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About Loversleaper

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    Semi Pro

About Me

  • About Me
    The otherside of reality...


  • Interests
    Defying gravity, inner and outer space travel and history- (both galactic and samsara)

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  1. I didn't think that could be a possibility, if it is possible then we are talking about a logistical nightmare apart from the fact that you are paying wages towards a very tired player who is basically unusable. I probably didn't notice it because I didn't think it could be a possibility. Should this be possible...?
  2. What about fixing the Players on Loan who are still playing matches for the parent club or the resetting of player's Set-Piece position when you make substitutions or strategy changes during matches...?
  3. I tend to have three different strategies in the slots and spread them out a little in conjunction with what I think will be the areas (strategy-wise) my team will most likely be using during the season. As loisvale said, you might choose differently if you are battling relegation than you would for a team gunning to win the league. When your team does get familiar with your chosen strategies, then changing them during matches to some of the other mentality frameworks won't penalize your familiarity that much. In regards to using Attacking strategy I would proceed cautiously and use it as large favorite or if you are Master-Class as explained in the thread. Down the line when your team (as a relegation battler or tactician) starts to do really well just be aware that you most likely will go through a 'transition phase' where at home you might have to move more forward to get results. With the updated patch, I threw away all my old games and started from scratch but should have them up soon. I am trying to get the 4-1-2-3_DM tactics finished first, though, as these tactics are well balanced and result-wise the most stable of the lot...
  4. It seems increasingly that when you are favorite at home (even slight favorites) that it is a more viable option to play Attacking Strategy - regardless... I am a little reserved to add that into the thread because we are all waiting for the update and who knows what will be the case in terms of strategy corrections. Normally as a Relegation Battler, I would play Control at home where odds where tight (slight underdog or slight favorite) - but after trying things in different scenarios, I have come to the conclusion that as slight underdog Control does better than worse still - but as slight favorite, Attacking does better with stats and results in the long term - even in the lowest leagues, which is kind of surprising considering my experiences with previous versions of the ME. @Finknottle - given your results with the team you mentioned, I think you are actually doing quite well to be honest. When I tested the 5-1-2-2_DM with Watford I did pretty similar in terms of results - which I thought was pretty decent regarding the squad's overall strength. The formation normally allows the opposition to mostly shoot from a distance - which is pretty good as the conversion rate of those type of shots are a lot lower than close range shots. The way the ME presents the formation is a little strange because sometimes it looks like the wide center-backs are basically holding hands with the wingbacks during goalkeeper distribution, and this happens even though the centerbacks are on Defend Duty and the wingbacks are on Attack Duty. I am hoping those little blemishes get ironed out at some point and SI towers make the formation visually better... This brings me to the next point and that is the striker partnership is pretty vital if you want to get the most out of your attacking play. Here are some examples of what I have tried and tested which seem to work pretty well: Deep Lying Forward (support) and Advanced Forward (attack) - this is a no-brainer of course False9 (support) and Poacher (attack) False9 (support) and Target Man (attack) Defensive Forward (support) and Complete Forward (attack) Complete Forward (support) and Poacher (attack) Defensive Forward (support) and Trequartista (attack) These combinations offer 'diversity' in attacking movements - in other words, you won't have players with the same type of instructions. If you do use other combinations, I would try to avoid things like having both strikers holding up on ball or both running with the ball or both having risky passes because my experience is that these type of similarities can really hamper your team in the attacking phase. If you do have a strike pair that has diversity but lack, for example, risky passes within the role - then I would have someone a little further down the pitch that attempts 'risky passes' because some of these type of instructions are pretty handy if you want to open up your opponents. I like to 'cover the bases' with instructions when making tactics so my team has a little bit of everything (if possible) and avoid having too much of one thing (if you understand what I mean)... Roles with their instructions can really help in achieving how you want to play as long as you don't overdo things, in my opinion. If your set-up is good then your teams movement improves immensely.
  5. Long kicks for the Defensive Strategy - the rest of the strategies I would keep as is unless you notice that your keeper doesn't have good kicking skills. I remember, although I can't remember which goal keeper it was, that the goalie I was using had throwing(16) and kicking(6) --- so naturally it is better for him to throw the ball... Sometimes with those games you tend to struggle in, I would watch the game for a while and see exactly what is going on. Sometimes you can spot that it is the goal keeper distribution or build up of play that keeps losing the ball in vital situations and here it is good to check your settings. Always a good idea with these tactic sets just to run through the instructions and see if the players attributes suit the situation - and that is quite important with the set-play area as well... Good luck!
  6. Using those foreign players will only cause problems as long as they are not communicating and their familiarity levels are low - usually I keep them for those easy cup ties or bring them off the bench. You can also wait until they start asking for playing time and give them more chances around this time and see how they get along. If you have the players for the false9/poacher combo then I wouldn't totally scrap that because I really think that the familiarity and getting used to the tactic is your biggest issue. This formation is really hard to get working, trust me I know, and you have to take some big bumps before it becomes your clubs dna... If I understand your post correctly, then you are winning mostly home and losing mostly away... This got me thinking, maybe since the Juve version has short kicks in the Defensive Strategy that it could in reality be something like this that is causing your team to lose the ball to close to your penalty box --- Juve have world class center backs so they can always play out of pressure when they receive the short passes from the keeper, so I am wondering maybe you could try to simply change the goal keeper distribution to long kicks instead... Regardless, my experience is that playing this highly structured bottom heavy formation requires a lot of patience to get working and players generally have to be exceptional, gelled and familiar...
  7. I would think that Mixed passing setting might be a little too ambitious for lower leagues, in the long run I guess you could get it to work but you will have to do a good job in finding talented players. The sets can easily be adjusted so my suggestion would be to just change the Mixed passing to Direct passing for a while and see how they get on. When your familiarity levels start getting high with the formation, tempo, mentality and some of the other settings then I suggest you try them out during the game - like if you are in front with a couple of goals and you can play more freely in the second half. See how they react, if the reaction is good then evolve into more possession type of football that the EddieHowe offers. Also tying to get a false9 and a poacher in the lower leagues will be quite a miracle - my advice would be to change the poacher into a target man (on attack duty) for starters and slowly try things along the way because there are always times where matches offer you options to try other things and it's here you can make evaluations on what direction you want to move toward...
  8. Firstly, it's a good sign if the feedback is positive regarding your play on the pitch - so, in that sense you might have to wait for your team to gel more and the familiarity levels go up... Usually I can't make my teams play too well until the familiarity bars (on the tactic screen) next to your players are at least at 50%. Secondly, you brought in a bunch of players and if bring in around 6 players or more into your squad then I guess it will take at least 15 games before these players start to perform. Especially foreign players who don't speak the language, they can even take much longer before they start getting comfortable. This gelling and familiarity aspect is something you really have to take into consideration, with foreign players I usually won't use them until they are fluent in the language so that is why it is always a good idea to send them on intensive courses to get them ready quicker. Lack of communication within the players on the pitch and lack of a gelled squad and familiarity is what I guess is the big issue you are fighting with right now because these issues mentioned usually causes the players to disobey tactical instructions and settings. This could be causing your players to miss something in the build-up of play (play out of defense instruction) although it seems like defensively you are doing okay (which kind of supports my evaluation). The first season you went with a 4-4-2 and now you want to play a whole different formation. Patience might be required and I imagine that if you end up only in mid table (even with those players you mentioned) then you are doing quite well. Hull have a pretty poor reputation and there are several upgrades you need to make before you can aim higher - training facilities and players coming through the ranks are both important to get to the next level. A couple of seasons won't change these things that much... The strike force of a False9 and Poacher can be quite difficult to get rolling because these two roles usually require special talent that can handle those roles. The poacher, I find, tends to play poorly (due to the nature of the role) if they don't have speed and good movement off the ball. When I tried with Watford (similar reputation) I tried out the alternative strike force of a False9 and a Target Man (on attack duty) and it did much better than the other combination - maybe it was due to the players where I didn't really have a decent poacher. Juventus have a super False9 (Dybala) and an exceptional Poacher (Higuain). This bottom heavy formation will rely on a strike force to do the job because most players will be in more defensive positions. Maybe a good Target Man might give you that edge until your team are more gelled and familiarized - and you have real class players to operate the False9/Poacher combination... The games you played - how did you play them? The games you lost, what was the match situation (home or away - favorites or underdogs and how big) - who were your opponents and what did you do in terms of strategies? Let's take a look....
  9. LL's post season analysis: Atl. Madrid are bleeding money and this could be quite dangerous if you don't get it under control. The deficit was around 10 million euros a month and this has to change. That is why I sold the deadwood with huge wages and was grateful to get rid of them when I could. Before the season starts and a lot of those players who were out on loan are going to go through an evaluation and for sure some of them are going to get the boot to free up some finances and I can bring in a few players that really have real quality. We scored most and conceded least in the league. Until the last two league games I had only lost 2 matches, and generally it is very hard to motivate your players to win after they have won the league - other teams will have more to play for, so your team will basically not show up for these matches. Even if I didn't lose my main goal scoring/assisting threats for the last League games, it would be tough to get them to perform in my experience - although for the away Valencia match I did rest every single player so that I hoped to have as many fit players for the return leg in the CHL and for the Spanish Cup final. Didn't work this time around because I lost my main important players anyway - if I lost one or two I could have coped, but losing those three and Gabi was way to much for this Atletico side. I managed to turn Gameiro into the league topscorer even though he is definitely one of the players I would like to change out and replace with a more World-Class striker. Despite him winning the golden boot, he had sometimes some truly awful games and this is quite worrying if you want to be totally dominating on the football scene. He falls short of what I would want up front... As you can see in the screen shot below, losing these three players at the crucial time of the season was devastating. I need to find players that can back them up when needed and hopefully this was a 'one-off' that I would lose all three at the same time and at the most important part of the season (FM hates me ) so this won't happen again... In corners and indirect free kicks did fairly well with the standard '6yard box corner' and 'best header free kick': So from the 21st August to 21st May with only one save between should give some form of insight how things can be done. I can do better (I went on a 28 match unbeaten run and had the most clean sheets before disaster struck) but these things take time because first season will always be hard as a rookie foreign manager and it took around half a season before my assistant was even slightly happy with the tactical familiarity. As long as I keep the opponents on the back heel, then I will be able to tactically continue to push the opponents back so I control most of the games - and this is where you really want to be as a manager... Now let's try something harder
  10. Now to the last screen, the Game Status and the Download link for the game. I will most likely not continue this save due to having set my sights on other things and because I know where this game is going in the next seasons where I will be dominating all tournaments. I know it looks like I played a good 16 hours in a row - but the reality is a little different... I fell asleep! Just before the Quarter Finals I managed to nod off and my wife woke me up in the morning asking what on earth I was doing... ... and took the day off to complete the save (my co-workers seemed pretty happy I didn't show so it was win-win for everyone) Download Atl. Madrid full season - http://www.mediafire.com/file/msy8nefgtaaffrd/AtleticoMadrid3.fm
  11. As predicted, I did have to start playing the 4-2-3-1_Control instead of 4-4-1-1_Control because as large favorites my opponents started using more and more bottom heavy formations against me indicating that I needed to work more offensively to break them down - which top heavy formations generally helps doing... Around the games against Shaktar tiredness started to kick in and in both games against them I was down a man due to red cards - but did well in the situations and progressed. It was total heartbreak that after looking in great shape, won the league early and was in the semi final of the Champions League that - well, you can say that 'when it rains, it pours' - I was incredibly unlucky. I lost Gabi and my three more attacking midfielders - Gaitan, Griezmann and Carrasco - that were responsible for most of my goals and assists were all ruled out injured. Not only that, in the semi final return leg I was again down to 10 men. We were so close, down to 10 men and was up 3-1 and on track to progress, typical that I was just going into Contain mode when they scored. Stupid me for not pressing the pause button and they scored while I was in the tactic screen making the Contain ready for use... The injuries meant that I didn't have them available for the cup final and despite me having the game and were bombing attack after attack - the lack of (matured) quality led us to not scoring enough and the opposition scored 2 of their 4 shots on target. Weirdly enough, Oblak (the GK) who played great all season until that point, suddenly decided to play the worst game of the season in the final making two mistakes that cost the game... If I had the three players in the offensive positions at my disposal - I am near totally sure that I would have progress to the CHL Final and I would have easily clinched the Spanish Cup... That is why I really need that quality cover so that when the game throws you a curb ball (like I experienced with injuries and suspensions) that you are ready for it - my team could clearly not handle that aspect and we suffered on the goal line. Next year I would have a more balanced squad with more depth and without a doubt will do better and already from the start of next season we are talking about the start of world domination... CHL Semi Final heartbreak: Amputated Cup final heartbreak:
  12. Won the league with several games left (4 or 5 iirc) after having incredible result form. Real Madrid were surprisingly poor and Barcelona were very strong but dropped some weird points gifting me the League Title... Home and Away:
  13. So, finally managed to have a little time to finish the Atl. Madrid save. Started out having to sell Tiago and Cerci because my deficit was really heavy in the financial department and it was getting last call to sell these players (especially taking their wages into account). Brought in some players that star-wise were basically the same as these two players sold but had bigger potential - naturally included the optional future fees so I can purchase them later on. The Brekalo kid is someone who I am really going to concentrate on getting (if I were to continue this save) because he can play both wings (MR, ML, AMR & AML) naturally and this is something that Atl. Madrid needs in the long run. In the long run, this team really needs to have cover in certain areas because the lack of this is the main reason that one could suffer result-wise. This team was also incredibly injury-prone so depth is a must.
  14. Well, there is a saying in football that you have to try to win your 50/50's. If you are not at least winning half of your challenges then you are simply not doing it and your team will suffer in the long run. That is why I generally chose the settings that create the highest % that is available (average stats over a longer periode of time, of course) - one of the reasons my tactics usually do quite well in not letting in way too many goals. If you are in the best possible starting strategy and you do notice that the tackling % is lower than 50% - then I would say that there is something wrong, and it probably has something to do with one of your team instructions that has to be removed or maybe added to compliment your tactic. Tackling % doesn't tell you much about the Mentality unless you are playing a much more attacking mentality than is required or deemed the more 'safe' option to use for the match. If you are way too high, then your team will be trying to press the ball against an opponent that is running rings around your closing down settings - naturally giving you very low stat in the won challenges. To determine if you are too low on the mentality ladder usually is seen in the possession stat. If you are playing away to a team you know has the quality to play you off the field and you notice that (compared to other similar situation matches) you are actually having more possession than your vastly superior opponent. You don't have to change if things are going well, but it is an indication that your opponents are starting to play more Cautiously at home against you. You will have high possession stats because the opponent is basically allowing you to play the ball around above their closing down settings - this frequently happens to human users that play Control Strategy against a very defensive opponent on home ground. Control will usually do well in the possession department against counter attacking teams, but if your possession is worryingly low - then you are allowing your opponent to play the ball around above your closing down settings. Over time you kind of start seeing the patterns, and that is why it is always a good idea to start out default with settings as step one, step two would be finding what strategy works good in the upcoming match situation. Step three would be adding on the team instructions/settings to see what direction you are going, so monitoring those stats I mentioned above you can kind of determine if you are going in the right direction or not. Some of the settings have attacking traits and others have more defensive traits - they are easy to guess which is which. You can easily adopt your playing style, but you have to keep in mind your team's overall capability - this kind of puts on natural restraints to what you can and can't do in the short term, but if you have patience and are good at assembling squads then you can easily evolve your tactics in the direction you want to go... Strategies have descriptions and they give kind of an indication of when you can use them. From that point anyone can easily work themselves towards sound tactical systems, the only important advice I think I can give is from this 'point' that you take small steps in regards to settings and avoid going over the top by adding too many before you know how they work...
  15. Every set has a different set-piece set-up. I found that the set-piece becomes more efficient to put the players in certain areas depending on where you are kicking the ball - also for the aftermath of the set-plays. It is a good idea to look at your players and make a good selection to compliment your team, for example, if you have short players you won't want to kick the ball into the 6yard box and better to try to get the ball around the penalty spot and have a decent striker try to run into it or have a good long shooter on the edge of the area... Little things like this can make any tactic slightly more efficient result-wise. Just be aware that if you change player positions during a match or make strategy mentality changes - then you might want to look at set-plays again to see if the player have moved from the original assignments. Annoying and hope that SI fix it asap... Yes, I am basically using everything from the FM 16 thread, maybe some small changes but overall still very relevent. The general rule is simply to make the tactics as sound as possible, my experience is to leave them more where they are on default and see how things go. Make subtle changes and see how you team reacts to them - some teams work well with high tempo and others simply fall apart with high tempo. Pretty much trail and error, but if you have a general idea how the default works then it is easy to see how the add on settings compare to the original - then you know if you are moving in the right direction or not. One general rule, if you can call it that, is that I tend to notice tackling % as the first observation and then look onto other stats to see if the settings are making sense for the team...