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lied90

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Everything posted by lied90

  1. I dont understand why, can you explain? Nothing changes from match to match (except the tactic of the opponent), so the length of a season/amount of seasons is only to limit RNG and get a accurate average value. Converting it to 38 matches point average is only to make it more understandable to people. (Total points/80 matches) x 38 matches.
  2. I'll give it a go, was on my phone yesterday so answering all this was a hassle. 1. Point average is calculated as if it was a 38 match season. 2. Player happiness is frozen. 3. All clubs have the same rep. 4. All staff have the same attributes and rep. 5. There are non. 6. A bit hard to explain. All teams have the same set of players, attribute distribution depends on their position. I don't remember 100% how they explained it to me, but the attribute distribution is based on what players exist in the real database, but their weighting also take into consideration what attributes are important. Better to ask them than me on this one. 7. I think it's set to the same as the EPL. 8. No, each AI team has a different formation/tactic, and they never change that formation/tactic. This is because the database is normally used to test tactics, so you want to test the tactic against several formations. 9. I don't know. 10. No teams make any transfers. 11. Yes. 12. I can't remember, would have to download their save file again. But all players have the same hidden attributes. 13. Their database is created to have a controlled environment where they can isolate variables. This is not my field, but this seems like standard practice for testing, no? 14. It might not be 1:1, but you can ask them to run it again in FM24. And again, if you have more questions it's always better to get it from the source than asking in an outside forum.
  3. I'm not here to do your homework, and I'm not a representative of FM Arena. I just replied because people belittle the work they do and service they provide for free. The answer are there if you care to look, or their admins will answer you.
  4. Short answer, yes. Edit: To clarify, they always isolate whatever they are testing. If you want to read or ask about how, I suggest you go to their site.
  5. More or less all of this has been asked an answered before on FM Arena, but it scattered across the forum in different posts.
  6. Would just like to add to this that purpose of FM arena is simply to find the optimal way to win, by knowing what works and what doesn't. People yelling "BROKEN" and "EXPOSED" isn't FM arena, it's people vising the site.
  7. Of course you can. If you are referring to FM-Arena I have asked them questions several times about how and why they test things, I usually get a lengthy and reasonable response. Just make a forum post there and ask what you are skeptical of. Si are indeed the only people who knows things for sure, but they are also a private game company so they can't be completely open about issues with the game.
  8. You can have as many anecdotal examples as you want, they aren't worth much in these kind of topics, We human are biased, we are blind, we see what we want to see, we ignore things we don't want to see, we do things subconsciously. In short we can't be trusted to make conclusions based purely on our own experiences. Anecdotal evidence and personal experiences can provide valuable insights and prompt further investigation, they are not a robust basis for drawing broad conclusions.
  9. I don't see the save file in question, unless it's the "EPL online" file.
  10. I like playing with brexit players. I've had Ashley Barnes in my team more times than I can count, and he more or less always has the "looks aggressive" body language for 90 min. I imagine it would be the same with a player like Roy Keane. Can you imagine calming down Roy Keane with some magic words? I don't. Sometimes a player is just nervous because of some "mentality calculations" the game does in the background, and your words simply don't have the power to change it. I don't think this is necessarily is a problem with the game.
  11. There are no rules, just guidelines. That being said I'd just put them as WB(a) and IW(s) with overlap, mentality doesn't matter than much.
  12. This save update is discontinued. Results are great but I'm tired of not being able to play proper hoofball. Even with everything enabled to make players cross floating crosses from deep, clear it towards our strikers etc I still see so much tiki taka passing. It's just not satisfying.
  13. Because CF(s) drops deep enough to link up with the midfield, while also being high enough to link with the AF. Lots of striker support roles just drop too deep to do both as good as CF(s).
  14. I'd probably have the PF as a CF(s), CF+AF is a great combo. Players often don't use CF because of the highlighted skill requirements, but it's really not that important. I'd change the WP to DW or W with get further forward PI, just to get up the field and wide.
  15. Which is why all the meta tactics have take more risks on all defenders and midfielders Pass it into space enough times and it will work, kinda the same logic that hoofball is based on.
  16. Probably not, but we don't know. FM used to be all sliders, so maybe having "tackle harder" PI combined with TI "get stuck in" puts this slider to the max, and maybe it just does the same thing. I think it's the last option. I'd rather have PI tackle harder because you can easily tick it off again if a certain player gets a yellow.
  17. The meta is finding the optimal way to win and gain an advantage, and it evolves as players find new ways to do just that. FMArena is to my knowledge the only where people collaborate about this. Every time someones tries something new and gets a good result (changing lines, roles, PIs, TIs, etc) others jump on and tried other alterations. Seeing if it works in different formations etc. It also tests meta of skill distribution. When a new patch comes out the most popular ones are tested again to see if anything changed, This is the definition of how the meta evolves by community innovation. What exactly do you think an exploit is in a computer game?
  18. You can get european football with the likes of Luton with gegenpress tactics so I don't get this.
  19. It's not much of a mystery. If a world class player doesn't perform, it's your tactic. Try having both IF on support, change SS to AM on attack, and both WBs on attack, with focus play on the flanks with overlaps.
  20. But the top performing(in terms of test scores) tactics don't always have everyone on attack, or even attacking mentality. The highest one for a period had only 3-4 attack duties, on balanced iirc. For a long time AF was the only role used for strikers, now it's CF and/or AF. It evolves as everything is tested by simple trial and error. Last year it wasnt high line high press, it was very low LOE and high press. I don't view this as exploiting anything, it's simply testing what works and what doesn't. Then knowledge accumulate as more and more things are tested. It's not a very romantic way to go about football, but in a football simulation game where everything can be simulated to infinity, it makes sense.
  21. Imo there is no such thing as an exploit tactic. Just based on what is considered an exploit in other games, the term exploit is used in a very weird way on this forum imo. It's more of a balance issue if anything, and that balance issue has been in the game for a very long time. But to answer the thread starters question. What a lot of people consider exploit tactics are less about roles and formations and more about team instructions. You can greatly overachieve with almost any formation, and a wide variety of roles as long as you have these instructions (with minor variations):
  22. I think the reason is simple. Most people just play on key highlights and want to see some variation of gengenpress or tiki taka, happy of they win and see some slick quick short passing. How small part of the FM community must we be that wish to see extreme hoofball. I doubt it's a priority for SI.
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