majesticeternity Posted February 10, 2019 Share Posted February 10, 2019 *Tested for 10 seasons with 80+ other data files loaded, no issues* 2 versions, both include: 84 new injuries varying grades(or severity) of an injury increased GK injury types specific muscle and ligament injuries more realistic treatment options and more... DOWNLOAD version 1 - Increased Injury Frequency(realistic): SI has stated: Quote Having anywhere from 1-9 injuries at a time would be considered normal, with an average of 4-6. This is roughly 70-80% of reality. This file has increased the number of injuries to be closer to reality. Testing by simming seasons has resulted in 0-8 injuries at a time, an average of 1-4. There will be more injuries overall, but the most common are a week or less of time out, and can be dealt with by protective equipment or injections, if you choose. Realistic Injuries.fmf OR DOWNLOAD version 2 - Reduced Injury Frequency: This file is closer to the default injury frequency and makes it easier to manage injuries. Realistic Injuries - Reduced Frequency.fmf Link to post Share on other sites More sharing options...
nigeldalton@hotmail.co.uk Posted February 11, 2019 Share Posted February 11, 2019 Is this save game compatible and where do you put this? Link to post Share on other sites More sharing options...
Bigpole Posted February 12, 2019 Share Posted February 12, 2019 9 hours ago, nigeldalton@hotmail.co.uk said: Is this save game compatible and where do you put this? you put this the same location as other editor files. And yes, requires new game. Link to post Share on other sites More sharing options...
Carlito85 Posted February 16, 2019 Share Posted February 16, 2019 Great job but I think the frequency of injuries might be a little bit too high. I'm having to send players to specialists every couple of days. Link to post Share on other sites More sharing options...
phnompenhandy Posted February 16, 2019 Share Posted February 16, 2019 12 minutes ago, Carlito85 said: Great job but I think the frequency of injuries might be a little bit too high. I'm having to send players to specialists every couple of days. I'm finding that too. I thought it was just adding diverse names to injuries rather than making more of them. Link to post Share on other sites More sharing options...
majesticeternity Posted February 16, 2019 Author Share Posted February 16, 2019 2 hours ago, Carlito85 said: Great job but I think the frequency of injuries might be a little bit too high. I'm having to send players to specialists every couple of days. 1 hour ago, phnompenhandy said: I'm finding that too. I thought it was just adding diverse names to injuries rather than making more of them. You should be seeing more, as there are many more minor, day-to-day injuries. Sending to specialists regularly is fine too. If there are many 1 month+ injuries, that would be the issue. Either way, I've uploaded a reduced frequency version to choose from. Thanks for the feedback! Link to post Share on other sites More sharing options...
phnompenhandy Posted February 16, 2019 Share Posted February 16, 2019 I'm managing an amateur team. Those $500 specialist fees are coming out of MY pocket! Add to the challenge - the tougher the better for me. Link to post Share on other sites More sharing options...
Carlito85 Posted February 16, 2019 Share Posted February 16, 2019 58 minutes ago, majesticeternity said: You should be seeing more, as there are many more minor, day-to-day injuries. Sending to specialists regularly is fine too. If there are many 1 month+ injuries, that would be the issue. Either way, I've uploaded a reduced frequency version to choose from. Thanks for the feedback! Thanks a lot Link to post Share on other sites More sharing options...
majesticeternity Posted February 16, 2019 Author Share Posted February 16, 2019 1 hour ago, phnompenhandy said: I'm managing an amateur team. Those $500 specialist fees are coming out of MY pocket! Add to the challenge - the tougher the better for me. Yep, that's exactly why I started this file! There wasn't much reason to need a full squad, hire physios, keep a regular eye on the medical centre (most especially with lower leagues). Now, you're more like a day-to-day manager when you have to decide: "do I take the finance hit, or make recovery longer?" "do I add more training or reduce the injury risk?" "do I add urgent pressing or protect my players?" It also plays in nicely with the style of the new training additions. Link to post Share on other sites More sharing options...
PequenoGenio Posted February 21, 2019 Share Posted February 21, 2019 this is the file name? Link to post Share on other sites More sharing options...
majesticeternity Posted February 21, 2019 Author Share Posted February 21, 2019 10 hours ago, PequenoGenio said: this is the file name? yes Link to post Share on other sites More sharing options...
MichaelD Posted March 10, 2019 Share Posted March 10, 2019 Is it possible to add death in the game (maybe as an infinite injury) ? Sadly it can happen, with very very very low probability but still Link to post Share on other sites More sharing options...
majesticeternity Posted March 11, 2019 Author Share Posted March 11, 2019 19 hours ago, MichaelD said: Is it possible to add death in the game (maybe as an infinite injury) ? Sadly it can happen, with very very very low probability but still Not that I know of. There are career-threatening injuries that would force retirement, but nothing more than that... Link to post Share on other sites More sharing options...
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