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GIMN last won the day on April 6 2023
GIMN had the most liked content!
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2,015 "Show me the money!"Favourite Team
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Aston Villa
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Spain
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[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
Never count on anything , but I am still working on it -
I really like this! I'm wondering if there's a way to use either the Training Table (like I used with the failed squad view thing) or the Season Preview panel to have the details populate on the right without needing the scroll.
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[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
Unfortunately not, no. Current, technically. It's an aggregate of their attributes in those training categories. -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
In the settings file, change mustermanntext and mustermanntextfaded -
How to know "what went wrong"?
GIMN replied to steve.battisti's topic in Football Manager General Discussion
If you click on a previous match, there will be a button on the screen titled "Analytical Data" - this will bring up a pop up with some tabs. You can use the information in here to identify lots of different things, and then watch the associated event in the game. I will often use this to see if there were specific players or areas of the pitch where passes weren't completed. Maybe someone isn't as good as I think, or maybe not as good as they think (they keep trying passes they don't have the capacity to pull of consistently). Maybe there's a striker who is meant to be the recipient of these passes, but he's too slow to get on the end of the them. Maybe our centre-backs are sending the ball long too frequently. And so on. The inverse of this can be useful, too. Maybe most of the opposition's key passes were coming from a specific area of the pitch, and I need to think about changing a player, their role or instructions to address some form of defensive deficiency. -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
The light version is still planned. As there were no ME changes with the last patch, I am waiting for the next patch to see if there will be - and the next release/update for the skin will be approximately 2 weeks after that. You will need to start by reverting every instance of "attribute_circle" to "attribute_label" across all the xmls it appears. Then you'll need to change the colours in the settings xmls so that they are readable. You may also need to delete various panels where attributes have been removed from, but I don't keep a list of every place that is, so it'll be a bit of trial and error on your behalf. You'll probably need to add ranges to the DNA classes so that it can show at each value. For areas where attributes are aggregated across multiple values, this will need to be entirely redesigned to however you prefer. -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
I'm excited to see what FM brings with FM25. I'm hoping to see they get a lot more freedom with having to build stuff from the ground up. Incidentally the multiple pizza-chart comparison, is something else I could do with that layout: It's just such a shame it causes issues. Like genuinely, this is the one "idea" I worked on that I'm genuinely upset I couldn't get to work in a way that was fit for public release.- 409 replies
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After you've done that, are you planning on giving other skinners the courtesy of asking to use their work, or is the plan to continue taking without permission?
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[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
Not magic of the video, or part of the skin. It was something that I worked on, but unfortunately is not fit for public release as it causes issue elsewhere. Namely, you can't see loan players (that you've loaned to other teams), international squads are completely blank, you can't set lineups from this screen, and certain columns become buggy in some views (condition keeps on bringing up the popup everytime you switch between players, for one) -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
It'd probably take a very long time, going through and adding transparency to a lot of files where the background is set as a block. And then you wouldn't see the pictures much anyway because there are boxes on top of them. The colour coding indicates it at a glance, otherwise it's the same as in the default skin - go to Development -> Tactics -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
I'm no fan of it either. Well that's not fair. I just don't have any desire to use it for my saves. Regardless, go to Mustermann Iconic 1.1/panels/match folder, search "Instant Result", delete all three files. Reload skin with caching off. -
More screenshots please. Lots more screenshots!! That's kind of the point of this whole thread is to show off what you've done - whether that's something utterly unique, reimagining others work, or just showing personal learning.
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[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
I'll investigate, just won't be for a couple of days -
[FM24][SKIN] Mustermann Iconic v1.1 - Updated 23/12/23
GIMN replied to GIMN's topic in Skinning Hideout
Your screenshot here is 767 pixels high. As crazy as it sounds, that 1 pixel makes a difference (well, as you can see). I'll see if I can find a solution, but the margins are exceptionally fine. I am also on the way home from a work trip abroad, so it won't be tonight (and probably not tomorrow as I will almost certainly go straight to bed after I finish work)