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chewbaccaloveaddiction

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48 "Frankly, my dear, I don't give a damn"

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  1. I'm doing a similar project and one key element I want is acceleration and plays one-twos. Dani Alves and Jordi Alba were both pretty fast and in these positions I'd also focus on speed. And in general I think it's important to have fast players who can burst into space. Also look at this analysis by evidence based football manager: https://www.dropbox.com/s/bm9wtlofuwlhf5m/Training 7 for Dropbox.xlsx?dl=0 Like I use the one on one GK training quite a bit, because it develops some physical, key metal and technical attributes for outfield players very well. Before seeing his analysis I would have never picked that training session.
  2. The quadrant labels are wrong, low and high number of opposition passes per defensive action should be swapped to match the y axis
  3. The AI negotiates contracts with wages below the minimum wage. These players can't be registered in La Liga
  4. This is a Barca U19 player from my tactics save. I haven't touched training at all and only holidayed a season. Didn't know he existed 5 minutes ago. Development should be fine, even with default training. If players aren't improving, they probably have low PA, poor hidden attributes like low professionalism, or your training facilities are too bad. Noah Darvich improved that much, because his personality is fairly professional, his PA is likely very high and Barca has amazing training facilities. Improving facilities takes time, but you can focus on players with good personalities, improve them via mentoring if needed and also invest more in your staff and scouting, so you can find high PA players.
  5. Yes ignore the red squares. In FM23 SI reworked double pivots and changed them to DM by default. In FM23 double DM performed much better than double CM in 4231 or 424 formations.
  6. I used a 3232 and 3241 as a proper Gegenpress in FM23. With a 10 and 2 CF, you only have to create a 2nd tactic where the DW are W(s) in the AM strata and switch between both tactics during the game.
  7. I'm part of the FM is too easy crowd and would like more challenges, but players getting upset over nothing and holding grudges, while the game doesn't give me as the manager options to fix it sucks. IRL teams like Chelsea, OL, Ajax, Schalke all should currently play better based on the players' quality and if mentality could somehow reflect something like that in FM I'd be very happy. I picked Bochum in FM24 after their manager got sacked and really enjoyed the relegation battle and also kinda liked my players getting upset about some transfers, it was a fun challenge. I also think young players should be far more volatile than in previous FMs, they should lose confidence quicker, they should be upset about small issues. But many interactions feel very unpredictable and having a player or half the squad upset for weeks or months because of interactions that feel more like RNG sucks. And ways to fix morale aren't fun. Like praise and criticize training, doing this for an entire squad is incredibly tedious. I also want interactions to be more predictable and less binary. If I praise a player, show me that he's very very very ambitious and will get upset when I praise his ok performance. Same thing with team talks, if I criticize the team after a loss, create more diverse reactions based on personality and show how players will (likely) react, then I could make a more informed decision and maybe try to please some players and manage morale that way. Or create new ways to boost morale. In a way I like that FM24 players aren't always happy, but I think the game would need some fundamental changes or most of the playerbase will hate these morale issues. I'm sure interactions will be tuned down by release, but this could be a step in the right direction for future FMs.
  8. Look at the spreadsheet I've posted. If you only do eg attacking training, crossing will grow significantly. If you combine that with individual training, you should see results in fm23.
  9. Apparently Saudi transfers also happen in FM23 saves. Decided to resign and holiday to see how clubs and players evolve. Now I'm sad, he was him Other than that, Squad building looks better so far. When I did this is previous FMs the AI would sell all wonderkids and destroy the future of the club. Rotation seems to be nonexistent and might hurt the development of 18-25yo players. The ME in general is very good, however there are a lot of corners, sometimes like 3 corners in a row because defenders can't clear the ball properly. Also while I like the new movements, I hope future FMs give us an option to hold position and prevent rotations, eg a 10 staying central when a SV moves into AMCR to create an overload. GK injuries are pretty bad, but I'm sure they'll be fixed at release. Edit: In 2039 Conte got sacked by Atalanta, literally 3 days after winning the champions league because players lost confidence after a 3rd place finish in the league. I know 3rd place is bad, but this is silly
  10. His videos have spreadsheets. You can use those and maybe skim through his videos when needed. To see the progress go to development > Progress and pick a larger time frame, when the change is >1 you should see numbers. (An attribute might change from 12 to 13 without it, but that's because it actually changed from like 12.8 to 13.0 or so, I think the calculation in the background uses 100 or 200 as max value, not 0-20 as you see in game)
  11. What does your training look like? Check out this analysis by Evidence Based Football Manager: https://www.dropbox.com/s/bm9wtlofuwlhf5m/Training 7 for Dropbox.xlsx?dl=0 He did very in depth experiments and tested various elements of training in FM, highly recommend them, to create your own schedules: https://www.youtube.com/@ebfm/videos Some combination of Physical, Attacking, Match Practice and Individual Crossing or so should give you the optimal growth for these attributes
  12. Use 3 DM if you want them to stay back. Double SV with a DM(d) should be better and it's very solid. If you want all 3 to stay back, DM(s) and a defensive 6 as an extreme option
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