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Lillywhite Dean

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91 "There's no crying in baseball"

About Lillywhite Dean

  • Rank
    Part-Timer

Biography

  • Biography
    A big fan of FMM. I'm always contributing to this site with feedback and suggestions in the hope that I can help improve the game.

Favourite Team

  • Favourite Team
    Tottenham Hotspur

Currently Managing

  • Currently Managing
    RB Leipzig

Recent Profile Visitors

6,048 profile views
  1. I'm managing a team in the Vanarama National League South and I have instructed my Bronze (natural) rated Youth Scout to look for young talent in UK & Ireland. The results are for players that range in value from £210K to £2.5M. My transfer budget was £6K. I then wondered whether these players were scouted because they could be loaned out to me. But when I suggest a loan deal, the club declines the offer. Wouldn't it be better if the scout looked for players that were realistic targets for a club at my level?
  2. Annoyingly I don't have a pkm. I hit continue in frustration and then realised I probably needed one. If I remember correctly, the news item said that the player awarded a 5 (Kigbu) was at fault for one of the goals. His stats for the match read: PaA: 27 PaC: 18 TaA: 3 TaW: 3 Int: 5 HeA: 2 HeW: 2 Mis: 3 MiG: 1 So his stats seem pretty good and only one of his mistakes lead to a goal. No one else in the team was responsible for making mistakes that lead to goals.
  3. This is an issue I have raised many times. And for some reason, it just really bothers me. My team loses 4-1 but 9 out of 11 of my players have match ratings of 7/10. One player has 8/10. The only negative performance is a 5/10. I want to give negative feedback to the team for the disappointing result but I can't because 90% of my team played really well... despite losing 4-1.
  4. I have the following suggestion for making it easier to identify young promising talent from within your squad. Currently, certain players in the 1st team squad have stars next to their name if the player is deemed to be a star player. Could we have a similar identifier for young players in the reserve team. I propose that if you have a Gold rated Youth Coach (and maybe if the coach is assigned responsibility for developing young players), the Youth Coach will assign a star to any player he believes has the potential to develop into a 1st team player. It would make it easier to glanc
  5. Yes that's exactly the point I was making about more competitive AI teams but "smarter" is they correct word. It comes down to team selection, transfer strategy and adapting tactics during the game. A few examples come to mind: You see a lot of depleted squads after 5-10 seasons where the AI hasn't adequately replaced ageing players. You see a lot of AI teams signing players in positions that are unnecessary e.g. signing forwards when they only have one GK. You see the super clubs acquiring world class players and then not playing them. You see AI teams start a ma
  6. I have made similar suggestions before but it isn't something SI want to do. They believe things like manager reputation, badges and season's objectives are the way to make the game more challenging. I don't visit this forum that often these days as I have lost interest in playing the game. I have been a regular player buying FMM every year for the past ...... well since it first came out (I also had it on PSP). This is the first time where I feel utterly indifferent to it now and I'm no longer excited by the next release of FMM. Don't get me wrong, it is a wonderfully crafted game and n
  7. It is too easy. FMM always has been. I have posted so many comments on this subject and have asked for the game to become more difficult or for there to a difficulty option, or for improvements to the AI. Usually play it for six months and then stop and wait for the next series to come out in the hope that it offers more of a challenge.
  8. Like many people have said here, I find the game too easy, so if I start managing a team in one of the top five European leagues, I usually end up winning it in one-to-two seasons depending on who I'm managing. My favourite careers tend to involve the MLS. I love the playoff system and it means that even if I top my conference, there's still a chance I could lose in the knock-out format of the MLS Cup. I was managing San Jose Earthquakes with the aim of building a whole team of young American talent. The idea would be that if I got the USA job, I would just call up all my players and pla
  9. I would like to see the club board act tougher if you don't meet your season objective. I deliberately set my targets higher to make the game more challenging and if I don't achieve them, I'm often still in the job at the end of the season.
  10. This has been a long-standing issue within the game. I had hoped FMM20 would be better at this.
  11. What @Zoot said I would also like to focus on this part. The AI is not very good at replacing star players and accumulating talent to ensure that it remains competitive. I usually find that when i'm passed five seasons, rival club squads are looking unbalanced and low on quality. Whereas in contrast, it is easy for us, the player, to build up a quality squad and dominate until you get bored and decide to join a different club and effectively start over. But still a great game.
  12. This is still happening by the way. Tbh it's putting me off managing in China.
  13. Are we any closer to addressing the player ratings issue? Just lost a match 3-1 and most of my players have 7s and 8s despite their ratings being 6s for the vast majority of the match. This has been issue since FMM18 (and probably in previous versions too).
  14. The following news item appears in my inbox. But when I go to discipline the player, the only option is to praise the player over his performance in training, not discipline. The save file is here. player talk training level.zip
  15. Has there been an increase in the size of the players and ball for the enhanced match engine? Having played a few games since installing the update, I’m finding the proportions odd for the pitch size. The players and the ball seems large for the pitch and goal nets seem small in comparison.
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