideal for players of higher overall quality.

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Depends how many coaches your board allows you to have icon_razz.gif Personally, I have a coach for each training area so that they can focus on individual player needs in training. Obviously the more sections you assign per coach, the less time a coach has to spend with each player he has been assigned to train.

Here's some illustrations from my own coaching staff:

coaches1ei9.th.jpg

coaches2uj1.th.jpg

Not sure what you mean by in-depth though, can you expand please?

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Well - would it be ok for 4/5 stars per area.

Ball Control, Tactics etc, regadless of whether the coach is General, Fitness or Technique based?

Do they come into it really if you ensure you have the star system levelled?

Or would you look to try and balance it across those three classes?

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Originally posted by Gregg Carter:

Well - would it be ok for 4/5 stars per area.

Ball Control, Tactics etc, regadless of whether the coach is General, Fitness or Technique based?

Do they come into it really if you ensure you have the star system levelled?

Or would you look to try and balance it across those three classes?

Tbh, I haven't really examined this area in detail, so can't really comment about the different types of coaches and what they could potentially offer a specialised training category. Perhaps there is a correlation between specific areas, EG:

<UL TYPE=SQUARE><LI>general --- attacking, defending, goalkeeping, tactics

<LI>fitness --- aerobic, strength

<LI>technique-based --- ball control, set pieces, shooting

Since the attributes are more numerously grouped into fewer categories than in previous training versions, this would suggest that you may have more freedom with the type of coach you decide to assign to a specific schedule. This is because his training section is targeting more attributes than in previous versions, EG CM 4, Season 03/04 etc, where fewer attributes could be targeted by more numerous, specialised training categories.

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Originally posted by The Dandy Dons:

Sorry to ask, but I cant seem to get the training schedles to show?

No probs, here's the extract from the v1.01 readme text file:

Originally posted by README:

INSTALLATION

------------

* Download the ZIP file containing the training schedules to your computer, EG desktop.

* Unzip the ZIP file contents using a program such as WINZIP (http://www.winzip.com/index.htm) for example.

* Browse to the following directory:

C:\Documents and Settings\Your Name\My Documents\Sports Interactive\Football Manager 2007

NB: where "Your Name" is the name of your computer.

* Now copy and paste the unzipped schedules folder into this directory, replacing the existing folder if one is already present - note this will delete any existing schedules you have downloaded.

* Alternatively, copy and paste each training schedule (.TSH extension) into your schedules directory folder - note this will prevent deletion of any existing schedules you have downloaded.

* Now run FM2007, goto training and (if necessary) import the training schedules you've placed in your schedules directory folder.

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Yeah, in the first release of the schedules, many players experienced frequent pre-season injuries due to the overall intensity of pre-sesaon training. The latest release (v1.01) addresses this issue by reducing the intensity of pre-season training, namely strength and aerobic areas, and this IMO has reduced pre-season training injuries significantly.

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Try to minimise the length of pre-season training for players because the longer players are exposed to more intensive pre-season training, the greater the possibility of them picking up injuries. I've always found 5-6 weeks pre-season training is all that is required tbh, any more will cause needlesss injuries before the start of the season.

As soon as your players return from their holidays, put them onto pre-season training, and then take them off pre-season training roughly 1-2 weeks (if not more) before the season starts. It doesn't matter if you still have pre-season matches remaining before the new season. This is because you must give the players chance to adjust to their position-specific schedules, rather than coming straight off pre-season training and starting the new season.

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