Loversleaper

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About Loversleaper

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    Part-Timer

About Me

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    The otherside of reality...

Interests

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    Defying gravity, inner and outer space travel and history- (both galactic and samsara)
  1. @RTG In post #45 I started a save similar to the one you are playing. I began with the lowest coaching badge and sunday league reputation - which should be the hardest to achieve with. If you look at post #46, I have displayed the tactics I used to win the league with using only a few saves. Generally, in the lower leagues I tend to have them stick to positions. In the defensive tactic you showed I feel is still too adventurous to actually be defending - which is the point if you want to get points away from home against better opposition. But take a look at the Control, Standard and Defensive tactics in post #46 because those settings would be the ones I would choose in your situation...
  2. Of course I will change things around in regards to roles as long as it complements the player's abilities. I will go from a Complete Forward to a False 9 and will use more specialized roles (like a box to box) if I have players that are very good at those specialized roles. I like to spread out the settings that come with the roles to give as many options as possible because the ME tends to open more possibilities if done correctly. My experience is that one shouldn't overdo it either because this kind of creates too much randomness - which I try to avoid generally... My personal favorite tactical formation is the 4-1-2-2-1 and generally I don't struggle against a 4-4-2. The tactic for the most part does well against all formations and struggling usually is down to either quality or strategy choices...
  3. I have 'Use Tighter Marking' instruction on all Center Backs - even though I have 'use tighter marking' in the team instruction in some of the strategies. I keep those instructions from the 'base tactic' because if I do decide to switch strategies during a match (which is rare) then I have insured that the Center Backs always Tight Mark. I stay away from Man Marking because it tends to pull my players out of position - which I find is not a good thing at all...
  4. Not necessarily. It's the way that the Target Man is set-up which causes a lot of play to go through this player. I just mentioned that if I did use a tactic/formation that does not have wingers then I most likely will include this role in my tactical outlooks. You can easily use the Target Man in other formations, just be aware that a lot of passes will go to this player. Direct Passing, I find, tends to compliment the role as well as having a really good player that has the right attributes to capitalize on that type of football (hold up on ball needs quite a lot of strength to be effective especially if he is on Support Duty)...
  5. Usually I don't go into other threads and comment, but since you linked a thread that I wrote in yours I felt (in a way) that I might be able to point out a few things. I don't know if you can put it down to simple terms and say that the ME calculates in a "rock paper scissors" kind of way. In the real world of football you have the aspect of either Attacking or Defending against your opponent (or maybe a little bit of both). Against Barcelona most teams try to defend as best possible and against the weaker sides in the league they tend to Attack more and hope for the victory. Most managers are more result orientated due to the pressure of the sack - it's after all, their livelihood at stake here. If you would like to know my personal views and experiences, you are always welcome to post in my thread. If you do, there are a few things that you should include: media prediction, club expectations, type of team you have (battling relegation, are you a world class team or something in between). Match for match, it would be good to include the scenarios - home or away, are your team expected to win or is it a tough fixture. These kind of things can play a part in how you set up your team
  6. The Target Man (support) and Advanced Forward are one of the combinations I would personally use as well as it gives some diversity in my attacking structure. Another combination I tend to like is a F9 (support naturally) and Target Man (attack). Target men I would usually play with Direct Passing - and for sure if I am playing one of those formations that don't have wingers. When it comes to closing down settings, I usually leave it to the Strategy settings (more team based) to create how much I will be pressing the opponent. I tend to find closing down quite an important aspect to get your team's defensive structure working optimally and mentality usually ties to the success rate of certain match stats. The ME is at a very basic state in regards to some of these things, so I find it (personally) better to keep things as much on default as possible...
  7. When I think about my best starting strategy, I look at it more in terms of being very large favorites or underdogs and slight favorites or underdogs. Large favorites are easier to handle, where close odds might crave a little more thought process. In the thread I just tried to keep it simple and described looking at odds as one way of knowing when you can attack and where it might be a better option to defend. It's usually the description before the match that gives a huge hint on how the AI might see themselves in the upcoming match - "you are overwhelming/clear/heap misery" indicates a larger favorite, other descriptions usually indicate close odds. When odds are close, I tend to look at these three things before I make the final call: 1 League standings - 2 reputation - and 3 result form of both teams (mine and the opposition) For example, my team is in good form and my club reputation is not the highest but doing well in the league. I am facing a huge reputation club that is not in the best form. I find myself in a slight favorite role. On this situation I might go with a Counter strategy and see how it goes - these type of matches can be kind of tricky. Another example, my team is in good form and doing well in the league. Last season my team over performed and I am in a European Cup (UEFA or Champ). I meet another team with a middle high reputation and their form is also okay. I am slight favorite and placed several positions above my opponent. I might go with a Standard strategy because I am pretty sure I can put some pressure on them opposed to the club with the huge reputation who might have some world-class type players that might run rings around my pressure line. For me, this takes a little time and practice before I start feeling comfortable with my team and tactics/strategies. I still make mistakes from time to time or simple lose a match due to circumstances, it's just the way it is...
  8. This was something I thought that would be picked up by the testers along the way, but was surprised to see it still going on here on the presumed last patch for FM 16. This is the striker, before he starts to run back to his more natural position up front, with the team settings Press Much More and Prevent Short GK Distribution. I don't know why he positions himself there and have looked thoroughly what could be the reason for it and can't find one (knocks, injuries, set-piece settings)... Prevent Short GK Distribution is still clearly not working generally.
  9. I have a whole bunch of injuries. All but one of my center backs are injured, my two best midfielders are out and my two best strikers are out as well - back strains, twisted knees, torn groins, double & single hernias and a broken ankle. But this is not the problem. I was thinking of bringing a few loan players for 3 months just to get me past this rather tough period - one for each chain, to be precise. I have currently a wage budget of 31,000 pounds a week and only using around 28,000 pounds - so, I have 3000 pounds plus. I was looking at a striker who was available on loan that had a wage of 750 pounds. Apparently, I could only offer 90% which was 675 pounds, the club wanted 100% and wouldn't budge. I found another player from another club that wanted 50% of the wage to loan him out, but I could only offer 40% - which was 450 pounds a week. I can't quite get my head around it... Let's forget for a moment that I found a player (center back) that didn't require my club to pay any wages and he got injured for 7-9 weeks the day after I pressed continue... What are the thoughts behind the weird wage problem, though?
  10. Do we really need guides on tutoring and personalities from a developer's standpoint? I think "not really". Do we need guides on how tactics work? Again, I think "not really". I haven't played the game maybe as much as some of you, but I have noticed that there are plenty of hints and tips during the game. Also the strategies and tactical instructions have descriptions of when and under what circumstance you can use them - but flipping through the T&T (and the few other places I have glanced at), nothing indicates that anyone is using the descriptions to understand how the whole things works. Which is kind of surprising. Maybe there was a time that you could disregard a lot of the intentions that the ME developers had in mind - but this time around it seems that they are getting more close to what it is they are trying to achieve. Now, I think that they need to program more sequences of play, pretty pronto too, if they want this game to be a success. Right now the whole aspect of being more afraid of a long throw-in or a free kick from out wide by the side-line from some player called Paul Mills than you would be afraid of a Messi direct free-kick on the edge of the penalty area is pretty bogus. I would also like to see that some of the instructions are actually visually seen above the "under the hood" mechanics of the game. But that aside, I think people generally should start taking the descriptions in the game (in a general sense) a little more seriously than they did before. The reason that, I think, SI have made multiple strategies and the theory behind them was to get rid of certain settings being over powerful for all situations - hence the super-tactic - which didn't go down well at all with some of the gaming community. But to suggest that some people should be endorsed more than others is a little hard to come by when talking about who would have the authority to speak on behalf of others. If you do well, then fine, you want to share that with the community, then fine - do it in the spirit of helping others. I wouldn't dream of getting any endorsement from the game makers, personally, because it wouldn't make a difference in my everyday life, to be totally honest. I still got to get up for work tomorrow...
  11. Yeah, I just checked and it looks like I still have my account there, I can see... For a moment, I thought that mediafire changed their policies because I did try to upload something back a few months ago and somehow messed it up which lead me to think that I needed to upgrade to a payment subscription to continue... I just went there now and looks like the good old days - thanks, knap, for bringing that to my attention as it seems I can still easily still use the site
  12. As soon as the update comes around I will take a look at the situation again. I would like to see a more balanced ME, that's for sure, but pretty sure that there will be some tactics put up and hopefully in the next week or there about... I am still looking for a good site that I can upload to, though...
  13. It seems like you are doing quite well so far. In the thread I mentioned that I usually go for a Control Strategy when I find that my team starts becoming huge Away favorites - so that is what I would suggest you do, of course. Even with the best teams in the world and you are doing really well tactically, I still except the fact that it is not always that I get the desired result - what is most important is the end result when points are counted at the end of the season. For example, I am playing a Barcelona save with the little time that I have to actually play the game, and I think my record is 20 wins 6 draws and 2 loses. Almost all of the games my team has dominated the match stats, but still I will expect to drop points here and there - still clear at the top by 9 points or so... First season is usually the hard part (in the Barce save I have the highest coaching badge but chose to be a Sunday League reputation manager) - but as soon as the team has gelled and become familiar with the tactics/strategies, the less frequent you will be dropping points in my experience. It's not all about one game
  14. Well, you are going to have a huge perception clash with what some people (compared to others) would want out of a guide. The guide that Neil Brock included above looks about as close to a guide as it is going to get without actually telling people exactly what to do - telling people what to do is something that is never going to be an option. What other company is going to give away the secrets of their game? I think that the people pulling the strings are very aware of what type of information regarding the game is passed on to the community - especially in terms of what might be perceived as something factual. There is enough confusion already and throwing more gas onto that fire might not be the best option...
  15. I haven't tried a Rangers save, so it would be difficult to give you a thorough insight on what you can do in terms of strategies. I think if you are much better than your opponents regularly then you can easily play the Master-Class role and go for a high pressuring game. I, personally, will play a few friendly home games against some of the other teams in your league and try it to see how the team responds generally. If your team really struggles over a couple of games then you might want to go with an aggressive Control type of game and see how long it lasts before the opposition starts to put up the barricades. But thinking of Rangers and their reputation in Scotland, I think that going with Attack for home matches will no doubt become part of your tactical strategy at some point...