pats
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Posts posted by pats
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Fired up the updated beta to test the new ME myself and after playing few matches, I have to say job well done SI. The ME is now beautiful. .
Here's my feedback on the new ME:
Pros-
1) No excessive long shots issues.
2) No excessive yellow/red cards issues.
3) No lack of crossing issues. My players cross when it's on.
4) No lack of dribbling issues. My players dribble when it's on.
5) No unrealistically high amount of shots.
6) No shots from impossible angles.
7) No stupid long balls from the back.
8) No sleeping defenders when long balls are played in behind. Although reaction time can still be improved for the defenders but it's not a big deal for now.
9) Good intelligent passing and decisions not just from my team but from AI as well.
No major issues so far. If I find one, I'll post it but as it stands, love the game now and I'm going to start my first long term save. See ya'll next year. It has been a pleasure.
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We need to compare the card statistics for one the top level leagues to lower leagues. (For the new ME version)
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38 minutes ago, MrGizMo said:
Not all players are godlike
In the video, the defender didn't need to be godlike to prevent that goal though. That required basic defending.
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Just now, bleventozturk said:
I just watched a streamer's game where he had about 40 shots with his Leicester team against Newcastle. He is playing a regular 4-2-3-1. In his previous match Liverpool did the same to him. I am sorry but the ME just looks so unrealistic at the moment. Weaker defenses can't stop the stronger teams creating chances after chances, and I guess to keep the scorelines realistic the conversion rate is so low. Not enjoyable.
I understand we need more differentiation between strong teams and weak teams but surely 40 shots is too unrealistic specially in a Leicester vs Newcastle match. If it was a friendly match against a 4th tier club, it could be justified but surely Newcastle can't concede 40 shots against any team in the world. We definitely need more balanced ME as in addition to too many shots, lots of users have reported too many yellow/red cards and penalties as well.
(I do not support Newcastle in real life)
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1 minute ago, rain94 said:
I will. I'll post some more a little later on. I was only capping actions from attacks because people were saying that there is no variety.
Thanks again. Some gifs of improved reaction time of center backs from long balls played in behind would be nice if it's possible.
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Thanks @rain94 keep them coming.
Are you taking requests for gifs? Can you please post some gifs of good defending? Thank you.
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5 minutes ago, isignedupfornorealreason said:
Good variety for me.
I had two world class Paul Pogba long range goals, plenty of headed goals, a one on one and a one on one where he rounded the keeper.
I saw attempted cutbacks, which were cut out by the defence, lots of crosses to the back post that are getting cut out as well.
Pogba in DLP/S is pinging off some absolutely ridiculous passes into the box, often lofted passes, but they're the type I've seen him do IRL and it's great to see it happening here closer to the box - something I've seldom see from DLP/S in previous games, usually they're more long range passers for me.
If I have any complaint it would be I'm still having difficulty getting the AM involved in the build up and I'm also having a lot of difficulty getting the IF to work at ML/R - In all instalments I've had them get the ball and run, or be a goal threat. In FM20 I cannot replicate that at the moment, but I'm seeing similar movement (i.e. they get up into the box like a striker, it's just they're not doing much of the dribbling-works).
Good feedback. Thanks.
Regarding IW/IF lack of dribbling though, have you tried them on 'Be more disciplined' tactical setting to see if they follow your instruction? IMO, lack of dribbling by them could also be due to the amount of creative freedom they are allowed to have.
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Is the ME 2016 locked for the full release version or will there be more ME changes before the release?
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40 minutes ago, bobbyb12345 said:
Not really a "moan" as such, because it's not really a bug - but has anyone noticed that when defending deep, players don't really pick up opposition players until they either have the ball or are about to receive it?
Am I doing something wrong tactically, generally speaking? I don't really want to mark players super tightly, just more I want a full back moving in the general direction of their winger before the pass is made, not at the point he receives it.
What's the anticipation and positioning ratings of your defenders? Are they good but still behaving oddly?
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37 minutes ago, dangngo6 said:
the public beta solved the ridiculous accurate long pass from player, good job. I see way less long pass than before, defender deal with long ball better. My Advanceplaymaker actually create some through ball foward, look really nicea
But its seem like there too many fouls and freekick ofc course. i think they need to reduce that
EDIT: quoted wrong post
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Just now, Dagenham_Dave said:
By the way, has anyone who is managing in the lower leagues in England noticed the shockingly low level of determination among young players? A high percentage of young free agents have between 1-5 for this attribute. Is FM finally reflecting the entitled generation? Realistic if so.
I like it if that's the case. I've always felt that regens are too good and overpowered in general which I don't like. I'd rather sweat hard to find the gems among pile of average regens.
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Just now, bobbyb12345 said:
First game in (public beta) and I'm 2-1 down thanks to a 30-yard screamer and a goal from a set piece.
Have they just reloaded the 2019 engine?One game is not a big enough sample. Those two goals could also be a co-incidence.
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Just now, Dequila said:
I feel that the opt in beta is way worse tbh. It just feels like fm19 all over again with players being comically slow and always crossing/shooting even though a player is standing next to them. Then the fluidity of attacking that was a key feature of fm20 is just gone, as is the excitement of watching an attack. I think that this beta is just a bandaid fix of our issues but was handled by nerfing the capability of attacking players instead of buffing defenders. Issues of FM19 like headers finding an opponent more often than not are back again as well.
What's your tactical familiarity and team cohesion? Players also make poor decisions based on this. You can't expect the team to play perfect football on first friendly of the season. More information will be good.
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Just now, ceefax the cat said:
Playing the latest beta.... it's a marked improvement! Still an awful lot of long balls in behind for 1-on-1's though, which seem to account for near enough 100% of my chances
By 'latest beta', did you mean 'public opt-in beta'?
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56 minutes ago, RobertPage said:
This picture shows what it should look like when players shoot from this angle. From the angle of the camera, sure it looks like a simple pass. Though put yourself in the players boots. He had so little time between receiving the ball and having to make a decision (in FM players are taking multiple touches with loads of time). If he takes another touch here, a recovering tackle could be made by No 8. Also the defenders positioning is decent. From our angle we can see the ball across is still on, but again in the players boots he has so little time and its difficult to spot the attacker (In FM defenders would be about 5 yards behind the attackers here). I said it on another post yesterday, the big problem in fm isn't the players shooting from these angles, the problem is that the defenders are terrible and are often so out of position that there's no excuse for the pass not being made. Imo the work has to be done on the defending for these situations, not the attacking
The defending was fine in FM19. There were never any issues in FM19 with defending as far as I can remember. But for some reason it's been 'nerfed' this year. To balance it with attacking play may be? And if that's the case then the defending has been nerfed too much. Almost to the level where it looks really dumb sometimes.
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4 hours ago, dangngo6 said:look at this idiot , Mr Gotts who have 2 teammates near him, team play short passing, he have no pressure and NOPE, he pass the ball all the way to the left for Bowen who have absolutely no chance to received that pass
What the actual freak?
please reduce the amount of long sideway passing from defender and midfield, its ridiculousIt's like every player has vision 20 by default. That pass attempt is just outrageous and shows clear issues with this ME. It's a shame because the game is so good in every other area.
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1 hour ago, Gunnersmoke said:
100million seems a bit arbitrary but Man City have done it too in the last few years
For every Chelsea and Man City, there are far too many other wealthy clubs that don't make it to the top.
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40 minutes ago, Gunnersmoke said:
It took Chelsea 1 year to do exactly that
and how many teams that have spent more than 100 million are in top 6 right now?
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If FM is a simulation simulating the real football world, then it shouldn't be easy for users to take over an English top flight teams and have instant success because it doesn't work like that in real life even with all that wealth.
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Does the public beta contain ME updates?
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3 minutes ago, Feriboy2 said:
LOL, that button just brings up the bug report forum in the brower
What else were you expecting. Send a personal text and snapchat to the dev with detailed bug report?
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6 minutes ago, styluz05 said:
I'm currently Playing with Hacken in Sweden but just seen AI have sacked Klopp.. Liverpool are 2nd and into Final of CL. Anyone else seen unrealistic sackings of AI managers?
That's harsh. Liverpool will not sack Klopp for that kind of results IRL.
But then asking for 'owner AI' is too much at this stage I guess.
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5 minutes ago, kiwityke1983 said:
Liverpool completely disappeared out of the playable leagues on one FM19 100 years into the future.
I was just surprised that even after 100 years about 90 of the 100 titles had been won by Barca or Real and the other 10 by Atletico. There's was far more variation in FM19 when people did these kind of experiments.
I know it can be off-putting for some (not enough variation in title wins 100 years into the future), but I personally see it as a challenge. I can for example takeover a club like Real Betis which has a big fanbase and has a huge potential and try to knock Real and Barca off their perch.
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1 hour ago, Mons said:
Comparing Roma to Man Utd is ludicrous. If it was Milan, I'd agree, but Roma have never been able to have a sustained period of success. They've been threatening to "explode" for ages and it's been a damp squib most of the time.
I never compared Man United and Roma. I just said Roma are a big club and are underachieving as are Man United. Achievement can mean different for both clubs. Winning a single title in 3 years can be described as an underachievement for Man United but can be described as achievement for Roma.
And just because Roma hasn't had a sustained period of success in the past doesn't mean they can't do it in the future. The way they are spending money every year can bring them sustained success soon if they find a decent manager. But that's just my opinion and I don't support them IRL.
And talking about big clubs, Chelsea didn't have any history before Roman Abramovich era. They created the history. So any club in future can do the same in real life as well as in FM, which is my point.
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Football Manager 2020 Pre-Release Beta *Official* Feedback Thread
in Football Manager General Discussion
Posted
Couldn't agree more. The ME is in a right place right now and doesn't need further tweaks imo. Of course, it will never be perfect and improvements can always be made but as things stand, it's better than previous FM versions for sure.