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Everything posted by Ein

  1. Not sure if this a bug. Do OIs set by position not appear in the match OI screen?
  2. Hah, yes. I guess that as a minmaxer this issue vexes me greatly, especially given that it is very hard to unlearn traits.
  3. This player acquired this trait without being mentored which deprives him of the use of his fairly strong weaker foot. Is this kind of trait acquisition influenced by team leaders/players in the same social group or completely random/out of our control?
  4. As I understand it, the player instruction is always relative to the team instruction. On a standard team pressing, the AM's pressing can be increased one notch to more urgent. On a more urgent team pressing, the AM's pressing becomes standard relative to the team. On an extremely urgent team pressing, the AM's role prevents him from matching the team's pressing so the UI shows less urgent (relative to the TI). IIRC only the PF and BWM can match this setting and become 'standard' with an extremely urgent TI.
  5. I wouldn't recommend it. With both the mezzala and right winger on attack, the right flank will be exposed. In fact, that seems to be where their goals are coming from. Keep in mind that your right back is not the best out there and Dembele has a poor work rate so he'll track back less. From the screenshots, it seems that you opted for low depth. I wouldn't recommend ceding that much terrain and putting that much pressure on your defence either. Losing to Liverpool can happen of course. However you're doing something wrong if you're consistently conceding 4 goals in 30 minutes. What
  6. First attempt: First of all, I noticed that you do not train any match preparation. Before these kind of matches, I would focus exclusively on match prep: defensive shape, attacking movement and teamwork. I opted for this tactic: Reasoning behind TI changes: out of possession standard defensive line/LOA because 3 of your 4 CBs (Pique, Langlet, Andersen) are slow. standard defensive width due to Umtiti's poor jumping and I don't want to give Liverpool too much space on the flanks reduced pressing intensity to urgent; extremely urgent is overkill removed prevent gk distribu
  7. Also the roles are not set in stone. With Spurs I played Kane as a CF-S but with Villa I play Calleri as a DLF because he's obviously not as good. When the opponent is defensive or playing with a DM and the forward is playing poorly, I might change his role to a PF-S as I'd rather have him apply pressure on the defence than getting marked out of the game. I never play with a DLP and BPD at the same same time. If I have a good DLP (Tonali at Villa), I play with two CDs. With Spurs, Dier is more suited as a DM so I play Alderweireld as a BPD. Against defensive 442, you may benefit from
  8. Yes but Aston Villa had a relatively poor squad (19th in the league by wage bill and predicted to finish 18th). The goal tally with Tottenham was better (Kane scoring 30+ and the IF and MEZ each chipping in with 15-20). None.
  9. I've found this tactic to be very consistent. It aims at balance; good in possession and on the counter. It works home and away. It's not an exploit tactic so it may require some interventions depending on what you are seeing. For instance: When you are leading against stronger or slower teams, you can drop mentality to balanced and instruct to pass into space. Against very quick forwards (Arsenal/Bournemouth), you may need to drop mentality and/or defensive line/LOA. When struggling to score against defensive teams, you may need to force issue (increase mentality, go wider or
  10. Exactly. Putting a balanced tactic and playing to the strengths of the players should be the bare minimum for the professional managers the game is supposed to be simulating. Giving Zabaleta a defensive duty isn't exactly rocket science. It shows, more than anything else, that the AI isn't getting the roles right.
  11. Read the rest of my post. This is not about the label. The label itself simply describes the number of support roles. The question is whether the number of support roles (which is called 'team fluidity') affects the mentality of the rest of the squad (making the defensive/attacking duties stick closer or more distant to them depending on the case). By the way, this is exactly what SI are saying here: "So for example – if you set all your attackers to attack and all your defenders to defend you’ll be playing in a very “structured” manner: defenders defend, attackers attack. Now change everyone
  12. No, that wouldn't work for a different reason. I'm not saying that fluidity is the alpha and omega of FM19. Other factors like formation, team instructions, player roles are obviously still (and more) relevant. Instead of having this pointless debate, can a developer please confirm that team fluidity has no relation to individual mentalities and that the UI is broken? The issue is not whether the team fluidity indicator itself causes the changes but whether playing more support roles (which the game indicates as being more fluid) causes the defensive and attacking roles to stick clo
  13. And yet I was literally seeing my defenders tone down on their adventurousness and get caught less out of position. And my front players press more vigorously. Confirmation bias? Possibly. Coupling it with what the UI is actually saying to me makes it less likely though. I'm surprised at all the denial. Someone wanted in-game proof -- a couple of posts later you're saying that something like that cannot be proven. The thing is: team fluidity makes perfect logical sense. The more support roles the more fluid the system is and the more fluid the system the more individual mentalities avera
  14. This understanding of fluidity helped me go a season unbeaten. After a shaky start where I kept conceding silly goals and squeezing wins, I gave my mezzala an attacking role. This changed the team fluidity from fluid to flexible which benefited my split press (back 5 being more conservative and front 5 being more aggressive) and made me much more solid at the back.
  15. That was just an example. I could have used a FB instead of a W and the result would still be the same. And it affects all positions. I don't think it's a UI bug because it follows a logical pattern. The higher the fluidity the more individual mentalities average out to the team mentality, which is exactly how team shape worked in previous FM games.
  16. That's injury rehab training which only becomes available when the player is in the rehab phase. Individual physical training can be selected further down (under attributes). The UI needs improving to distinguish between injury rehab, set pieces and attributes training.
  17. I have two attacking duties resulting in a flexible team fluidity. CD on defend duty has a cautious mentality. I change one of the attacking duties to support. Team fluidity changes to fluid. The same CD now has a balanced mentality.
  18. And yet the UI says otherwise. It can be very easily tested. I'll post some screenshots soon.
  19. No, team fluidity in FM19 is not merely an indication. It actually changes players' individual mentalities. For instance, if you play with two attack duties, team fluidity is automatically set to flexible. What happens when you change one of the attack duties to support? Team fluidity changes to fluid, which averages out individual mentalities i.e. it increases the mentality of all defensive roles and decreases the mentality of attacking roles with respect to the overall team mentality. So a seemingly defensive change like changing your winger from attack to support can actually
  20. He also uses it and does extremely well with Torino while on holiday. According to common sense and the in-game description, very attacking is to be used when desperately chasing a goal. I'm seeing many FM tacticians now using it as a default. He uses a very attacking mentality but then uses support roles and extremely short passing/very low tempo. Why is that better than positive mentality and more expansive roles/passing/tempo? I was reading a thread by another prominent tactician. He uses no attacking roles to increase the overall team mentality. Why is that better than using some a
  21. I didn't use your tactic. It's similar to yours because it's based on the players' attributes and what "makes sense" (the game's descriptions of roles and mentalities). I tweak my tactic a lot as well based on what I see in the game. I never suggested I created the tactic for a single player. --- Exploits are the elephant in the room. They present a huge problem for the game. If you do well, you can't actually be sure if it's down to your tactics working well or because you stumbled upon an "exploit". Take BusttheNet's Liquid tactic. Very attacking, home and away. Is it a "normal" tact
  22. There's a huge difference between what makes sense and what works in game. My tactic is very similar to yours (except for the IWBs - I use WBs). I can't get Kane to score. He averages 6.30. I rage quite after my team fails to score a goal in 3 games. I download and plug in one of Knap's tactics which does not make any sense whatsoever and which my players are not suited for. Very attacking mentality, counter-press, much higher defensive line, extremely urgent press, get stuck in, tighter marking, no DM, none of the CMs is on defensive duty, both full backs are CWB-A! Suicidal, surely. I
  23. Fair enough. In that case, I would actually prefer not to have any January transfers (and loans). If I start in summer 2018, I expect the situation to reflect that transfer window. January transfers should only apply if one starts during or after that transfer window. Having said that, I don't know if or how this could be programmed. Ah I see. Real-life results are not necessary per se; real-life tables would suffice (not sure if this would bypass the licence requirement). After all, FM uses real-life team positions/stats and player apps/goals for past seasons so it would be along
  24. Set piece instructions should be tied to the player not position. Sometimes you switch players around and end up with the tall guy staying up front and the small guy marking the tall player.
  25. 1. Winter Transfers should be set up as future transfers at the start of the season. It's more realistic and will avoid situations where players appear to have moved twice in the same transfer window (e.g. Piatek at Genoa/Milan). 2. For the sake of those who prefer to start midseason after the winter update (by loading a league like China), real results should be included in the update instead of relying on third party mods. These third party mods are useless because team & player stats are not generated/simulated so they ruin players career stats. Real player appearance and goal stat
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