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FuSS

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About FuSS

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    Norwich

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    Norwich

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  1. Totally agree, the game is far too easy this year - hence the huge "game too easy" complaint thread over in general. Two key things that seem to break the game for me right now: Shouts - are basically a cheat button, hugely overpowered. I just rotate "demand more" and "get creative" constantly throughout the match. Rotation - I literally have two starting 11's and rotate them every game. That way nearly every player is 98-100% condition before very game, it seems to make a huge difference, we'll easily walkover any team that fields a few 80-90% condition players. These are my first few games at the beginning of the following season:
  2. I do it in every version of the game eventually - a perfect season is what I aim for. I personally think the game mechanics make it too powerful when you've been on a winning streak for a long time, you just keep on rolling. It's actually continued into the next season, although I am only a few games in! Expecting it to end any time now! My under 23's are set to use the first team tactic and it seemed to work well for them too considering I don;t manage them at all, or lend them any first team players (they also conceded very little):
  3. Hi all, Sorry been a bit too busy to do tactics any justice. This is my personal tactic that I have developed specially around my team and my players in 19.3.4, feel free to have a play This isn't a official release and hasn't been made for other teams and people to use, so I probably won't be about to support it, sorry! FuSS! MiNiMaL_FuSS_FuSSillation_V3.0.fmf
  4. Give the counter version a go as your main tactic, even against weaker teams - it's counter intuitive, but I'm actually finding it more dominant because it allows the other team out of their area just that little bit more, which creates space for your players....I'm only just starting to tinker with it myself.
  5. Update on my BETA tactic (this is for the normal version of the game...not the beta game) The counter version was invented as my team struggled in particular with Liverpool (top players, very high press), this change beat them comprehensively, so might be better for tougher teams or if you aren't playing a top team. MiNiMaL_FuSS - FuSSillation 1.1.fmf.fmf Counter_MiNiMaL_FuSS - FuSSillation 1.1.fmf.fmf
  6. Afraid I'm not playing the BETA I've played with all the set pieces, something I've never done before. With this tactic getting the first goal is key as you'll often pin all 11 of the other team behind the ball (like Man City do in RL) - once that first goal comes they'll have to play more openly and then you'll rack um up. I've not tried the BETA so can't help. But try the new tactical versions below.
  7. Hi all, It's been a while but I have some time to play FM again, yey! So with that in mind this is my current personal tactic - I've not tested it with any team outside of my main game, but will probably use it as a base for sometime new over the ext couple of weeks My teams pretty good, although it's only 2020/21 and most of the players are still developing. Have fun! MiNiMaL_FuSS - FuSSillation 1.0.fmf.fmf My first 11: It's always a good sign when the same tactic is working for the U23's and U18's too!
  8. I've been working on an entirely new tactic, which I'll probably create a new thread for when it's done. It's based on how AC Milan used to play when I was a kid - very fluid, lots of creativity, short, quick passing and plenty of movement. This is a tactic created to play the game I want to see played on the pitch, rather than what's most effective, so it's a big of an indulgence if you like! You'll need a very good team to pull it off as they need good passing and technical skills all round - you really can't afford many mistakes or misplaced passes with a tactic like this. This doesn't mean a team that's top of a lower league, this means a champions league level team. As a rule of thumb you're overall passing success rate should be about 80%, if it's dropping much below this, then you don't have the players necessary. This isn't an official release, maybe at the weekend, but if anyone wants to give it a whirl and give me some initial feedback then that would be great. MiNiMaL_FuSS - FuSSillation BETA 0.5.fmf (fusillation - death by shooting)
  9. I love using a 22, glad to see it works for you too. I also have the same scepticism about play-makers, don't tend to use them myself! These look interesting, I'll have a play. Thanks for sharing. I've actually lost 3.1, but it was very close to 3! It's just a test tactic, not a finished product, stick with the official releases It's just a test tactic, not a finished product, stick with the official releases I've no idea - probably V2. Thanks very much. I can help, but I'll need more information. Were the players fully adapted to the tactic? Were you expected to win that first game? Did you use appropriate OIs throughout the match? If so did you treat your players suitably afterwards? Did you rotate in-form players in for the next game? How was the response to team talks in each of the first two games? If I drew two in a row I was expecting to win I'd take step to arrest the issue, i.e. individual talks for everyone and a much more attacking mentality for the next match. You can't just plug in a tactic and click continue, you actually need to manage your squad when things go wrong, any team and any tactic is subject to how you manage chance and coincidence. I find the first goal hard myself - most teams tend to put 10 or 11 men behind the ball when I play them and breaking them down is a bitch. If you're dominating, but can't score - the most common complaint - then up the width, creativity and attacking until a first goal....after that they'll have to come out and you can then pound teams for a big scoreline on the default....it's just those first goals that are a total bugger in this version...but actually that's real life football too!
  10. I've been working on an entirely new tactic, which I'll probably create a new thread for when it's done. It's similar to the FuSStidious tactics and started life as a return to V1, but has grown to be quite a different beast, focusing on short, quick, possession based play, with lots of fluid movement. The way I really want my games to be played, not necessarily what works best. I think you'll need a very good team to pull it off as they need good passing and technical skills all round - you really can't afford many mistakes or misplaced passes with a tactic like this. This isn't an official release, maybe at the weekend, but if anyone wants to give it a whirl and give me some initial feedback then that would be great.
  11. V3.0 is the official release for 19.2. V3.1 is my personal tweak, and may work better for lesser teams as fluid tactics require good players.
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