

jdmk88
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70 "Houston, we have a problem"About jdmk88
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Yep, makes no sense to me. I would have thought xG was worked out in a similar way to half chances and clear cut chances. For example...clear cut chances equal 0.8 xG and half chances equal 0.4xG. I try to play football manager realistically, no player search. That means I use my scouts and stats alone. With the current setup stats are absolutely useless for finding players. Currently have Sean Goss, a cdm in my Cheltenham team (League 1) with 62 key passes. Meanwhile, in Spain...Messi sits on 12 key passes despite topping the league with Barca.
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Thanks for the reply @Jack Joyce, I hope you had a nice Christmas break. 1. Fair enough, I have noticed an improvement to player ratings since the recent update. However, are you saying key tackles do not impact a players match ratings? 2. Oh c'mon...have you looked at any of the screenshots on this forum, on twitter or YouTube? Even on your own saves? Key tackles are broken, I haven't seen a single key tackle in two seasons. How much evidence do people need to provide? 3. I appreciate that there will always be some discrepancies between FME and QME but once again, these are not mi
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Key passes not being counted correctly
jdmk88 replied to Louisking1992's topic in Match Engine - AI and Tactics
Key passes aren't being registered correctly...neither are clear cut chances, dribbles, key tackles etc. etc. It's clear as day in match analysis and when viewing player stats in the league. It's not gamebreaking...just incredibly annoying. -
I'm sorry Neil, I don't buy this. Football manager has never had such huge discrepancies between leagues with different levels of detail. My league (League One). Another league... My league (Dribbles per game) Another league (dribbles per game) My League (crosses attempted) Another league (crosses attempted) My League (Key Passes) Another league Key Passes I could go on and on, check your own saved game. These are abnormal stats in human leagues, one would argue that the leagues with less detail look more realistic?! I wouldn't say I'm particular
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I've seen a number of topics highlighting individual stats that are not being registered correctly. I just wanted to makes sure that the SI Team is fully aware of the extent of this problem. Firstly, the following is occurring in EVERY save since the most recent update. The issue seems to be occurring in leagues that include a human player (are running at the highest detail). Key Tackles - Not being registered in leagues with a human player Key Passes - Much higher in leagues with a human player (huge discrepancy!!) Clear Cut Chances - Much lower in leagues with a human player (hug
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Check the other stats...dribbles, clear cut chances for example. And compare these stats to other leagues. There is a real issue with stats reported in leagues that include a human player.
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You're correct. Has nothing to do with detail level, these bugs only occur in leagues with human players. A mod just needs to open their own save and scroll through 'Detailed Stats' of each league. It's such an obvious bug occurring with several stats.