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130 "Keep your friends close, but your enemies closer"

About Nacaw

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  1. FM doesn't use your running pace measure. It is a very specific word, for a very specific situation. It is not the only way to measure someone's running pace. Just like a lap time isn't the only way to measure F1 cars pace. Nobody who has ever said "XYZ winger has a lot of pace" has ever meant that he is very fast over a 1mi/km run. It simply refers to his top speed. Keep in mind that FM doesn't call the attribute "running pace" either. It's simply called pace. I'm not sure how you are tripping over this part, what you are doing is the equivalent of claiming that "Jumping reach" should
  2. Maybe stop looking at the 3rd definition on some random wiki page, and start looking at the first entry of a dictionary? pace - noun the speed at which someone or something moves, or with which something happens or changes And yes, something moving at a higher pace means something is moving faster. Therefor 20 pace is faster than 1 pace in FM.
  3. Oh look, it's another game of "let's mistake correlation for causation". Would having no defenders on the bench make you immune to defenders getting injured too, or does that (hopefully) sound ridiculous? 4 of the same type of injury in a season, I would very much guess is caused by a recurring injury.
  4. A 6-4-0 winning the CL final 7-1 is one of the weirdest results I've seen, I have to admit. Winning doesn't raise the teams average rating as much as it used to. The players directly involved in goals still get decent raises. Still, even with that in mind there's clearly no bias for AI teams, the same thing happens when they win and Haaland scores 5. If you want better average ratings, play a more balanced game. 31% possession and 1/15 crosses completed isn't doing your ratings any favours.
  5. Essentially, what you call form is what is called consistency in FM. That's a random roll to see if your player plays to the best of his abilities in a match. If he is "on form". Of course, you can roll to be "on form" and still have a terrible game. AFAIK, each consistency roll is independent from the last one, but I don't think that mechanic has ever been explained in detail. Form is a non-tangible thing IRL. Arguable FM already does it the same way. What would the alternative be to make it tangible? Most people would despise a certain goal/assist/average rating criteria giving a
  6. You absolutely should spend the money. There's no reason to hoard cash in FM, and the best way to make ensure your club keeps growing is to invest your money in new young players. Hoover up the best homegrown talents on intake day and then keep doing what you are doing with talents from smaller leagues. Maybe get some South American talents as well. 1-2 mill per player should mean a step up in quality compared to your previous generation, and as these new players mature they will naturally replace your first generation of youth prospects. You can repeat this process with 5 mill per prospect, t
  7. No - the market, prize money and indeed most of the game is meant to stay very close to the current season. £100 mill will buy world class players in 2051. A new stadium will cost the same in 2021 and 2051. Real, Barca and PSG will still be top clubs paying top wages in 2051. Belgium will keep generating world class players for their national team like they have in the last decade, rather than plummeting to a world ranking of 40 to 60 like they were from 2004-2011. A single minded user can lift a country or league or team very very far, but the rest of the world will still be almost static.
  8. I said often, not always or even most of the time The example was to illustrate that "dominating" shots and xG isn't necessarily likely to lead to big victories. 20 shots and 2.0 xG vs 4 shots and 1.0 xG looks like clear domination, but when you break it down to 69% chance vs 88% chance to score, you start to realize that the game was probably much close than looking at those stats in isolation would indicate.
  9. Another thing that hasn't been pointed out yet, is that this player looks to be jetting back and forth from Waterford to Sierra Leone for international duty. Those extra matches + traveling time are likely contributing to your issue. Just to echo the other replies, sending a player on holiday is the only real way to combat jadeness long term, resting him just won't do enough.
  10. XG isn't useless, but it isn't the only match stat you should pay attention to. You can get a high xG by simply having a lot of shots, but what you really want are chances with a high xG. 4 shots with 0.25 xG will often beat 20 chances with 0.10 xG, even if the total xG will be 1.0 vs 2.0 in favor of the team having more shots. 6.7 is now a true average rating, so close to 7.0 actually means the player has had a decent year. 6.66 is close to average rating, and wide players especially seem to always have a few bad days with 6.0 or below over the course of a season. Ratings are generally lo
  11. I'm not having trouble finding attacking wingbacks, but I'm also fine with them having 11-13 dribbling and crossing.
  12. I do this too, and what happens is that they usually lose familiarity in another position to make room for getting to accomplished on the opposite side. Not sure what would happen if they only had their natural position, but luckily attackers usually have a couple. But to sum up; yes retraining more positions seem to cost a couple of CA points, but even if they are at cap the game will find a way to make it possible. Earlier is always better though. Attacking full backs with good dribbling/crossing are in short supply, so if that's what you want then you are right to go the r
  13. Sometimes this happens when a player miss a lot of league games, especially in a row, but is still playing other games. 9(6) in December doesn't look like surplus to requirements, but he might have only played in 3-4 league games in half a season. You are right though, it's kinda wonky that he's both happy and complaining.
  14. Not sure I'd play the game mode, but I don't mind it being added. I assume they would hire staff for a specific team developing a women's version, so not really worried about it negatively affecting general FM development. No matter what people say, women play the game differently than men and the game mode should reflect that. Changing the 3d player skins and pronouns while everything else being copy&paste would be a very disappointing development.
  15. Both your links lead to the same player. A centre back with 10 pac/acc and below 14 in most key attributes isn't what you want for Champions Leagues or Europa League. But it all depends if you can find someone better within your budget.
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