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affe1802

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Everything posted by affe1802

  1. The Regions id 19 is located in comp editor/format/extractor/extractor.xml these is for database like comp editor/format/database ui/db record list.xml and db record.xml. If you look in the path /steam/steamapps /common/data/database/db/22../22.._fm/ there is lang_db.dat and a view more .dat If you have a Mac click the editor icon right klick and view package contents/Resources/ icudt65l.dat that could also be a file where something like enum_id´s are in there.
  2. So the enum="" in enum.xml file has to be somewhere again because I tried several for U19 C Team but found nothing. Only other things like U23 B Team which is not in the enum.xml file either. And I assume that these are in the .dat file.
  3. Hm for example in the original enum.xml under "rstm" can't you find U23 B´s If you copy the U23 Team type entry and paste it below and delate the existing "translation_id="292977" and change the enum="9" to 43 and change value="U23 Team" to "U23 B Team" will be show the team type under reserve team and no no blank name in the details section for reserve team but is you change this enum="43" to 29 will be the U23 Team displayed as U17 Team type. So the enum=""" is for type´s like team type or division types like U19 Division and more but if you try other enum numbers some one give a blank name and some one shows the other things. So somewhere on my Mac the enum="43" so that the U23 B Team appears in the name. So I think these are stored in a .dat file. And did you mean example.ltf? Then language.ltf I can´t find.
  4. Stored in lang_id.dat? That is the Problem because encrypt. I have open it with app "file info professional" checksum sha1 sha256 MD2 MD5. And where are stored enum_id? These enum´s are for types of regions and federations !!!!! Did You open these files ?
  5. Hello again now a other question where stands the translation_id´s ? My plan is for local region a parent option to choose and a sub option for the parent local region but this needs a translation_id and these is the case. Example: Nation USA have 51 local region like California and possibly have California sub ordinated district region. I don't know it. But Example: Germany like Mecklenburg Vorpommern have 6 sub ordinated district´s region if I create a new local region like in German "Landkreis Rostock" I must have the Parent section. Because for "Landkreis Rostock" is Mecklenburg Vorpommern the parent region. Mecklenburg Vorpommern is in German "Bundesland" in USA would it be "State" . The Idee is that the Local Region tab in German have the name "Bundesland" and a new Database option District in German " Landkreis" so The Club and Stadium have the "Bundesland" and "Landkreis" and the second Idee is a other database option Football Federation in German"Fussball Verband" with types, like World, Continental, Nation, Regional, State and last one District. These should have For Competitions like Verbandsliga Meckl.-Vorp. have state federation and For Club district and state federation. I found out where to set, but since there is no translation_id and the editor crashes. I tried translation_id´s below the last one from example.ltf without succeed. Here I´ve let out "translation_id="fffffff" because no existing id. It is only a test and learning a little bit programming.
  6. If want create more leagues level like me lower than level 6 you will eventually hit the limit 50 to change these limit 50 open the nation.xml in path comp editor/format/rule group/advanced open the nation.xml and search for " number of child comps " change these: 50 <integer id="max_value" value="50" /> to what you need in editor looks it so
  7. if you want have more reserve teams as 3 in reserve teams to create open the club.xml in database folder search for " reserve teams " in <!-- Reserve teams (to create)--> <integer id="maximum_items" value="3" /> and change the maximum_items to what you need In my case looks it so
  8. If you want have U23 B´s as team type go to enum.xml open it and search "rstm" then Copy these lines <record enum="9"> <translation id="name" translation_id="292977" type="use" value="U23 Team[COMMENT: editor; type of team]" /> </record> and paste it below U23 Team now change the enum="9" with 43 and delate these translation_id="292977" now it should look like this <record enum="43"> <translation id="name" type="use" value="U23 (B-Mannschaft)[COMMENT: editor; type of team]" /> </record> translate value="U23 (B-Mannschaft) in your language like English U23 B Team. If you want have these in the reserve teams to create section search for " Rsty " and copy these added lines to " Rsty " below U23 Team and to " tmty " before you ask where are the enum="43" comes. I can only guess at the moment, my guess is the enum and translation_id stays in .dat files in 2240_FM folder that are encrypted. in Editor looks it so Team Type U23 B details U23 B´s
  9. Hello I using Xcode for .xml files my idea was add to comp.xml local region so I wrote to comp.xml these lines: <!-- Local Region --> <record> <flags id="field" value="Clri" /> <translation id="name" translation_id="292941" type="use" value="Local Region" /> <flags id="type" value="database_record_unique_id" /> <flags id="database_table_type" value="local_region" /> <boolean id="is_optional" value="true" /> <boolean id="is_client_field" value="true" /> </record> and added to comp ui.xml these: <record db_field="comp,Clri" /> <!-- local region --> to comp columns.xml and comp filter.xml <record db_field="comp,Clri"/> <!-- local region --> after I save the comp editor with fm Resource Archiver and started the FM Editor 2022 the test so far so good the FM Editor 2022 starts without a beep and shows local region now I tested the search these works and test to choose local region but here no succeed What have I forgotten to edit .xml that the local region at club works?
  10. Reload Skin in game preferences > reload skin
  11. The Path should be ../Football Manager/graphics/logos/Europe/Allemagne/club/normal/ and the .png should be have the correct id
  12. Hello this thread is for FM Resource Archiver, where you can make a few changes. First open , if you have downloaded the FM Resource Archiver and press Unpack Archive and my recommendation is to create a folder as the original comp editor, then copy it and rename it to Test Comp Editor Now the whole thing again and you call this Edited Comp Editor. Now you have 3 folders. And now to why these 3 folders Original Comp Editor Test Comp Editor Edited Comp Editor , the original comp editor should be clear, the test folder is the folder there you make the changes and test the changes like the club.xml or any .xml where you made changes and the fm editor works without any problems these changed .xml you should then copy it into the edited comp editor so you then have a Backup with the edited comp editor where all changes you ever made work without any problems Programs to edit OS Windows : Notepad or other text editor Mac OS: TextEdit or Xcode my choice Now test the changes, to it you open the resource archiver and click on create archive there you then select the test comp editor folder then select the comp editor file and press save. Then open FM Editor. Now I´ll come to solutions if you made a few changes for example in the club.xml or club ui.xml and you hear a beep when you open the FM Editor is a failure in the for example club.xml and at the fm editor on club maybe then possibly no club with names will be displayed in the search although some have been found. Since I don´t have a Windows PC I describe the solution for Mac OS: Close the FM Editor open FM Resource Archiver press Create Archive choose now Original or Edited comp editor and choose the comp editor now choose the comp editor and press save ON Finder Press and hold option then go to folder /User/.../Library/Application Support/Sports Interactive/FM Editor/Preferences/Version 1/ and look modification date delate table_settings.xml views-v2-general.xml cached_display_resolution.xml Now open again FM Editor and on club will be now on search the clubs with name displayed
  13. Hello I have a question. If the board ask for create II Team how would it bee in the FM Editor looks and set ? 1. Same Club > Reserve > Reserve Teams ? 2. Same Club > Reserve > Reserve to create ? 3. New Club and affiliation to Main Club ?
  14. Hello I have the same Problem. From Germans 3.League Relegated 4 Teams to Regional Leagues The Problem is that Regional League have 5 Sub Division from Regional League West and Regional League Southwest promoted each 1 team from Regional League Bavarian, Regional League North and Regional League Northeast plays 2 of 3 Regional Leagues in a Promotion Playoff 1of 3 Regional Leagues have in 1 year a direct Promotion Place the interval is 3 the base year is different. So I tried for Regional league Northeast Number of Teams 18 But some times became I a error that number of teams is .. contains not with 18 Teams For Example look this picture The problem is if more as 1 team relegated from German 3.League to Regional League Northeast and 0 Teams Promoted to 3.League does not contain with Number of Teams 18
  15. Hello @krlenjushka I work for a German Database and I have A problem with Hamburg State leagues so 2021 have Hamburg State league 1 - 3 and 2022 have Hamburg just 2 new state leagues Hammonia and Hansa The child comps 2021 are 38 and 2022 are 37 but State league Hammonia and Hansa starts 2022, I Test my file and the error comes that Hammonia could not find teams. Hamburg State league 1 - 3 Start and end Year are 2021 Hamburg state league Hammonia and Hansa Start Year 2022 so is it possible that 2021 State league Hamburg 1 - 3 starts and end and 2022 starts other state league Hamburg Hammonia and Hansa?
  16. Since the Greifswalder FC was only newly founded 2015 from the Club: Greifswalder SV 04 (founded 2004) These was only newly founded from the Clubs: ESV Empor Greifswald (founded 1997) and Greifswalder SV 98 (founded 1998) and Greifswalder SC (founded 1990 Bankruptcy + dissolution 2003) Source Wikipedia https://de.wikipedia.org/wiki/Greifswalder_SC So the Greifswalder SV 04 won the cup, which is also entered. The problem is when the button extinct is active, it disappears in the editor Nation. These Nation is apparently responsible for the png´s being displayed in the game and not that of the club. It should look like this: .png from Greifswalder SV 04 (now .png from Greifswalder FC...
  17. No Solution founded... The Problem is if "Extinct" aktiv For Clubs and maybe Comps don't would be. Although the .png in the graphics folder and the ID in the config.xml is located.
  18. Ok But... I have a Custom.fmf and in Game that shows only the new club png and not the png for Extinct Club. The Exting Club have the id 2000074031 and the 2000074031.png exists in the clubs small folder. The new Club have the id 6002556 and the 6002556.png exists are too in the clubs small folder. So the Problem is that the past winners history shows the from the new Club the png. and not the extinct Club png that have won this cup in the past.
  19. Hello I´ve create for Comp History Past winners the history with clubs and extinct clubs. Now my question is it possible that extinct Clubs that have a unique ID and a unique icon in game? How must the Folder Name named? I tried "Extinct" Folder Name but no succeed.
  20. After a defektive system hard drive I reinstalled steam and installed the Football Manager 2022. The in-game-editor was already active on install. I start the FM 2022 from steam and start a new game bevor I started a new game have I take a look in the settings, and the in-game-edior was selected. in the game is the in-game-editor not forbidden and the in-game-editor is not displayed in the toolbar even after loading the skin. Bevor the defektiv system hard drive. I remember that I first bought the FM 2022 installed and started it, only then did I buy the in-game-editor and in the game after loading the skin, the in-game-editor was displayed in the toolbar. Plattform Steam
  21. I just installed the FM 2019 and there is the same problem.
  22. Only the id is displayed after loading the skin.
  23. Hello I have the same Problem. The in game editor is allowed and in interface active but not right on world. I repaired the FM 2022 via Steam no success I delated the FM 2022 and install the FM 2022 but non success. In addition, the png´s are not displayed even if the skin reloaded. no success And I started the Fm 2022 from steam but non succeed-
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