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Everything posted by Ein

  1. Gold = judged/known Black = possible/uncertain Silver = either nothing or below 'gold' standard 4 gold stars out of 5 should be read 4/5 (not 4 gold stars and 1 silver star) Below 1/2 gold star, players get rated by silver stars so 1/2 gold star is better than 5 silver stars.
  2. Yes but that's exactly my question. Most roles' pressing is already maxed out by having team pressing set to 'more urgent' (with the exception of defenders) so 'extremely urgent' team pressing seems to be superfluous for all roles bar defenders. I'm aware of the UI issues (e.g. roles showing as 'less urgent' on TI extremely urgent) but I'm talking about a different matter here.
  3. If you set team pressing at 'standard', most individual roles can be set to maximum 'more urgent', the exception being the BWM and PF which are already locked at maximum. If you set team pressing at 'more urgent', most individuals roles are already locked at maximum, with the exception of CB/FBs which can be set to maximum 'more urgent' (i.e. more urgent than more urgent). Does this mean that team pressing at 'extremely urgent' only affects CBs/FBs?
  4. Interesting, thanks. So if we consider a player (say a BBM) in the following setups: Setup 1: TI 'more urgent' pressing Setup 2: TI 'standard' pressing & PI 'more urgent' pressing Should the player press with the same urgency?
  5. When you make first team players available for reserves, do they automatically skip training on that day/the following day or do you have to manually rest them?
  6. Does the team instruction affect all the players in the same way irrespective of their role? I always assumed that defensive players automatically press less.
  7. I see, thanks. Is there a list somewhere of these "under the hood" tendencies?
  8. Are roles essentially a summation of mentality and instructions or are there additional/hidden tendencies? For instance, does a CM-S with roam from position ticked on behave in the same way as a BBM or does the latter have additional tendencies?
  9. On extremely urgent team pressing ALL individual roles press 'less urgently' except for the BWM and PF. That's why it's so misleading. It would be better to make all roles 'standard' and the BWM/PF 'more urgent'.
  10. The way I understood it is that individual pressing is relative to team pressing. The only roles which can achieve the maximum urgency of pressing (i.e. are shown as 'standard' when the team pressing is 'extremely urgent') are the BWM and PF. All the other roles press less urgently relative to extremely urgent pressing. Therefore an individual standard/high press on normal team pressing is not necessarily more urgent than an individual less urgent press on urgent team pressing. And I guess this is shown by the green bar. This applies to every instruction except for player mentality
  11. I tend to alternate between positive (home/easy matches) and balanced (away/tough matches) and change the mentality throughout the match depending on how things are going. Do you use the same mentality in home/away matches? Yes, attacking (higher risk) mentalities further increase things like tempo and passing directness. That's also why I don't like going more attacking than positive. I don't like using playmakers because they act as a ball magnet and make things predictable and/or they can get marked out of the game. I would prefer the whole team to be involved in attacki
  12. I started a game in November 2018 (by choosing the Brazilian preseason) to be able to take over an English club in distress. I'm now in April 2019 and got no Brexit events. Is Brexit disabled if you start from a late date?
  13. Yeah, good to see they managed to keep it up for all those years. Do they still have the same manager?
  14. Is there any difference between these options?
  15. Thanks for the replies. I took note of them (including the ones I may not have replied to). Fair enough, that makes sense. Interesting, never thought about it that way. I always tended to avoid contrasting traits but what you say makes sense. Yes, Man Utd can probably achieve great success with different formations. Their squad is superb and their defence is deceptively excellent and very well suited to a high line. The 4141 formation has otherwise been excellent; surprisingly very strong defensively (15 goals conceded in 38 PL matches and 21 consecutive games w
  16. I see - but in this case when would you use such team instructions? I understand team instructions more along the lines of playing to particular strengths. For instance I want my team to play to the strengths of my quick forwards so I use TIs like 'pass into space' and 'run at defence'. Then I might instruct slow players like Herrera to dribble less. I see it as 'erring' on the side of particular strengths.
  17. That makes sense. Lingard is not really suited as a winger as he likes to cut inside so I brought in a proper winger, moved the MEZ to the right and changed the right WB to FB. Will see how this goes. The downside of changing the PF (A) to PF (S) is that it changes my tactic from flexible to fluid.
  18. Yes, I initially had low crosses but the attacking IFs were consistently underperforming so I eventually changed it to mixed to make more use of Lukaku's height. The PF on support and the AMR as winger are things I change from time to time (depending on the opposition/desired width) but I've still not witnessed any noticeable improvement from the IF-A. I've never used 'be more expressive' but the midfield trio all have 'more risky passes' on to encourage them to spray passes into space once we win back the ball. I tend to care more about the playing style than the results so 'run at d
  19. I'm using this tactic which has served me well in terms of results but it has one annoying issue - I just can't get the IF-A to function properly. I'm looking for the IF-A to be the team's main goalscorer but as you can see in the screenshots below their performances leave a lot to be desired. The majority of the goals instead came from the PF (from crosses) and the MEZ (from outside the box). How would you go about improving it?
  20. Ok thanks, so it's always relative to team instructions.
  21. Any take on this? I checked again and all roles have less urgent except for BWM (standard) and PF (more urgent). Does it mean less urgent overall or less urgent than the general team instruction?
  22. I prestiti iniziali tipicamente vengono senza clausola di terminazione. Io uso l'FM editor che si trova nel Steam Tools per cancellare i prestiti e trasferimenti (e poi modifico anche il bilancio).
  23. I'm playing with a positive mentality on an extremely urgent pressing intensity. However all the players have 'less urgent' in their individual PI. Is this a UI error?
  24. When do you plan to do this change? How are you guys dealing with this? I've watched many youtube videos and no one has mentioned this.
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