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boey

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Everything posted by boey

  1. Maybe this feature can be extended to have a "Automatically apply for job when available" In-game, it can be seen as your personal assistant/agent applying for the job for you while you were holidaying
  2. This problem could be fixed by first coding into the game an unavailability mechanic for when the club and country's fixtures/training clash, and then you have to choose between the two Then, under staff responsibilities for both club and country should be an option to have "Delegate training to coach when unavailable" and "Delegate matches to coach when unavailable" categories, where you can select a specific coach to be your second in command.
  3. Perhaps this could be tied into the squad planner feature. That feature already has a ranking system for players in each position for the current, which could be used for what you're asking. This means that each tactic would have a squad planner-like feature, where you'd rank your first, second, third etc. choices for players in each position, and they'd automatically adjust around when switching to the tactic
  4. Just to add on, I've noticed that all the Singaporean based teams (all teams except DPMM and Albirex) also sack their managers after the SPL season ends. I have a save that is at 30 Sep 2023 right now, and a similar case with the loan/transfer listed players can be seen. It is however using a custom database, but I don't think it's affecting the issue
  5. So, IRL there are many instances of players who have to change the way they play due to certain factors such as injury, age, or both. This means that they may lose their skill in one sector (often physical attributes), and then have to improve in other sectors to adapt their game. Examples include Leroy Sane, who became a much more creative player after his ACL injury affected his speed (A lot of examples are similar to this, players losing their pace and improving their technicals to compensate) CR7, who became more of a poacher after injuries affected his dribbling ability Of course, this is already available in-game as you can focus training on certain attributes. But this level of attribute change in the game is only really possible for young, high-potential players (and players with the late bloomer media description), whereas this scenario is usually for players that are in their mid-20s at least. The feature would include a discussion with a player to change his playstyle, maybe made available after an injury or natural physical decline etc. Then, whether the player would respond well and actually improve would be determined by their Determination, Ambition, Professionalism, and Versatility attributes, as well as if they have enough gap between their PA and CA to allow for such growth. Another slightly different example is Mohamed Salah. He has not significantly declined physically yet, and hasn't suffered any major injuries. However, due to a mixture of great coaching, incredible professionalism, and work ethic, he has developed his game to be much more creative and unselfish as before. This could be seen to anticipate his physical decline. Perhaps the feature could allow for the discussion to be made with any player, but only those with extremely high professionalism, determination, versatility, and ambition attributes, as well as low controversy attributes would react well. The conversation could include multiple options, such as "You're getting old, you should change the way you play" which would only work for players who are approaching the end of their prime "There is a lot of competition in your position, and I think you could benefit from a change of playing style." I had something like Joelinton in mind regarding this, as in FM, he had a huge increase in his defensive stats after his position change. "I'm playing a style of football that you don't currently have the ability to play, but I want you to try and change that" Perhaps something like what ten Hag tried with De Gea, which obviously didn't work but I'm sure that there's been some example of this which I can't think of
  6. Currently, we have the player categories for set pieces such as aerial threats, box threats, creators, recovery defenders on attacking set pieces etc. It would be great to have our own custom categories set. For example, I might want to have my most aggressive players marking the goalkeeper on attacking corners, or I might want to include passing & vision for recovery defenders, especially if I'm trying to break down a low block The feature would include entirely new categories, and then another page to specify attributes to look for, which would determine how the set piece coach determines the player list For example, I would like a category for creative defenders. I would create the category, name it something like 'Creative Defenders' and then indicate what the attributes to look for are (ranked by how important): 1. Passing 2. Vision 3. Anticipation 4. Positioning 5. Pace 6. Acceleration
  7. Once the first season of the Singaporean Premier League ends, almost all players get transfer or loan listed. See screenshots below. They are taken on the in-game date of 5 Feb 2024. It seems fairly easy to replicate. In my testing all saves with the Singapore Premier League loaded as Playable have this issue since the new update.
  8. To improve the accuracy of the test, you could set everybody's CA to the same (140 maybe? my guess is that that's the average PL CA), and freeze their attributes using the editor. Opposition scouts and coaches would treat both teams more fairly
  9. I would like the ability to zoom into the scattergraphs in the Data Hub, because sometimes, many datapoints would be congregated together and it is hard to discern between each player. You can see a few examples here
  10. Financially, it may not always make sense for a business to clear its debt using current funds. Debt does not mean a company is poor. One such example is if the loan was taken out with favourable interest rates, and the company believes that it can earn more money by investing its money rather than using it to clear off debt. It is possible for a club in-game to clear debt due to high balance, but it's completely up to the board.
  11. Already exists. Trap Outside is to have a narrow defensive width. Trap Inside is for wide defensive width. No instruction for normal width.
  12. This could be expanded upon. If you live in Croatia but work in London, you'd have increased travel times, therefore increased fatigue and decreased coaching effectiveness, team talks, match shouts etc.
  13. You can see how well a player finishes in training, where there is little pressure to perform. Shooting drills can easily isolate a player's ability down to a few skills, like Finishing, Technique. In a match, a player's goal scoring ability does not only rely on such skills, as composure, anticipation, off-the-ball etc. are needed to perform under pressure and get into the necessary attacking positions. That's the idea behind the attribute system. You can download attribute-less skins, and play in that manner. It's a completely valid way to play, although the stats could be more in-depth. I kind of agree that the numbers don't really mean much, but it's a video game. You can't expect the majority of your player base to launch the game and work as professional data analysts and scouts to sign some virtual footballers.
  14. I have two major gripes with upgrading facilities at the moment. This includes Youth Coaching and Youth Recruitment. 1. Upgrading facilities is too easy, and can be requested too often. I am currently managing West Brom, and I am halfway through the 2024/25 season. I have managed to get their facilities to the maximum bar youth facilities, which is currently at 18/20. This level of growth is unrealistic, as it would take tens of millions of dollars to develop state-of-the-art training facilities (see Liverpool's AXA training facility), and only teams that have had consistent success for years or decades are able to make such investments. 2. No option to build entirely new facilities, as is possible with stadiums It's incredibly unrealistic for a club in real life to make adjustments every few months to improve their mediocre facilities to become state-of-the-art. There should be a limit to how many times you can "upgrade" a facility, before the only option would be to build an entirely new one. Furthermore, upgrading facilities should not be possible so often, such as within weeks of the previous upgrade completion. It should not be possible for a club in the fourth division of England to develop state-of-the-art facilities in a few years. Players should be training in a training facility, not a construction site.
  15. Yeah, I figured that since Leipzig is the only top flight major team using it, the game might not implement it yet. Realistically, once Pep starts using it, it'll be implemented into FM.
  16. Title says all, most of my player retirements have occurred before a contract expires. If that happened IRL, many teams would be incredibly upset. Imagine making a calculated decision on transfer fee, contract length, wage etc., just for the player to decide halfway through the contract to stop playing? It's frustrating and does not make sense, unless the player is deeply unhappy with their playing time and is approaching the end of their career. Furthermore, if a player was not playing enough, would they not mind spending 1-2 more years collecting a paycheck, rather than retiring and voiding it? I've also seen a fair few screenshots of players retiring days, weeks, months, or even minutes after signing for a team.
  17. Many teams now use their goalkeeper as a centre-back in buildup, notably Leicester, Leipzig, and a whole lot of other smaller teams all over the world. Currently, the closest role is the SK-At, but the behaviour of this role does not have the goalkeeper push up near his backline. A new role for this would be interesting.
  18. Posted this before, and they said the main issue was licensing/legal-related. I figure it may have something to do with the 'additional comments' feature in interviews, as well as general interaction with media/players? I feel like that could be stripped down to accommodate for this feature, since interviews and media interaction is usually unimportant to most players' saves anyway.
  19. First of all, there's no option to add an individual training for a player to train his tackling, which does not make much sense. Players can train their tackling ability IRL. Second of all, I think there should be an option to train more specific attributes, rather than to group several attributes together. For e.g. Strength and Jumping Reach, Finishing & Long Shots, Heading & Bravery
  20. They're in the game already (somewhat). Players with high PAs and a lot of room to grow can start growing at much later ages now, although less common. I've had wonderkids stagnate from 18-22 then start growing rapidly at 23/24.
  21. I've noticed that AI managers do not often change formations/playstyles unless their preferred one isn't working well. However, certain managers IRL do change their formation and playstyle based on the opponent. One example is Thomas Frank of Brentford. He often plays with a 4-3-3 in games where they try to dominate, against teams that will sit back against them. He then almost always switches to a 5-3-2 to sit back against bigger teams. This preference is actually reflected in-game, as 4-3-3 is his preferred attacking formation, and 5-3-2 is his preferred defensive formation. However, they tend to play 4-3-3 no matter the opponent, and the tactic is not adjusted much. Other examples are Carlo Ancelotti, Thomas Tuchel, and Jose Mourinho. A new trait for "Alters tactic for opponent" or something similar could help solve the problem. A manager's Tactical Knowledge attribute and Flexibility hidden attribute could determine how much/how well they change their tactic for the opponent. This trait would be assigned to coaches which are more pragmatic and play according to their opponent's playstyle, like the examples I've given
  22. It's not realistic for the manager to have control over facility upgrades, assigning scouts, affiliate clubs, expanding/ building stadiums etc. However, they're in the game. If I can already request for facility upgrades, why can't I request for completely new facilities? Seems like a minor feature addition which doesn't take away from any realism currently in the game
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