Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by pats

  1. Your players take time adjusting to your tactical changes. Once they are familiar, they will be more responsive to your changes even on 'Much higher defensive line'. Not that it matters to you but look at Mourinho and Tottenham combination in real life at the moment.
  2. I don't have any problem with the same setup as yours so you must be doing something wrong tactically.
  3. I have seen my CBs play well inside opposition half so that statement in bold is blatantly incorrect.
  4. A hotfix is for a game breaking bug. There is no game breaking bug in the ME at the moment, hence no 'hotfix'. There may be a 'patch' but only SI knows.
  5. What's disappointing and unrealistic to see is Man United in the top 4 in almost everyone's save I have seen so far. Oh and just noticed they finished above Liverpool as well. What the actual fark? I'm not surprised to see Wolves doing a Leicester in the game tbh. They are a very good team irl managed by a very good coach.
  6. The ME got wiser this year to the gung-ho tactics and duly punishing everyone for it. Just like in real life. You can do the same to AI too btw. If you see a high line, what will you do? Pass it around in your own half waiting for them to get back in shape so you can get hit on counter again? The issue with ME imo is defenders not reacting to these balls in time. If that's improved, then it will be very interesting to watch matches in ME. I also think there should be less Toby Alderweireld and Virgil Van Dijk type passing in the game. At the moment my technique 6 defender can play a perfect pass sending my 11 acceleration striker through on goal against the opponent 13 anticipation and 14 acceleration defender.
  7. Where have I said ME is perfect for me? I was just saying you need to adjust with each new version and it takes some time figuring out those adjustments. Since you concluded ME is perfect for me, I would like to inform you that I have issues with ME myself. But I always try and see if I can do something to improve myself unless it's something officially accepted as a known issue, in which case I either wait for the fix if it's something I can't avoid (the determination bug and penalty bug for example) or I try to find an alternative way. Your problem is absolutely tactical and I understand it may be hard to figure out the solution for you or you don't want to tweak it any further. Only you know the answer.
  8. I can guarantee you if I played with an anchor man, deep back line and balanced mentality, my team would be lowest in CCC conceded in the league. Restricting chances need much more if what you have tried is not working so far. In the beginning of a season you may concede more chances due to lack of team cohesion (not tactical familiarity), couter, conter pressing and marking instructions, player roles, duties etc.. I understand it's not easy for everyone to understand where they are going wrong but you need patience and will to learn to find out the behaviour of AI. Finally, just because you have played FM for 50 years, doesn't give you automatic head star over AI. There would be no need for a new version otherwise. Believe it or not but every new FM comes with a 'learning curve' even for a seasoned veteran.
  9. The defenders (specially top defenders) randomly not reacting to the long balls allowing one on one to the inferior strikers is the single biggest disappointment at the moment. Yes, the high DL needs to be punished but it should look natural. Currently it looks as though the defenders are re-tard-ed which is main source of frustration.
  10. After playing 15-20 more matches, I also feel that the long passes are a bit too accurate and the defence reaction time to these long balls also looks a bit low. Only slight tweak is required in both these areas imo. Nothing too drastic.
  11. What a goal! There's so much off the movement in that clip! It proves what the current ME is capable of.
  12. First of all, the guy who posted the video above in the feedback thread was really happy with the movement of the front three and the subsequent goal that was scored. This proves the guy didn't think there was anything wrong with the movement and he also didn't think the wide forwards were narrow. He may also have been using narrow tactics which requires players to overload the center. Here is the original post in which the video was posted. The guy actually liked the ME:
  13. Both nice goals. Specially the first one. Nice movement between the front three and through ball for the first goal. Shows the improvement in current ME. You can achieve whatever style you want to play.
  14. The similar issue regarding full backs being wide open has been recognised as an issue by QA team and is currently under review.
  15. Excellent post. I would just like to add here that people were already spoiled by last year's overpowered nature of this kind of tactical setup - 'Positive mentality', 'Very high DL', 'Very high LOE', 'Extremely urgent pressing', 'Mark tightly', ' Get stuck in', 'counter', 'counter press', 'high tempo'. Now that the above risky kind of setup is balanced in the ME and is getting punished more (rightly so, should be very hard to play like that in the first place), people are finding it hard to adapt IMO. Most of these setups now concede bucket loads of chances each game. As a result, users get frustrated but the problem is, rather than trying to reduce some of the extreme tactical instructions and trying to balance out their tactics, they come here to moan. Should a simulation be berated for making you think and adapt? No. The tactical module was overhauled in FM19 and imo it took about a year to get polished. I'm sure the developers will continue to strive for perfection but it's certainly a much better and more balanced game this year imo. Far from being 'unplayable' or 'broken'. Based on my own playing experience so far.
  16. Man you are like an activist. As soon as there is a negative comment, you are the first one to jump on it to support the guy. You actually haven't provided any feedback whatsoever. All you have done in this thread is just pick the negative comments and add your own without actually providing any feedback. And you are in the demo and don't actually own the game as per your own comments. May be you think you are 'putting pressure' on SI this way but this activist mentality is not going to work. Every time I visit this thread all I see is your comments on almost every page. You are basically living in the forum since beta release. No problem with that but you are doing nothing but moan, moan and moan. It's getting boring now. Either add some value in a constructive way or stop polluting the place.
  17. Noticing a pattern in this thread that most of the frustrated users are those who continued their save from before the last update. I personally just abandoned my last save after update and started the new save. I'm not experiencing the problems to the extent people are describing here. No where near. May be it's just my tactics.
  18. No. Not at all. It's purely tactical I can confirm. Also, they will only hoof it if they don't have options/ability/composure/lack of tactical familiarity and many more factors. Also, you don't need to panic every time someone makes a negative comment. You simply can't judge the ME based on one or two matches.
  19. Just played a match where my defense mopped up several long balls which the opponent tried to exploit behind my defense. They only created 1 half chance and 0 CCC whole match so yes it is possible to defend long balls even on higher mentalities and adventures formation if your setup is right. Here was my set-up: - 'Positive' mentality with '4-2-4 extremely wide width formation' - 'Standard defensive line' - 'Standard line of engagement' - 'Regroup' - 'Hold shape' - 'More urgent' pressing intensity - 'Standard defensive width' I won 3-0
  20. Regarding statistics, I would also like the corners not to be captured as crosses. It unnecessarily increases the cross count giving the impression that your team is crossing a lot. Not a big issue for me but may help those who complain about too many crosses and don't know it includes corners as well. The number of corners stat is there already anyway. Furthermore, it would also be good to know how many crosses your team has made from open play during a period so you can adjust your tactics accordingly.
  21. Agree. I always set the pre-match advice turned off for this reason. The tactical advice doesn't take into account your own style of play, your position in the table, opposition etc.. It feels like it is always reading from a template. Nothing wrong with that mind you but it's not very dynamic or intelligent enough imo.
  22. Completely agree with try new things parts. I keep repeating this here from time to time that the most fun part of FM for me is getting my inner manager out. This means trying my own tactics and squad building. If you just want to break the game, it's actually very easy to do. Just download an OP tactics and search for the list of wonderkids and you are a God in the game. We humans will always have an edge against the AI unless it's coded to cheat which isn't the case with FM.
  23. I agree it can happen but it's happening far too frequently according to feedbacks. Some are seeing it every match, so I decided to check this out myself. Didn't have to work hard. Happened in the first match I played. I was also watching this match on full and there were several long ball attempts from the opposition which were taken care of by my defense so I don't know what's causing this.
  • Create New...