Jump to content
Sports Interactive Community

Enzu225

Members+
  • Content Count

    47
  • Joined

  • Last visited

About Enzu225

  • Rank
    Amateur

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. OK. I compared my own Football Manager 2018 save game files with genie scout (2018 and 2035 season). Seems true as far as CA and PA is concerned. However major African nations (Ivory Coast, Nigeria, Senegal and Cameron) have very weak overall abilities. May be because only Germany, Spain, Brazil and Senegal are loaded.
  2. The newgens usually have low PA and each year the overall amount of good players declines. I think that there should be more 140-160 PA newgens (players who have decent potential, but will never become world class players). As it is, the majority of the players only have 120-135 PA. Although the number of 160+ PA newgens is realistic, the 140-160 PA amount is unrealistic. Another thing to keep in mind is that although some players from smaller countries could have high PA (145+), they usually start out with very low CA (around 60) and take very long to reach their full potential (even if signed by top level clubs). If they are lucky, they may reach their potential when they turn 25 years old.
  3. PA is only the maximum the player can reach, if he is lucky. Only a few players with 170+ PA ever reach it. In my opinion, the CA in the game, as the game progresses, each year makes a massive drop and negatively impacts the game (for me). In my 2035 Zaragoza save (FM2018), all my players are regens and their average CA is around 140, with only 1-2 having over 160+ PA. Also, the squad won the last champions cup and spanish league.
  4. How do you create this detailed regen? There is little information on how to create it on the internet,
  5. A good new feature for Football Manager 2020 would be an external newgen editor. This editor will work like the official Football Manager Editor, however player faces will be generated and players will appear in the youth intake. The idea is like this: #1: You first load the game database in the editor. #2: You add a new newgen to the database. #3: You add the player information/details, such as: player name, appearance (ethnicity, hair color, hair length), nation (nationality, second nationality, city of birth), birth date (day and month only), year the player will appear in the game and club the player will appear at. #4: You add the player attributes, such as: personality (ambition, loyalty and other attributes (all generated similar to nations [10-11: average])), preferred foot, height, weight, player role (such as inside forward, meaning that his main position is AML or AMR depending on his foot and abilities will be distributed according to role), potential ability range (such as -95 [160-190]). ... As you can see, the player appearance will be generated according to his ethnicity and hair color + length, the player will appear at the selected club's youth intake on the selected year, player personality will be created using two templates (player and nation template), position and abilities will be filled according to player role and only potential ability can be selected. Current ability and abilities will be generated according to club reputation and training facilities.
  6. It is very unrealistic for AFC Ajax (in Holland) to produce players who have a natural playing position as sweeper, wing back or regular side midfielder due to them only using the 4-3-3 formation in their youth levels. So I suggest that SI adopts newgen formation templates for clubs. This is how it is going to work: under clubs, you can select two newgen formations (main formation and sub formation). The main formation is for the natural playing position, while the sub formation is for the additional playing position. For example, if Ajax has main formation as 4-2-3-1 Wide and sub formation 4-3-3 Narrow, then the newgens will have the following playing positions: ST (only ST as position) AMR (AMR as main position, ST as sub position) AMC (AMC as main position, CM as sub position) AML (AML as main position, ST as sub position) MCR (only CM as position) MCL (only CM as position) FBR (only FB as position) CDR (only CD as position) CDL (only CD as position) FBL (only FB as position) GK (only GK as position) ... As you can see, the Attacking midfielders are competent at playing in other positions. AMR and AML can play as strikers and AMC can play as central midfielder. Under clubs you can select 1) a specific formation 2) use youth team formation 3) random formation ... The users will also be able to edit the newgen intake formations using the editor. Also, if you set the main formation as random and sub formation as 3-4-3, then the FB newgens will have a playing position as CD, AMC and DM will have a playing position as CM, WBL and WBR will have a playing position as ML and RM. The values assigned to sub playing position will be random from 12 to 20. Other playing positions that are not main or sub playing positions will have a value of under 12. The formations can only be set using the editor.
  7. What most low level youth players are lacking is the right guidance and opportunity to reach their full potential. If a African millionaire buys a small 3rd League club in Nigeria and hires the best coaches for the team, do the players at the club still stay at 15 PA? At least I do not think so. Although a 15+ age player has already their potential set, a player from Nigerian 3rd league can at least reach the level where they can play at the Nigerian top league (with the best of them at their peak reaching 60-80 CA). The next generation of players will have higher potential due to them being trained at a younger age.
  8. The PA values for annual youth intake is far too unrealistic. A players potential should not be determined by the reputation of the club or its training facilities. Although I do agree that higher reputation clubs attract more talented players, but what if a talented player joins a low level club only because it is the only club in that region. An example of a low level club (at that time) producing a good player is Ebedei in 1999-2000, which produced Obafemi Martins (when at the time the youth facilities were rated at 1). I suggest that SI increase the minimum PA of regens to 20-50. This means that even if the club has 1 youth coaching, the minimum PA value for a youth regen is 20-25, while a 50 PA is rare (only 1 player appears every 5 to 10 years). A 20-50 PA regen will still stay at the lower levels, but at least it is better than the 5-15 PA regens. When a 50 PA regen has a CA of 1 at the start of the game, the maximum he is going to ever reach at the club (if the club is an amateur club that does not improve) is around 20-30. Maybe SI could create some additional templates for the nations, which could randomize the PA of regens, this way there could even be a small chance (1 out of 10000) of a 130+ PA regen appearing at the 1 youth level club. Clubs with low scouting ability will rate the regens with 130+ PA with only 3 stars if their CA is low.
  9. I am not trying to say that Ebedei produces bad regens, what I was trying to imply was that even low league Nigerian clubs could produce players who have the potential to at least play at the Nigerian top league (I am not expecting them to produce English Premier League players). The example of "classic Ebedei" was in order to show that a club who at that time had low youth training could produce a player who had 170+ potential.
  10. In 1999-2000, Ebedei did not have decent youth facilities, but it still managed to produce Obafemi Martins from its youth team. Even in Football Manager 2006, Ebedei has a youth academy and youth setup rating of 1.
  11. At least that way the Lower league clubs will produce regens with 40-60 PA instead of 5-15 PA.
  12. If that is the case, then the academies should be set as affiliated clubs with youth players training activated. That way the higher potential regens at the clubs will come through from the academies. The way it is now, the yearly youth intake has regens with only 5-15 PA ratings. Normal regens from the clubs could have around 40 (max 60-80) PA, while the youths who come through from the major academies such as the two mentioned could have around 80 (max 110-130) PA.
  13. Thank you. At least this problem appears in Football Manager 2018.
  14. I still feel that at least the PA ratings are far too low. What about Obafemi Martins? After leaving Nigeria for Italy at age 16, he has since played for a number of top-division clubs around Europe. He is a player who started his youth career at Ebedei (currently playing in Nigerian 3rd level. This club has constantly been playing at the same level and is the football academy of FC Midtjylland. This club has also produced players who have had trials at Manchester United and Chelsea). African players should at least have 40-60 minimum potential, because unlike European players, they wish to improve, although they may lack the professionalism or the opportunity to do so. It is realistic for a lower division African club from a major nation (Ivory Coast and Nigeria) to generate 1-2 regens with 25-35 CA, who have 12-15 ratings in speed stats (acceleration, agility, pace) or physical stats (balance, stamina, strength) and have 65-85 PA, but who have 4-8 technical abilities. Like you said in your reply, African clubs have poor youth facilities and coaches, so if they stay at the club, they will not improve much. The way football manager is now, African leagues get worse as the years in the game progress.
  15. I have added Ivory Coast and Nigerian lower leagues into Football Manager 2018. In Africa, football is the most popular sport game and even 6-10 year old kids play football in their free time. When I play the game with the leagues, all their CA are 1-15 and PA 15-30 (except major clubs such as ASEC). This is even worse than in Bhutan (minor Asian nation, added using the editor). I feel that African regens should have higher CA and PA ratings. Although they do not have high technical abilities and intelligence, they do have good physical abilities, bravery, work rate, and determination. Here is what I suggest: Have nations use at least three new templates (technical abilities, intelligence, physical abilities). The values are from 1 to 20 or from poor to good (like with personality templates). They can be hidden and only visible to sigames staff. Increase the CA and PA of regens in some countries (Africa). While using the templates, they can have low technical abilities but high physical abilities.
×
×
  • Create New...