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pats

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Posts posted by pats

  1. 1 hour ago, kiwityke1983 said:

    A few 100 years in the future videos coming out now and I thought the new club vision feature would lead to more dynamism in clubs/league success. In previous versions I've seen Liverpool fall out of the football league before. 

    This year its just the big clubs dominating their respective leagues. Citeh, Bayern, Barca/Real, PSG and really weirdly Roma

     

    There seems to be absolutely zero dynamism in who wins the leagues.

    Bit disappointing to be honest. 

    I'm sorry but Roma is a big club in real life. They are just underachieving like Man United and many other big clubs. They can explode any time in near future in real life.

  2. 9 minutes ago, forameuss said:

    Like you're choosing to ignore why it would actually lead to a better quality of bug reporting, aye?  And the whole part about how a lot of save-related (not PKM) bugs likely don't get reported because there wasn't a save in the right state because that kind of thing happens when someone's not playing to specifically test?  

    I'm not choosing to ignore it. I understand it could lead better bug reporting but my point is that the time it would take to actually filter through the quality reports won't be the best use of the resources. That's all.

    Even with the current process, there are overwhelming number of threads/posts in the bug section that needs attention. That gives you an idea.

  3. 1 minute ago, forameuss said:

    If only there were other teams that could do other parts of the game.  Maybe some kind of...I don't know...testing team? 

    Do you really think they're thinking is along the lines of "well, we won't put it in game because then we'd get too many bug reports, let's make it harder and they'll be of better quality!"?  Like, honestly?

    Even if there are no examples that do it - which I'm confident there is - then that's no reason to stop SI doing what would be a good move for them going forward.

     

    The current process is not there in place to make it harder. It's there because that's what works efficiently for SI. You either have no idea about how big a problem that (post bugs from within the game) would become or choosing to ignore it.

    And do you honestly think game industry hasn't thought about 'click this button to post bug' idea before? There are reasons they don't use it. One of them might be what I've already posted in my previous post.

  4. 9 hours ago, Rehnzz said:

    Takeover

     

     I spent 7 seasons building a solid foundation, getting between 10th-3rd places.

    Spent all this time raising children and making small profits of of players until i had amounted a nice 60 mill in my transfer budget, thought this was the year. 

    My 5 year plan was realisticly to establish Brescia as a Serie A team.

    Suddenly- A takeover affair begins. My transfer windows became unmanageable, for 2 years. Every window, same problems.

    The takeover happens. They take all the money i have saved up,all my hard work. Sign some Ukrainian player against my will, valued 5 million Euro, for 60 million Euro. 

    They change the club vision to qualifying for Champions League, every year. To play heavy possession, entertaining, high pace attacking football.

    No money left, they invested 0 Euros into the club

    My team is poor, i won't be able to live up to this. 

    I've been Man United'd

    How my FM 20 story ended.

    Thanks, i hate it.

    Cuckold simulator 20-

    Isn't that a fascinating story though? Closer to how clubs are in real life these days. I understand you kind of lost in your save and are frustrated with it but we need more varied stories like this in FM to make the game more unpredictable and challenging.

  5. 9 minutes ago, forameuss said:

    None of that stuff precludes someone from writing a nonsense bug report, they just have to put more effort in.  In which case SI have to do what they already have to do, sort through the rubbish and find what they actually need to fix.  

    You're far more likely to put someone off from reporting something by doing it this way, which isn't a state you want to be in.

    Most of dev teams in software development already struggle to finish development within a set deadline. In SI's case, if the dev team have a pile of PKMs to go through (with most of them useless), it won't be an effective use of their time unless they employ a dedicated resource to filter through all the PKMs.

    In general though, I haven't seen a game which allows users to post bugs from within the game. If there are then I'm not aware of it.

  6. 36 minutes ago, RiverReveal666 said:

    After keeping a regular update on this thread since the beta release, providing my own feedback and reading countless others I have a suggestion to try and ease a recurring theme throught the thread. This suggestion sounds easy in my head, but understand the complexities of software development may not be quite so easy.

    The Current Problem:  Players are leaving feedback on issues (mainly the match engine) in this thread in words, where the mods and devs would rather pkms and /or saves uploaded in the specific bug request part of the forum. Most players I would imagine aren't going to these lengths, although a big shout out to those who do. I am not part of these forums during the year, only around release time and even though I have played every FM and CM since the 90s I still wouldnt really know where my PKM is and the clicks and time needed to specify issues is, personally, counter balanced by the probability that someone has already raised the similar issue using all the correct files and wordage and time stamps required in the correct forum. Personally I see *Official* feedback thread and write my feedback and see many others do so to.

    The Current Process: Players spot a bug in the ME. They look on Official Forums, they sign up to Official Forums. They reply in Official feedback thread. They get told this isn't enough. Go to correct bug thread. Learn how to send a PKM or a save file. Create thread with attached PKM / Save with time stamps or issue. Its a protracted process and the part where they get told its not enough is where a lot of angst stems from.

    Idea: During the beta and even in the main game have an ingame bug report feature. A match has been played, something considered a bug has been spotted, there is a little bug report icon on the post match screen. Dialouge box enabling user to explain the issue and add time stamps, press send and a PKM has been sent to the same dev team that will be looking through the bug report thread. Personally I would make use of that process and find it more intuitive than the current process. 

    Just an idea, but after reading through this thread I do sympathise with people who are leaving feedback and then being told its not enough. 

    If the process is made easier (clicking an icon or a button to post PKMs), the dev team will get bombarded with PKMs since everyone will start reporting it. Furthermore, lot of frustrated players will start reporting bugs which are not even bugs. For e.g.:

    - The classic 25 shots (human) vs 1 shot (AI) and AI still won. 

    - I can't score goals even though I'm playing the most beautiful football on the planet and dominating games.

    - I can't buy/sell a player. How dare the AI.

    - My tactics aren't working. No matter how flawed it is.

    The above aren't bugs and shouldn't be reported. The current process of reporting bugs is fine imo because it requires due diligence which makes sure only the quality bug reports are filtered through to the dev team. This is how it should be in my personal opinion.

  7. 2 hours ago, XaW said:

    Wow, do you work with the ME team? If so, why don't you tell them how they should fix it as well!

    /sarcasm

    But honestly, don't type things like this when you clearly have no intricate knowledge of how the ME works. There are issues with it, yes, but remember (and I can belive I'm typing this once again) THIS IS A BETA DESIGNED TO FIND ISSUE WITH THE GAME.

    Quite a lot have come back with good feedback, but the nonsense of some users in here...

    You work in QA and I'm a developer. You haven't tested games but have tested other software, I have developed games and other software too.  I may be wrong about ME but I have more knowledge about coding than you do so don't tell me what to type and what to not type.

    Regardless of what I type or how ME is coded, it's clear to see in current ME, players prefer to pass to their teammate in space (which isn't incorrect mind you) a bit too much regardless of passing, mentality and tempo instructions. That's all I was saying.

  8. 6 hours ago, s1111 said:

    The match engine is a difficult watch on Comprehensive. There are an average of 8-10 offsides per match, about twice as many as there should be, which you have to watch every single one and wastes at least 5 minutes of my time per match. Most of these offsides are stupid ones from fullbacks or hopeless punts in the vague direction a player clearly offside. This also highlights some weird behaviour from defensive lines, as they seem incapable of dealing with all the long punts where  there isn't an offside. This leads to a load of one on one opportunities where clearly the finishing ability on these has been toned down to keep the scores down.

    Then there's also the crazy ping pong crossfield passes where wingers and full backs play one twos with each other across the width of the pitch. With these and the long balls over the top there seems to be a clear tendency for players to look to pass to a team mate in open space rather than try to pass through the more congested centre of the pitch, even if that player is 40-50 yards away.

    The ME is coded to find the players in space for the pass regardless of mentality, tempo and passing instructions. The center is congested most of the time, hence the long crossfield Alonso and Beckham-esqe accurate passes. Therein lies the problem.

    There are three problems here-

    1) First of all, the passing behaviour should be based on tactics. If the tactics is to play short passes with low tempo, then these frequency of these direct switch of plays should be rare. Instead the switch should happen using short, quick passes from one side to the other.

    2) Better marking for the wide players is required. These switches wouldn't happen so frequently if the marking of wide players by the defending team was better implemented. This needs to be better only slightly because the AI still need to prioritise defending central areas first and foremost.

    3) The accuracy and weight of these long passes needs to be reduced. How many accurate hollywood passers exist in real life these days?

  9. 1 hour ago, dominoes012 said:

    I've read the feedback of many people that have posted and can share some similar thoughts. 

    I fully agree that the wingers/Inverted Wingers not inside forwards sit extremely narrow. 

    Regarding AML/AMR staying too narrow issue, this seems to be by design rather than a bug since it's been present since previous FM versions and hasn't been charged even after requests from the community. ME team clearly thinks it's not needed. 

    As for real life, several teams play their wide attackers high and wide in the final third. Man City is the prime example. You don't need to look far. Many other teams play this way, it's nothing new. Secondly, what is the point of having 6-7 different roles for wide positions and hard-coding all of them to stay narrow in the final third? I was excited to see IW role added to AML/AMR positions this year but after playing the beta, I am disappointed to see I still can't instruct my wide attackers to stretch the pitch in the final third. 

  10. 8 minutes ago, rdbayly said:

    Hi Jack. If the IW is more of a creator, why does he not have risky passes as a hard-coded instruction, when the IF does? Seems counter-intuitive to me given your comparison of the roles.

    Jack needs to confirm this but I think IW may have more creative freedom under the hood by default, whereas IF may have less creative freedom hence more goal scoring focus since he is a forward?

  11. 17 minutes ago, Viking said:

    Miles on Twitter: "As I'm working from home today due to last nights plumbing issues, and can't leave the house in case the plumber turns up, it's delivery food for lunch. Have a choice of 100+ places that will deliver. But still find myself drawn to Maccy D's.... #comfortfood"

    Obviously some kind of code regarding the Beta. 

     

    giphy.webp

  12. 13 minutes ago, Viking said:

    Miles on Twitter: "As I'm working from home today due to last nights plumbing issues, and can't leave the house in case the plumber turns up, it's delivery food for lunch. Have a choice of 100+ places that will deliver. But still find myself drawn to Maccy D's.... #comfortfood"

    Obviously some kind of code regarding the Beta. 

     

     

    a-beautiful-mind-gif-2.gif

  13. 2 minutes ago, KiLLu12258 said:

    but what is the difference to a normal winger then?

     

     

    Instead of cutting in, a normal winger mostly looks to dribble out wide looking for a crossing opportunity. That's his primary job. He may still cut-in and play like an inverted winger if his preferred foot is on the opposite side (left footed winger on the right and right footed winger on the left).

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