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Ein

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Everything posted by Ein

  1. I uploaded a save named 'FM22_AS Roma_player_trait' -- not sure if it actually finished the upload as I lost the connection at some point.
  2. Note that this is from FM22 - has it perhaps been fixed in FM23? In FM22 it happens quite frequently -- 2/3 times a season. It just happened again in another save. Pellegrini acquired a trait from Gagliardini even though his estimated effect from group is 'none'.
  3. My star IF-A accidentally gained the 'likes ball played to feet' trait (possibly from the least influential player in his mentoring group who nevertheless still had a low degree of influence). The IF-A attacks the space vacated by the DLF and is tall and strong (almost a wide TF) so the trait is completely at odds with the style of play. Nevertheless, all the coaches think that removing this trait a poor idea which means that it will be difficult to untrain this trait. Is there no way to recover from this oversight?
  4. At the start of a save, a club has a starting balance of £6 million, a transfer budget of £20 million and a remaining player wage budget of £70,000. 1. Does this mean that the club is budgeting for more than it actually affords? When I start a new save, I like to reverse the transfer of the real-life manager via the Editor. 2. If I reverse a transfer of, say, £10 million, should the money go to the balance, the transfer budget (so that it is available to be spent) or both? 3. If I reverse a transfer of, say, £10 million, payable in future installments, nothing should be added to to the balance or transfer budget (as the money would still not have been spent), correct? 4. Is there a way to remove the competition bonus clauses from the Editor? Thanks.
  5. Also, in case of the Recruitment Analyst, even if you start a game with the maximum number (e.g. 4/4), a Recruitment Analyst is still generated. Attached a screenshot for reference.
  6. Even if you tick 'do not add key staff' during game setup some staff roles e.g. Assistant Manager, Performance Analyst, Recruitment Analyst are still generated automatically.
  7. The following staff roles are not visible in the editor neither under 'coaching staff' nor under 'other staff'. Manager (U23 team) Manager (U18 team) Head Performance Analyst Head Recruitment Analyst Performance Analyst (all teams) Recruitment Analyst
  8. In FM22, the standard/default passing directness is as follows: Very defensive: slightly more direct Defensive: slightly more direct Cautious: standard Balanced: standard Positive: slightly shorter Attacking: standard Very attacking: slightly more direct I was under the impression that mentality signified 'risk' so the more attacking the mentality the higher the passing directness and viceversa. Has this changed now? I was also under the impression that settings like passing were relative to the mentality so standard on attacking would be slightly more direct than standard on positive and standard on positive would be slightly more direct than standard on balanced but this no longer seems to be the case now?
  9. What I meant is that playmakers supposedly act as ball magnets so the other players will tend to look for them instead of attempting more direct and/or quick plays. Is there a particular reason behind the use of playmaking roles in such a counter-attacking tactic?
  10. I never understood one thing. Why does the default direct counter-attack template come with cautious mentality + lower DL/LOE? Doesn't a cautious mentality imply a lower DL/LOE by default? The same question applies for positive/attacking templates like gegenpress which come with positive/attacking mentality + higher DL/LOE to boot. I see that you are using 2 playmaker roles despite your intention to play counter-attacking and direct football. Don't you find that these roles slow play down or is that perhaps intended as a form of balance?
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