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[FM19] Realistic Injuries + 84 New


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*Tested for 10 seasons with 80+ other data files loaded, no issues*

 

2 versions, both include:

84 new injuries

varying grades(or severity) of an injury

increased GK injury types

specific muscle and ligament injuries

more realistic treatment options

and more...

 

DOWNLOAD version 1 - Increased Injury Frequency(realistic):

SI  has stated: 

Quote

Having anywhere from 1-9 injuries at a time would be considered normal, with an average of 4-6.

This is roughly 70-80% of reality.

This file has increased the number of injuries to be closer to reality. Testing by simming seasons has resulted in 0-8 injuries at a time, an average of 1-4.

There will be more injuries overall, but the most common are a week or less of time out, and can be dealt with by protective equipment or injections, if you choose.

Realistic Injuries.fmf

 

OR DOWNLOAD version 2 - Reduced Injury Frequency:

This file is closer to the default injury frequency and makes it easier to manage injuries.

Realistic Injuries - Reduced Frequency.fmf

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9 hours ago, nigeldalton@hotmail.co.uk said:

Is this save game compatible and where do you put this?

 

you put this the same location as other editor files. And yes, requires new game.

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2 hours ago, Carlito85 said:

Great job but I think the frequency of injuries might be a little bit too high. I'm having to send players to specialists every couple of days.

1 hour ago, phnompenhandy said:

I'm finding that too. I thought it was just adding diverse names to injuries rather than making more of them.

You should be seeing more, as there are many more minor, day-to-day injuries. Sending to specialists regularly is fine too. If there are many 1 month+ injuries, that would be the issue.

Either way, I've uploaded a reduced frequency version to choose from.

Thanks for the feedback!

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58 minutes ago, majesticeternity said:

You should be seeing more, as there are many more minor, day-to-day injuries. Sending to specialists regularly is fine too. If there are many 1 month+ injuries, that would be the issue.

Either way, I've uploaded a reduced frequency version to choose from.

Thanks for the feedback!

Thanks a lot :thup:

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1 hour ago, phnompenhandy said:

I'm managing an amateur team. Those $500 specialist fees are coming out of MY pocket! Add to the challenge - the tougher the better for me. :thup:

Yep, that's exactly why I started this file! 

There wasn't much reason to need a full squad, hire physios, keep a regular eye on the medical centre (most especially with lower leagues).

Now, you're more like a day-to-day manager when you have to decide: "do I take the finance hit, or make recovery longer?" "do I add more training or reduce the injury risk?" "do I add urgent pressing or protect my players?"

It also plays in nicely with the style of the new training additions.

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  • 3 weeks later...
19 hours ago, MichaelD said:

Is it possible to add death in the game (maybe as an infinite injury) ? Sadly it can happen, with very very very low probability but still 

Not that I know of. There are career-threatening injuries that would force retirement, but nothing more than that...

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