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About turnip

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    Semi Pro

About Me

  • About Me
    You've gotta hang on to the trip you're on
  1. I had to dig out the .txt file I'd saved, but in FM08, I spent the last 8 seasons of a 38-season save file managing KFC Verbroedering Geel* (as it was) and in my final season took them as far as the Champions League semi-finals. And that was when league reputation was static and any club that could find £3m down the back of their sofa could buy pretty much any one of my players. I think that squad building is easier if you have a tactic that you understand, since you can recruit for that tactic. If you're still trying to find a system that works, or you're just trying to sign the best players possible and then find a formation that works, you'll probably have more difficulty. But if, for example, the player knows what attributes they're looking for in a decent second-tier DM, they're at an advantage over the AI who is more likely to be looking for CA/PA/Role Suitability rather than someone who is quick, has good stamina and can tackle. I had a tactic back in FM08 and as long as I brought in the right kind of player for the right kind of role, it worked well. * - also managed in that save file: Barcelona (in D2B), Bayern Munich (in Third Division) and Fiorentina (C1)
  2. Funny Screenshots Thread

    Uh-huh. If you say so.
  3. There's a genuine point to be made about 'real' players and how they're represented, particularly when it comes to freakishly good players. For those players, the researchers have to come to a compromise. In the image you've linked, Xavi's Physical attributes are good while his Technical and Mental attributes are excellent. From what I remember, Messi has a combination of very good Technical/Mental/Physical attributes. That is, as much as anything, a feature of having to categorise 'real' players according to an arbitrary 1-200 ranking system. The researchers have to show that an excellent player has great Technical skill, while still making sure that they're inferior to X player from a different club. If anything, introducing newgens re-balances the playing field. No longer are we relying on researchers to say who's better than who, it's all about the numbers under the hood. And on that note, I find that the best prospects have a good all-round balance of attributes, rather than strengths in one area.
  4. Your argument appears to rely on a facet of the game (newgens) that you admit yourself you don't really engage with. So there's something wrong with your reasoning straight away, but I'll indulge you anyway, because I'm drunk. You argue that 'Physicals are stronger than mentals , which are bad'. Well, good newgens tend to have good physical attributes while bad newgens tend to have bad physical attributes. Is it possible that the newgens you're seeing are simply the good ones (i.e. the players your scouts would identify, not the crap ones they'd ignore) and therefore the ones who are most likely to have good physical attributes? This feeds into your second point, about there being no 'weak' Physical players in the game world. I could point out literally hundreds of 'physically weak' players in my current save. But I won't. Because they're not 'good' players. Because most 'good' players have good physical attributes... because they're 'good'. And so, they appear in the best teams in the world. There are buckets of 'good' central defenders with bad Jumping Reach, mind you. But if you're complaining about there being no players with bad Physical attributes, you're either in a top league (and, therefore, facing 'good' players regularly), or you're in a lower league and just completely blind. On to your third point. And yes, it would be nice if we could find a player on FM with the 'technical' skills of Iniesta. But if we did, there would be complaints about BUGS!!! because of the amount of time the player would spend on the floor, screaming about a foul that never happened. I would also point out that Xavi, at his best, had exceptional Stamina and would be at least 95% as good in the 90th minute as he was in the first, so your point doesn't really stand anyway. It is, in fact, very possible to develop a player with crap Physical attributes and great Technical attributes, but since they'd be useless in a top-tier league, I'm not sure why you'd bother, other than to make a stupid point on a forum.
  5. I've gotten rather annoyed with international managers in my current save, mostly due to their tendency to return players to me in sub-optimal condition. Now, I appreciate that once a player is with his national team, all bets are off, but what the everloving <snip> are these quacks doing with my players? As an example, I have an Icelandic MC. In my last game (a Bundesliga match), he played as a Box-To-Box Midfielder; arguably the role that expends the most stamina. He played 90 minutes and ended up at ~65% condition by the end of the game. By the following matchday (3 days later, thank you Europe), he was at 90% condition. Last international break, he played for Iceland. They had games against San Marino and the Faroe Islands. Now... I realise that Iceland are kind of terrible in FM unless a player is managing within the country (or the country), but surely you don't have to flog your best player to within an inch of his life to eke out hard-earned draws against two of the worst 4 teams in Europe. And it's not like I'm taking this personally or anything, but given that I signed this kid out of IBV's youth team, having him rock up to his club's game with a Match Fitness of 78% is like stealing my last home-brewed beer and complimenting me on how good it tastes while I sit there with a glass of water. For the record, that's 5 of my preferred First XI who weren't fit enough to start a league game (lower than 85% match fitness) after an international break, and that's with a CL game in midweek following. Dear International Managers: <snip> Yours lovingly, turnip
  6. Match engine

    I have seen, more so in previous FM games, the occasional weekend where scores just go utterly bonkers for all teams. I'm talking a full round of fixtures where the average goals scored is like 7 or 8 per match. I always just assume that with the number of copies of the game sold, and with the number of seasons played by everyone (combined), that sort of thing is just the arse end of the bell curve of normal distribution.
  7. Mother of all newgens

    Less idiotic arguments, more regen posting: I'm optimistic about this kid, rather than excited, since my coaches tend to get very carried away.
  8. From the Transfers screen, mouse over Director of Football and it's the bottom option.
  9. Cosmos - Shooting for the stars!

    That is the FM way... First season in the Champions League proper and it's Porto, Ajax and Chelsea. Fantastic achievement even getting that far two seasons in a row, let alone qualifying for the Europa Cup!
  10. Just had this happen in my game (I'm Rostock). I didn't even notice who it was during the game, just that they had to change formation.
  11. I'm guessing that his CA will improve, but that improvement will be partly taken up by his weaker foot improving. So (numbers pulled out of nowhere), instead of his Passing, Tackling and Marking improving from 10-13, they might improve from 10-11 while his overall CA improves the same amount.
  12. Monaco don't really have any fans, do they? So I wouldn't expect them to make a lot through merchandising. As for buying another Japanese player - if you've got the money and he'd improve your squad, why not try it and find out?
  13. I have found that reports about half-decent players I've had on trial are filed by my scouts once they've left the club. I mean, it seems to be random who files the report and they don't show up in the regular update news items, but they're there if you look on Scout Reports.
  14. Well, your scout will improve his knowledge of a country, but he'll only provide reports for players who meet your requirements, i.e. players with 3* or higher in your example. You should still find that more players are in your 'All Known Players' screen, mind you.