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About Lexis

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  1. Completely legitimate question. How does the team think the development cycle and feature pushing/selection would be influenced by one real competitor in the market? What would the approach be? How would it be different? Surely you must have a plan if something like that happens. Really curious on an answer
  2. Question: Let's say I have more time before an upcoming match. I can schedule one of Att Movement, Def Movement, Team Work and each of the set pieces to get all the bonuses? Could I instead do multiple attacking movement sessions? Would the benefit stack? Thanks.
  3. One thing that is not very clear. For instance, in FM19 we could choose with up to 2 days before a match to focus on a specific training (att or def movement, set pieces, team work) that would give a boost for the match. Which are the training schedules now that give that? Is that gained cumulatively from the training sessions you've had all week or?
  4. It's that time of the year again where we all hope we're gonna see something bigger than last year's edition + twitter integration and pre match tactical meetings with no effect whatsoever. Not even thinking on preordering this until I see a full feature list.
  5. There's obviously issues with defending too. That's why they should not interpet the performance of the match engine based on stats. Because a faulty defence system along with a faulty offense system could potentially lead to similar stats, while still being broken. There's a thread in the bugs forum about long shots. Please look it up. You have clear examples over there, including Youtube and .pkms, where you can see the issue at hand. You will see world class players, with no pressure, shooting to the corner flag. Please just look up the topic and see the videos. Again, there is no doubt that the defense system should get improvements and it isn't yet what it should be.
  6. It's been reported over and over again. The answer was they are happy with the stats generated . Apparently you can measure how realistic and performing the match engine is by comparing the produced stat against the averages around the world....smh
  7. Answer has been given above. You're supposed to play the game and figure it out on your own.
  8. Hello, Could you please shed some light on to the shooting issue please? I'm far from the only user interested in this. Thank you.
  9. Writing down a line with "Shooting accuracy increased" takes roughly 10 seconds, if you're a really slow writer. Playing enough matches to know if the bug has been fixed or not can take one - two hours. Do I need to do the math for you to tell you which one is faster? Do I also need to tell you how writing a proper change log is something fundamental done by every decent software product on updates? I wonder if, when asked by their managers if a certain bug has been solved, they also respond with 'Go give it a try and see'. Surely it would only take them 5 minutes as well right? #justSIthings
  10. Again, how is that more normal than having a decent changelog and not expecting players to figure it out on their own? Again, that's if the issue has been fixed. I highly doubt it was fixed, since if it was, sounds like the kind of change you would put on a changelog.
  11. It'll take at least a couple of matches to see how players shoot and see them in different scenarios to see if it has been fixed or not. Couple of matches is way longer than someone writing in the forum post with the changelog "Shooting accuracy has been increased". Do you not agree? Also if you have any specific information about this issue, please share with us.
  12. Is it too much to expect a properly documented changelog to see if a certain issue has been fixed or not? Should we just play it for countless hours and try to take wild guesses if a specific bug has been fixed or not?
  13. Go on. Mention another . That doesn't seem to address the horrendous shooting reported by countless users.
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