Jump to content
Sports Interactive Community

majesticeternity

Members
  • Content Count

    190
  • Joined

  • Last visited

About majesticeternity

  • Rank
    Amateur

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Features: Reputation and TV scheduling have been scaled, based on real-life popularity and/or caliber of participating clubs All have realistic color schemes Friendly results matter: The further you go in a competition, the more rewards you receive. Also, winners earn more for a game than the loser. 50/50 gate split All have logos available All have been tested for 10 seasons with 80 other data files Challenge International du Nord For Northern France. This was a friendly featuring clubs from Northern France and Belgium, as they could not play in the French Championship. Later teams from Switzerland, Netherlands and England were invited to play. Hosted by participating teams. Clubs: 4 best france (excluding southern regions), 2 best belgium, 3 best germany (excluding top 3), 2 best holland, 4 best england (excluding top 5), 1 best switzerland Download: Challenge International du Nord.fmf Tournoi de Paris The counterpart to the Challenge du Nord. For Southern France. Hosted in part by PSG, with more prize money and prestige (hey, it's PSG, whatcha gonna do?) Clubs: 8 best france (excluding northern regions), 3 best spain, 3 best italy, 2 best portugal Download: Tournoi de Paris.fmf Copa Mita del Mundo The "Middle of the World Cup", hosted in Ecuador. Clubs: 3 brazil(best), 3 argentina(best), 4 mexico(best), 2 colombia(best), 4 best from other countries Download: Copa Mitad del Mundo.fmf Glasglow International Need a boost after earning promotion to the Championship? Play this friendly against the best Irish and Scottish clubs. Clubs: League One winner, League One runner, League One third, League Two winner, League Two runner, 4 scotland, 3 northern ireland, 4 ireland Download: Glasgow International Exhibition.fmf J.League World Challenge Japan loves to test themselves against the rest of the world each pre-season, will they succeed? Clubs: 2 japan, 2 USA, 2 china, 2 Premier League(england), 2 germany, 2 argentina, 2 russia, 2 Championship Download: JLeague World Challenge.fmf Trofeo Birra Moretti A friendly for Italian teams who do not have all the glory. Clubs: random 8 italy (excluding top 5) Download: Trofeo Birra Moretti.fmf Trofeo Costa del Sol A friendly for Spanish teams who do not have all the glory. Clubs: best 4 spain (excluding top 2) Download: Trofeo Costa del Sol.fmf H-Hotels Cup These last 4 add opportunities for the lower sides of top leagues. You still have to earn your place, though! Hosted in Germany. Clubs: random: 2 England (excluding top 7, 2 Spain(excluding top 5), 2 2.Bundesliga(excluding winner), 2 German(excluding top 2) Download: H-Hotels Cup.fmf Interwetten Sommer Cup Hosted in Germany. Clubs: random: 2 England(excluding top 7), 1 2.Bundesliga, 2 italy(excluding top 4), 2 Spain(excluding top 4), 1 German(excluding top 2) Download: Interwetten Sommer Cup.fmf Uhrencup Hosted in Switzerland. Clubs: random: 1 Switzerland, 2 Germany (excluding top 3), 2 England (excluding top5), 2 Spain(excluding top 3), 1 Holland Download: Uhrencup.fmf Valais Cup Hosted in Switzerland. Clubs: random: 2 Portugal(excluding top 3), 3 France(excluding top 1), 2 Germany(excluding winner), 1 Switzerland Download: Valais Cup.fmf How to Use: Place in Documents\Sports Interactive\Football Manager 2019\editor data folder. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkboxes to enable these files. All Friendlies: all friendlies.zip All Logos: logos.zip *BIG thanks to all those competition creators before me that provided a template to follow*
  2. In real-life, almost every club in the world have a youth team, often several. Yet in FM, imo, youth teams are useless until the very top levels of major nations. Youth leagues also mean very little. These tournaments aim to fix that by giving you a reason to have a youth team, and the motivation to win a youth league. It also adds more realism, and more managing. For example, do you - use your prospects as subs for a senior game, or make sure they're rested for the IberCup? take over training and tactics for the last few games of a youth league to ensure a title win and qualification for the prestigous MIC, or focus on just the senior team? keep youth at your club, as is so often recommended, or do you now loan them to a Premier League side that you know is in the IberCup AND MIC? ask the board for additional coaches, or save up and spend the money on youth facilities to make sure your youth become eligible for the Norway Cup? A new world awaits. Take a look at 3 new youth tournaments! DOWNLOAD: 3 Youth Tournaments.zip 1. Place the "editor data" folder in Documents\Sports Interactive\Football Manager 2019. 2. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkboxes to enable the files. For those that know how to apply logos and trophies to competitions, here they are for all 3: Youth Tournament Logos and Trophies.zip Tested for 10 seasons with 80 other data files. *BIG thanks to all those competition creators before me that provided a template to follow, as well as special thanks to kleyo for his kindness and help*
  3. An example of the influence you can have on winning, and how lower league tactics have to fit the players you have: Starting in Southern League Premier South, took a look at my squad, and chose a 4-1-4-1 DM. Right side chose a IF for that player, and for often-advised "variance", I chose a winger for the left side. The winger had decent crossing, good dribbling, flair, pace/agility/acceleration. Perfect for winger, right? His match ratings for the first 10 games were 6.6, 6.4, 6.3, 6.2, 6.4, 8.4, 6.5, 6.4, 6.5, 6.4. 1 assist and 1 goal. But I kept watching the tactic, seeing how he was often losing the ball, drifting in, and being in the wrong area. Then, switched him to an IF(so a 2 IF formation now). Next 10 games: 7.2, 7.1, 6.8, 8.3, 7.2, 6.4, 7.2, 6.8, 7.0, 6.6. 6 goals. So take a good evaluation of your players, what roles and positions they're best at. Then try and piece together a formation from that. Finally, watch the match in detail, see what happens, and tweak things to fit the players and team.
  4. This is a continuation of DarthFurion's AMAZING FM18 work. His information: QUALITY over quantity I want to create the MOST REALISTIC set of Legendary Wonderkids that I possibly can! Add players with as close to their real life attributes as I can, including injury proneness, dirtiness, personalities, likes and dislikes etc. I added the historic data, and capture the personality of the players. Most players will start the game at about 17 years old, because they can sign a professional contract in most leagues. I try to start the players in the exact same club they joined. Career Plans help guide the player to the clubs/leagues/nations the player wants or doesn't want to play for! These are based on the nations and clubs he played for in REAL LIFE. Generally players will NOT accept offers from major rival clubs, unless they actually DID accept offers from the rival clubs in REAL LIFE, ie. Lui­s Figo UNLIKE other legends databases, where you can just sign any player you want, this database will try to simulate the REAL LIFE likes and dislikes a player has for clubs, nations and leagues. Sometimes I send the player on loan to a major club they played for, with a `fee to buy`, so the (major) club who they played for has the opportunity to get the player first. I might also send a player on loan to smaller clubs to get experience, because they might not always develop properly in their parent club. Some players might have FORCED transfers at the start of the game, sometimes transferring at the end of the season, especially if they transferred at the end of their first year! ------ So, I loved his work so much, and wanted to add some more legends, as well as update things. 2.0 Major Changes: 140 players added by DarthFurion originally + 230 additional players = 370 total players Reduced Current Ability, based on Potential (this allows the player to grow as they age, so you can mold them, train them, and see how they thrive and come into their own) Set player reputations by a weighting of club + CA + PA (this makes it more difficult to pry them away from clubs. Also adds realism; ie: a wonderkid from an obscure club has much less reputation than one from Man Utd.) Added Liked/Disliked Clubs to help guide career choices Renewed several 160 CA+ 30+ players (ie: messi, ronaldo, robben, mascherano, etc) 2.0 Minor Changes: Added some known relationships between players (ie: neville, scholes, giggs relationships) Contracts adjusted based on a players relationship with their club Added missing Ethnicity/Skin/Hair Color/Hair Length/Skin Tone Date of birth updated for FM19, to keep all players 17yrs old Fixed Adaptability and Loyalty for some players Added known Job Preferences for some players Added missing preferred squad numbers Fixed Current Ability to be close to Recommended Ability Fixed some very low professionalism Added Preferred Central Position for one-footed players Added missing Injury Proneness Cleaned up blank "favorite/disliked people" in some players Removed "physio" from prefs DOWNLOAD: 1 - Legendary Wonderkids.fmf FACEPACK: 1. Make sure the file is placed at the top of the list when you select all your editor data files. This prevents ID changes when loading multiple files that add people. 2. Place "faces" folder in Documents\Sports Interactive\Football Manager 2019\graphics. Overwrite any current images. Run the fmXML setup. Open fmXML. Click Browse, and select the Documents\Sports Interactive\Football Manager 2019\graphics\faces folder. Select "All filenames are IDs". Press GO! Say Yes to overwriting the current config.xml file. This will add the players faces, while keeping your previous downloaded facepacks. 3. Load your save, clear the cache, reload the skin. DOWNLOAD Facepack: Players by ID If the faces don't show: Find out if the IDs have changed. Example: Steven Gerrard should be 1915387118. Alan Shearer should be 1915386962. If the IDs are different, you will have to manually find the unique ID of the players, rename the images, and add them to your "faces" folder. Below is the facepack with players by name. DOWNLOAD Facepack: Players by Name
  5. Yep, that's exactly why I started this file! There wasn't much reason to need a full squad, hire physios, keep a regular eye on the medical centre (most especially with lower leagues). Now, you're more like a day-to-day manager when you have to decide: "do I take the finance hit, or make recovery longer?" "do I add more training or reduce the injury risk?" "do I add urgent pressing or protect my players?" It also plays in nicely with the style of the new training additions.
  6. You should be seeing more, as there are many more minor, day-to-day injuries. Sending to specialists regularly is fine too. If there are many 1 month+ injuries, that would be the issue. Either way, I've uploaded a reduced frequency version to choose from. Thanks for the feedback!
  7. The big file includes all the manager changes, so add this file and the largest "all types of staff" one.
  8. It shouldn't. I use both files at the same time, and it works fine. Most of the changes in this file apply to new managers anyways. For the renewed managers, some changes will either just repeat or be slightly changed.
  9. Adds 80 New Legendary Managers and 20 new Lower League Managers, with unique personalities, dreams, desires, formations, and styles. Lower League Managers: *NEW FOR FM19* Added or renewed 20 managers known to choose lower league clubs Every manager has a real-life profile: Correct birthdate, birthplace, hair/skin color, languages spoken Liked/disliked clubs, relationships, career plans, based on real-life choices, players known, and clubs managed. Unique personalities: Temperamental or level-headed, controversial or quiet, loyal or club-hopping, etc. Attire tendencies: How likely they were to choose suits, casual, or tracksuits Gesture tendencies: Roaming the touchline, starting arguments, or sitting quietly *NEW FOR FM19* Eccentricity added *NEW FOR FM19* Versatility added For long-term saves, all managers are around 50 or under. Preferred formations: All managers have at least 1 preferred formation, based on their common or well-known tactics. If I could find info, there have been 2,3, and even 4 formations set. Tendencies: *NEW FOR FM19* Set tactical tendencies for the many new FM19 options *NEW FOR FM19* Set "Will use young players in low priority cup matches" to above 10, to create good rotation without sacrificing the game, and help develop their youth *NEW FOR FM19* Set "Will make early tactical changes" to above 10, to create a good balance of tactical adjustments Tactical Attributes: Set based on any information I could find about their tactical style *NEW FOR FM19* Tactical Roles: FM19 added Tactical Roles, I applied them to each manager I found info on. *NEW FOR FM19* Tweaked some managers real-life tendencies to better fit the match engine and improve manager's results. (ex, one manager was repeatedly getting <15% win percentage, so tweaked and filled in knowledge gaps to become 40%+) Club Contracts: Every manager is assigned to the club they won the most honours with or stayed the longest at. If that club was taken already, the 2nd best club was used, and so on. Current real-life managers have been replaced from their clubs. Most often, they are set as free agents now. Managers who are icons for a club were given long contracts: For example, Bob Paisley's contract for Liverpool is until 2040. National Teams: If they managed a national team, they were added as managers, or if already taken, assistants or managers of youth teams. Maxed Attributes: Determination, Tactical Knowledge, Squad Rotation are maxed. This is to make better managers, and to help(slightly) the poor player development and rotation AI clubs have. Coaching Attributes: *NEW FOR FM19* Attack-oriented managers are better at coaching attacking and not defending. Defense-oriented managers are better at coaching defending and not attacking. *NEW FOR FM19* Judging Player Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) *NEW FOR FM19* Judging Team Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) *NEW FOR FM19* Presenting Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) *NEW FOR FM19* Goalkeeping coaching set to 1 for NON-GK coaches (to prevent allocation of Current Ability on attributes that would be poor and useless. ex: manager's GK at 6, now 1.) Facepack Added(see below): Every manager has a face, and the renewed managers are younger, back when they first started managing. Big thanks to the tactics creators! All tactical styles were found by internet searching. But some managers had wonderful user-created FM tactics I could use. Thanks to those who did the hard work! Due to Potential Ability caps, not all edited attributes will stay the same in-game. Tested for 10 seasons with 80 other data files. DOWNLOAD: Legendary Managers.fmf Place in Documents\Sports Interactive\Football Manager 2019\editor data folder. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkbox to enable this file. FACEPACK: 1. Make sure the file is placed at the top of the list when you select all your editor data files. This prevents ID changes when loading multiple files that add people. 2. Place "faces" folder in Documents\Sports Interactive\Football Manager 2019\graphics. Overwrite any current images. Run the fmXML setup. Open fmXML. Click Browse, and select the Documents\Sports Interactive\Football Manager 2019\graphics\faces folder. Select "All filenames are IDs". Press GO! Say Yes to overwriting the current config.xml file. This will add the managers faces, while keeping your previous downloaded facepacks. 3. Load your save, clear the cache, reload the skin. DOWNLOAD Facepack: Manager Faces by ID If the faces don't show: Find out if the IDs have changed. Example: Brian Clough should be 1915386888. If the ID is different, you will have to manually find the unique ID of the managers, rename the images, and add them to your "faces" folder. Below is the facepack with managers by name. DOWNLOAD Facepack: Manager Faces by Name
  10. AI will always have issues, just like real-life managers and staff. But this is an attempt to improve (at least slightly) the AI; most importantly poor squad building, rotation, player development and the waste of youth that seems so prevalent. AI is improved to varying degrees, so that each person still has individuality. There are 2 Versions: Preferred Managers(staff who prefer to manage), or ALL types of staff(over 400,000 changes, which includes the Preferred Manager changes). You can use ONE at a time: either to make things harder against just managers, or not sign any staff except those that retire and become "new" staff. Or make things easier and hire high quality staff to help you at your club. Whatever you like. *Note: Poor ability staff haven't been changed much, there are far too many to edit, and there would be little effect anyways. Also, due to Potential Ability caps, the settings added in the editor will not always apply exactly* Incremental Increase: Current Ability Potential Ability Tactical Knowledge Hardness of Training, varied settings for lower league and top league managers Judging Player Ability Judging Player Potential Man Management Motivating ALL Coaching(except GK) Working with Youngsters Limits set + Incremental Increase: Determination not less than 10 Discipline not less than 10 Versatility not less than 12 Will use Subs is between 14-20(higher for low leagues) Will use young players in low priority cup matches is at least 12 for higher league and at MOST 5 for lower league Will make early tactical changes is between 12-20 Will fit players into preferred tactic is less than 11 Physio is 1 (for non-physios) Squad Rotation is 14-20 Motivation not less than 8 Determination not less than 7 Level of Discipline not less than 7 Tactical Knowledge not less than 7 Judging Player Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) Judging Team Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) Presenting Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff) Goalkeeping coaching set to 1 for NON-GK coaches (to prevent allocation of Current Ability on attributes that would be poor and useless. ex: manager's GK at 6, now 1.) Other: Added missing ethnicity, hair, skin info for 160 CA+ managers Added preference to be Assistant Manager to 10 For 80-120 CA managers with 14+ tactical knowledge Added preference to be HOYD to 10 For 80-120 CA managers with 15+ working with youngsters Reduced ambition slightly (relative to CA/PA) Formations: Increased variation in formations for <180PA managers, to remove the dependency on using primarily 4-4-2, 4-2-3-1, and 4-1-4-1. Tested for 10 seasons with 80 other data files. DOWNLOAD Preferred Managers Only version: Mediafire Link - Managers Only DOWNLOAD ALL Types of Staff version(Preferred Managers changes included): Mediafire Link - ALL types How to Use this File: Place in Documents\Sports Interactive\Football Manager 2019\editor data folder. Start a new save. When selecting the database(before Advanced Setup), be sure to select the checkbox to enable this file.
  11. Real-life annual weather data from weatherspark.com and climatestotravel.com was used to optimize current weather patterns, and create new ones. Germany (optimized 4, added Central Germany) Italy (optimized 4, added Italian Riviera) France (No original patterns, added 3 specific to France, Atlantic Coast, South, and Inland) Spain (optimized 7 original) Brazil (optimized 13 original Made more tropical, with much more rain(while trying to prevent waterlogged fields every day), added warmer temps with colder sections, and better wind) Portugal (minor changes) Holland (No original patterns, added 2 specific to Holland, Coast and Inland. Added wind, less rain, better temps) USA (optimized 29 original, fixed inaccurate weather/assignments) Belgium (No original patterns, added 2 specific to Belgium, Coast and Inland) Mexico (optimized to a wider range of temps, added Baja and Baja Desert, and more extreme heat in hottest areas) England (optimized 3 original, added English SouthWest) Scotland (optimized 1 original, added Scottish Highlands) Russia (added COLD extremes for Siberia) China (some changes) Sweden (optimized basic temps) No changes needed: Ireland Wales N. Ireland Norway DOWNLOAD: Realistic Weather FM18.fmf
  12. Over 300 NEW Derbies added for Italy, England(over 150), Ireland, Scotland, France, Germany, Spain, and International teams. Play the Derbi de la Turia (Levante vs Valencia) in Spain, the Derby de l'Atlantique(Nantes vs. Girondins de Bordeaux) in France, 1 of the 3 Glasgow derbies in Scotland, or the Flyde Coast(Blackpool vs. Fleetwood Town) in England. DOWNLOAD: Derbies FM18.fmf Sample:
  13. haha. I dunno, obviously if there's any changes needed, just ask. I used the data as a guide, don't live in either place, so feel free to add your two cents!
  14. Yes, then select it by checkbox when selecting the database, before the "advanced setup".
  15. *Tested for 10 seasons with 80+ other data files loaded, no issues* 2 versions, both include: 84 new injuries varying grades(or severity) of an injury increased GK injury types specific muscle and ligament injuries more realistic treatment options and more... DOWNLOAD version 1 - Increased Injury Frequency(realistic): SI has stated: This file has increased the number of injuries to be closer to reality. Testing by simming seasons has resulted in 0-8 injuries at a time, an average of 1-4. There will be more injuries overall, but the most common are a week or less of time out, and can be dealt with by protective equipment or injections, if you choose. Realistic Injuries.fmf OR DOWNLOAD version 2 - Reduced Injury Frequency: This file is closer to the default injury frequency and makes it easier to manage injuries. Realistic Injuries - Reduced Frequency.fmf
×
×
  • Create New...