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[FM2015] Audio Commentary Patch for FM2015


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Audio Commentary Patch for FM15 & FMC15_Android v0.7

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Original Patch for FM2012-2014 By MBarbaric - Many thanks!

Ported to FM2015 By zzpiggy

&

Modified Commentary Sound Files By Bart(bartdude@susie) - Since Version 0.6

Realistic Sound Patch By DazS8 - Since Version 0.6

Download Link:

General Version

Download Link:

Low Bitrate Version - use this one if you got lag with general version

WHAT'S NEW?

v0.7 - 23 May 2015

i) Many fixes: wrong filenames, missing lines & syntax errors in configuration file, etc.

ii) Now compatible with Mac! See specific note for Mac below please.

iii) Now compatible with FMC Tablet (Android only)! See specific note for FMC Tablet below please.

iv) A Low Bitrate Version is available, dudes who got lag with general version should give it a shot. It's also for storage space sensitive devices like Tablet, it just 250MB extracted versus general version around 540MB.

v0.6 - 28 Feb 2015

Combined with Bart's modded commentary files (reduce overlaps) & DazS8's realistic sound patch.

v0.5 - 13 Feb 2015

Initial version for FM15. Direct ported from MBarbaric's FM12-14 version, almost nothing changed.

INSTALLATION

0) Exit FM/FMC Completely

1) Backup Original Game Files (Events & Sounds)

Backup these two folders:

On Windows (In "Program Files" or somewhere else picked while STEAM install):

\Steam\steamapps\common\Football Manager 2015\data\events\
\Steam\steamapps\common\Football Manager 2015\data\sounds\

On Mac:

~/Library/Application Support/Steam/steamapps/common/Football Manager 2015/data/events/
~/Library/Application Support/Steam/steamapps/common/Football Manager 2015/data/sounds/

On Android:

/sdcard/Android/data/sportsinteractive.fm15/files/installed/data/events/
/sdcard/Android/data/sportsinteractive.fm15/files/installed/data/sounds/

If something goes wrong we can cover them back.

2) Apply Audio Commentary Patch

Extract the patch to a temporary path, like Desktop or something.

Mac users please use files in "for_mac" subfolder, and Windows/Android users use files in "for_windows_&_android" subfolder.

First, copy its

\events\

as

(Windows)

\Steam\steamapps\common\Football Manager 2015\data\events\

(Mac)

~/Library/Application Support/Steam/steamapps/common/Football Manager 2015/data/events/

(Android)

/sdcard/Android/data/sportsinteractive.fm15/files/installed/data/events/

Second, copy its

\sounds\default\

as

(Windows)

\Steam\steamapps\common\Football Manager 2015\data\sounds\default\

(Mac)

~/Library/Application Support/Steam/steamapps/common/Football Manager 2015/data/sounds/default/

(Android)

/sdcard/Android/data/sportsinteractive.fm15/files/installed/data/sounds/default/

OS will ask to overwrite some files, click OK/YES to confirm, we have backup those in previous step so nothing to worry about.

That's all. According to my test no need to touch event files in update folder (\data\updates\update-1532\events\), let them be.

3) Delete Game Cache Folder (Android Users Only)

FMC Tablet version doesn't come with an option to clear cache in-game, so we have to do it outside the game.

Simply delete this folder:

/sdcard/Android/data/sportsinteractive.fm15/files/application_support/Sports Interactive/Football Manager 2015/Caches/

If you got lots of custom graphic resources and don't wanna clear cache ('cos next loading time would be extreme long I know) , you may use audio commentary patch without clear cache, just can't guarantee it works fine or not.

4) In-Game Testing

Start FM/FMC, make sure that "Use sound in match" is ticked and "Volume" slide is high enough in "Preferences" - "Match" Tab.

(For Windows and Mac users) And next, VERY IMPORTANT, do "Clear Cache" & "Reload Skin" in "Preferences" - "Interface" Tab.

Jump into matches and enjoy! Please know that commentaries won't appear immediately, need about half minute for buffering.

5) Highlight Modes

Normally all highlight modes (except "Only Commentary") are fine for audio commentary, but some folks said "Key" mode is not that good for it, very few commentaries heard in "Key" mode.

6) Known Issue

Sometimes two or three commentaries come out together and mix into chaos. But since version 0.6 the modified sound pack by Bart is integrated, so this multiple commentaries weird thing should be reduced.

7) Specific Note for Mac

Audio commentary for Mac is actually a "Lite Version", the variety of commentary may a bit less than Windows/Android version.

Why's that? Because Mac version of FM15 is flaky, only accept events before line 1024 in "match_sounds.cfg", so this file must less than 1024 lines anyway. I have to solve it with a funky way, rip events file down from around 2800 effective lines to exact 1023 lines. As result events for Mac are the same to other platforms, but variety of most events are reduced.

Besides above, Mac version is same as Windows/Android version.

8) Specific Note for Android

Well, here's a recommended game option for Android users but you may not like it.

Recommend set show replays to "None", otherwise has a big choice to lose commentary even all sounds after replay. If you don't wanna play without replays, increase replay speed in preferences should help but still has choice got commentary lost after replay.

And yet another Android specific issue, match may get muted in extra time & penalty shoot-out. Have no idea why.

9) Other Platforms?

Linux - I am a "Linux Guy" really, but just use Linux boxes as SERVERS. Theoretically this patch should works on FM15/Linux, but I didn't check.

iOS - Have no iPad myself. As I know, iOS does not allow user to touch its actual file system, so seems this patch won't work on it.

:cool:

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Great work ZZ!!!

what did you do to make it work?

Though files change format from CFG to XML, but CFG/XML are almost the same exactly.

For example:

events.cfg

# EVENT_CLEAN_THROUGH
= 5, 0, 0, 0, 0, 0, 0, 0, 0, SOUND_ANTICIPATION, SOUND_CLEAN_THROUGH

match_events.xml

<record>
   <integer value="5" id="id"/>
   <list id="evar">
       ......
   </list>
   <integer id="isst" value="0"/>
   <integer id="flsh" value="0"/>
   <integer id="rtct" value="0"/>
   <integer id="pbtl" value="120"/>
   <string id="sdon" value="SOUND_ANTICIPATION"/>
   <string id="sdtw" value="SOUND_CLEAN_THROUGH"/>
   <integer id="meci" value="3"/>
   <integer id="plrc" value="1"/>

What we need to grip attention is the event ID. Which is simply a "5" in events.cfg, but be out of shape into

<integer value="5" id="id"/>

in match_events.xml.

This is how my porting job done:

1) Use match_sounds.cfg as an index, pick a sound event like "SOUND_CLEAN_THROUGH".

2) Check events.cfg , search "SOUND_CLEAN_THROUGH", see how many events use it, mark those IDs.

3) Goto match_events.xml, search IDs that we marked in previous, searching format is

<integer value="ID Number" id="id"/>

not just "ID Number" itself.

4) Put sound events into "sdon" or "sdtw" lines, the same order as match_sounds.cfg.

5) The XML file is big and complex, in case we make any syntax error in it (and FM15 will crash when match start), after all events get ported then goto:

http://xmlgrid.net/validator.html

Upload match_events.xml to check if there is any bad syntax, etc.

So, a good text editor that support coloring XML syntax is very helpful in this job, I recommend Notepad++ (Freeware) or Ultraedit (Shareware).

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great man, i really didn't have the will to go through it.

i have noticed that there are many lines that comentary wouldn't use, or would use very rarely if at all. it has to be down to the way the coding goes (5, 0, 0, 0, 0, 0, 0, 0, 0, or something similar) did you by any chance get to understand the coding?

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great man, i really didn't have the will to go through it.

i have noticed that there are many lines that comentary wouldn't use, or would use very rarely if at all. it has to be down to the way the coding goes (5, 0, 0, 0, 0, 0, 0, 0, 0, or something similar) did you by any chance get to understand the coding?

Talking about the coding details of events, I don't think we could figure out those in events.cfg, cos there is no remark in it almost.

But maybe we can decode match_events.xml by guessing and testing. Every element in match_events.xml got a name in shortened form. Like "sdon" means "Sonud One", and "sdtw" must be "Sound Two". Other elements, well, haven't make my guess yet. It just like crossword puzzle, which is the kind that I don't really good at. :lol:

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I'm so glad to see this amazing audio patch is back working again! I'm looking forward to giving it a try later.

zzpiggy and MBarbaric, do any of you know if the personalised team chants feature (SOUND_TEAM_CHANT) could also be fixed? It hasn't worked for a couple of years now and although I have reported this to SI they tell me they won't be looking into the problem for this years game at least, which is a shame as it's one of my favourite features.

I was thinking that if you've managed to get your audio patch working then somehow there's hope the SOUND_TEAM_CHANT could also be fixed.

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personally, i have no idea why chants wouldn't be working as everything in the config files suggest it should. this of course, contradicts reality so i guess there is some deeper problem with the dedicated chants that only si can look into.

hopefully i am wrong and i am sure zzpiggy has more insight in the files as they are now so he can shed more light on the issue.

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I'm so glad to see this amazing audio patch is back working again! I'm looking forward to giving it a try later.

zzpiggy and MBarbaric, do any of you know if the personalised team chants feature (SOUND_TEAM_CHANT) could also be fixed? It hasn't worked for a couple of years now and although I have reported this to SI they tell me they won't be looking into the problem for this years game at least, which is a shame as it's one of my favourite features.

I was thinking that if you've managed to get your audio patch working then somehow there's hope the SOUND_TEAM_CHANT could also be fixed.

I'd like to look into this "team chant" issue when I got time, won't be very soon unfortunately. And likely we get no way to solve this if we finally find out it's a bug made by SI. :(

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personally, i have no idea why chants wouldn't be working as everything in the config files suggest it should. this of course, contradicts reality so i guess there is some deeper problem with the dedicated chants that only si can look into.

hopefully i am wrong and i am sure zzpiggy has more insight in the files as they are now so he can shed more light on the issue.

I'd like to look into this "team chant" issue when I got time, won't be very soon unfortunately. And likely we get no way to solve this if we finally find out it's a bug made by SI. :(

Thanks for replying. I've asked around these forums before to see if anybody knows why the team chants have stopped working and somebody did say that SI have not updated something within the code. I then discovered your sound patch is now working so thought it would be worth asking you in the hope it may still be possible to update the match events files and have the team chants working again.

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Thanks for replying. I've asked around these forums before to see if anybody knows why the team chants have stopped working and somebody did say that SI have not updated something within the code. I then discovered your sound patch is now working so thought it would be worth asking you in the hope it may still be possible to update the match events files and have the team chants working again.

Hi Scatterbrook

Chants is now fully working in FM15. Not my work, thanks to DazS8. Here is a "Fanchants Sound Patch for FM15" file link from DazS8 at Facebook. You may try it.

http://www.mediafire.com/download/o4ba567zz3voz3l/sound+patch.rar

Well, although it is not working with audio commentary right now but maybe we can make them work together sometime later.

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Hi zzpiggy, thanks for getting back to me with the info, I knew you would!

I joined DazS8's group on FB a while back so I do keep up to date with all his latest links to various mods but I seem to have overlooked this new chants file on his page, although I did notice DazS8 has linked your (and MBarbaric's) commentary file.

I won't be able to play FM for a couple of days but will give it a try when I get the time. Have you tried the file yourself and do the team chants actually work? If so, this is fantastic news!

Yes, it would be great to have a version with the commentary and chants working together.

There's also a thread on the FM General Discussions forum with someone wanting better sounds:

http://community.sigames.com/showthread.php/420724-Football-Manager-Sound

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Hi zzpiggy, thanks for getting back to me with the info, I knew you would!

I joined DazS8's group on FB a while back so I do keep up to date with all his latest links to various mods but I seem to have overlooked this new chants file on his page, although I did notice DazS8 has linked your (and MBarbaric's) commentary file.

I won't be able to play FM for a couple of days but will give it a try when I get the time. Have you tried the file yourself and do the team chants actually work? If so, this is fantastic news!

Yes, it would be great to have a version with the commentary and chants working together.

There's also a thread on the FM General Discussions forum with someone wanting better sounds:

http://community.sigames.com/showthread.php/420724-Football-Manager-Sound

My bad! Not tried it myself while I submitted previous post, only checked config & wav files at that time. Sorry for that!

Now I have tried the patch, sadly team chants still not works. Seems it is just a realistic sound patch with common chant. Team chants and player chants are all in the config file but just not working (like you said before). I'll look into it.

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oddly my mac isn't seeing SoundEvents.cfg as a config file. No idea why. I've compared the files and I see no issues in the config file. Mac weirdness maybe? I had to manually combine the files in a text editor for some of it to work.

Pity that I don't have a Mac so I really don't know what happen.

But I think with text editor you can simply first open original CFG and clear(empty) it, then open new one(the not working one) and "select all" - "copy", switch to original one and "paste". Done.

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I am hearing enhanced sound but not commentary. Any ideas chaps?

Are you Windows user or Mac user? If you are Mac user, try the move I mentioned at post #20.

If no go or you are Windows user......

First, make sure that you did a "Reload Skin" after installation, or better "Clear Cache" + "Reload Skin".

Second, check "Preferences" - "Match" - "HIGHLIGHTS" - "Highlight Mode", see what highlight mode is using. The thing is, audio commentary won't perform good if "Key" is using. Other modes are Okay ("Only Commentary" is not included of course). The longer match length set the better audio commentary performs.

Third, if still no go, the latest thing we can do is a total re-install. I suppose you made backup already.

Delete following directories:

\Steam\steamapps\common\Football Manager 2015\data\events

\Steam\steamapps\common\Football Manager 2015\data\sounds\default

\Steam\steamapps\common\Football Manager 2015\data\updates\update-1530\events

Then extract the patch to a temporary directory.

Copy its

\data\events\

as

\Steam\steamapps\common\Football Manager 2015\data\events\

Copy its

\data\sounds\default\

as

\Steam\steamapps\common\Football Manager 2015\data\sounds\default\

"Clear Cache" + "Reload Skin".

Hope above can help. :p

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Thanks zzpiggy, I always watch in key highlight mode so I changed to comprehensive and now I can hear the commentary. IMHO it definitely enhances the match experience so a big thank you to all who have been involved in doing this. Am I correct in thinking that the commentary and chants files do not work together because the sounds and events files and folders have to be different?

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Thanks zzpiggy, I always watch in key highlight mode so I changed to comprehensive and now I can hear the commentary. IMHO it definitely enhances the match experience so a big thank you to all who have been involved in doing this. Am I correct in thinking that the commentary and chants files do not work together because the sounds and events files and folders have to be different?

Theoretically audio commentary and chants can work together. Versions 0.6 includes chants already, sound files and events file altogether, but seems just not working. We guess that because "chant codes" has been took away by SI intentionally(or not?) several versions ago(FM11?) and still missing in FM15.

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  • 8 months later...
Does anyone have a link to "Realistic Sound Patch By DazS8" only? I tried the combined patch but the overlapping commentary was too annoying.

Join his fb group, prob easier way. there is a list link of him and the groups great stuff.

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  • 2 months later...
  • 4 weeks later...

a quick one. I used the one for fm 2016 and what I realise is I hear 2 sets of commentaries. its like 2 commentators saying different things. is that normal? I know in real life we can even have 3 commentators. but is that how the patch shd work? talking at the same time during match flow?

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  • 7 months later...
2 hours ago, MBarbaric said:

indeed, i made the first one for fm12 i think. lads remade it for fm16 though. i don't have the game so far and i dont think i'll buy it so can't help with this really.

you don't feel you are getting old enough to play, aren't you ? :D

I could almost be a grandpa of most people here

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24 minutes ago, pedrosantos said:

you don't feel you are getting old enough to play, aren't you ? :D

I could almost be a grandpa of most people here

well, grandpa no, but let's say i have friends younger than myself who have kids old enough to play the game... anyway, that is not the reason i don't play the game. i just know too much about football to find the tactics in the game really appealing :D

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1 minute ago, MBarbaric said:

well, grandpa no, but let's say i have friends younger than myself who have kids old enough to play the game... anyway, that is not the reason i don't play the game. i just know too much about football to find the tactics in the game really appealing :D

:applause:

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